1引入AVFoundation.framework框架
2引入头文件<AVFoundation/AVFoundation.h>,并拖入需要播放的视频文件
代码如下:
自定义播放的View,PlayerView
PlayerView.h
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface PlayerView : UIView
//播放器和当前view进行关联
- (void)setPlayer:(AVPlayer *)player;
@end
PlayerView.m文件代码如下:
#import "PlayerView.h"
@implementation PlayerView
+ (Class)layerClass {
return [AVPlayerLayer class];
}
- (void)setPlayer:(AVPlayer *)player {
[(AVPlayerLayer *)[self layer] setPlayer:player];
}
@end
控制器代码如下:
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#import "PlayerView.h"
@interface ViewController ()
{
PlayerView* _playerView;
UISlider* _proSlider;
AVPlayer* _player;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
_playerView = [[PlayerView alloc] initWithFrame:CGRectMake(0, 20, 320, 240)];
[self.view addSubview:_playerView];
_proSlider = [[UISlider alloc] initWithFrame:CGRectMake(50, 300, 220, 20)];
_proSlider.minimumValue = 0.0;
_proSlider.maximumValue = 1.0;
_proSlider.value = 0.0;
[_proSlider addTarget:self action:@selector(setProgress) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:_proSlider];
UIButton* playButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
playButton.frame = CGRectMake(110, 340, 100, 40);
[playButton setTitle:@"play" forState:UIControlStateNormal];
[playButton addTarget:self action:@selector(play) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:playButton];
UIButton* stopButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
stopButton.frame = CGRectMake(110, 390, 100, 40);
[stopButton setTitle:@"stop" forState:UIControlStateNormal];
[stopButton addTarget:self action:@selector(stop) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:stopButton];
NSString* path = [[NSBundle mainBundle] pathForResource:@"1" ofType:@"mp4"];
NSURL* url = [NSURL fileURLWithPath:path];
//资源类
AVURLAsset* asset = [AVURLAsset assetWithURL:url];
//加载
[asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler:^{
//得到状态
AVKeyValueStatus status = [asset statusOfValueForKey:@"tracks" error:nil];
if (status == AVKeyValueStatusLoaded) {
//AVPlayer->AVPlayerItem->AVURLAsset
AVPlayerItem* item = [AVPlayerItem playerItemWithAsset:asset];
//播放器
_player = [[AVPlayer alloc] initWithPlayerItem:item];
//播放器进行关联
[_playerView setPlayer:_player];
//进度监听
//CMTime 1帧 1帧/每秒
[_player addPeriodicTimeObserverForInterval:CMTimeMake(1, 1) queue:dispatch_get_global_queue(0, 0) usingBlock:^(CMTime time) {
//当前时间 / 总时间
CMTime currentTime = _player.currentItem.currentTime;
CMTime duration = _player.currentItem.duration;
float pro = CMTimeGetSeconds(currentTime) / CMTimeGetSeconds(duration);
dispatch_async(dispatch_get_main_queue(), ^{
[_proSlider setValue:pro animated:YES];
});
}];
}
}];
}
//设置进度
- (void)setProgress{
//总时间 * 进度 = 当前时间
CMTime duration = _player.currentItem.duration;
CMTime currentTime = CMTimeMultiplyByFloat64(duration, _proSlider.value);
//从当前时间播放
[_player seekToTime:currentTime];
}
- (void)play{
[_player play];
}
- (void)stop{
[_player pause];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end