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  • Windows Phone 7 异步编程模型

    Windows Phone 7上的异步编程模型其实也就是说把C#里面的异步编程模型在Windows Phone 7应用开发上使用。下面来看一下异步编程模型里面的一些关键的概念。

    2个方法和一个委托和一个接口:
    (1)BeginInvoke方法用于启动异步调用
    Begin 方法包含同步方法签名中的任何参数,此外还包含另外两个参数:一个AsyncCallback 委托和一个用户定义的状态对象。委托用来调用回调方法,状态对象是用来向回调方法传递状态信息。
    BeginInvoke立即返回,不等待异步调用完成。
    BeginInvoke返回IasyncResult,可用于监视调用进度。


    (2)EndInvoke方法用于检索异步调用结果。
    End 方法用于结束异步操作并返回结果,因此包含同步方法签名中的 ref 和 out 参数,返回值类型也与同步方法相同。该方法还包括一个 IAsyncResult 参数,用于获取异步操作是否完成的信息,当然在使用时就必须传入对应的 Begin 方法返回的对象实例开始异步操作后如果要阻止应用程序,可以直接调用 End 方法,这会阻止应用程序直到异步操作完成后再继续执行。也可以使用 IAsyncResult 的 AsyncWaitHandle 属性,调用其中的WaitOne等方法来阻塞线程。这两种方法的区别不大,只是前者必须一直等待而后者可以设置等待超时。

    如果不阻止应用程序,则可以通过轮循 IAsyncResult 的 IsCompleted 状态来判断操作是否完成,或使用 AsyncCallback 委托来结束异步操作。AsyncCallback 委托包含一个 IAsyncResult 的签名,回调方法内部再调用 End 方法来获取操作执行结果。

    在调用BeginInvoke后可随时调用EndInvoke方法,注意:始终在异步调用完成后调用EndInvoke.如果异步调用未完成,EndInvoke将一直阻塞到异步调用完成。
    EndInvoke的参数包括需要异步执行的方法的out和ref参数以及由BeginInvoke返回的IAsyncResult。要注意的是,始终在异步调用完成后调用EndInvoke

    (3)AsyncCallback委托用于指定在开始操作完成后应被调用的方法
    AsyncCallback委托被作为开始操作上的第二个到最后一个参数传递
    代码原型如下:
    [Serializable]
    public delegate void AsyncCallback(IAsyncResult ar);

    (4)IAsyncResult接口
    它表示异步操作的状态.
    该接口定义了4个公用属性
    public interface IAsyncResult
     { 
    object AsyncState { get; }
     WaitHandle AsyncWaitHandle { get; }
      bool CompletedSynchronously { get; }
     bool IsCompleted { get; }
     }

    在Windows Phone 7上的应用

    AsyncResultNoResult.cs

    using System;
    using System.Threading;
    
    namespace AsyncTaskDemo
    {
        public class AsyncResultNoResult : IAsyncResult
        {
            private readonly AsyncCallback _asyncCallback;//异步请求的返回方法
            private readonly object _asyncState;//异步请求的对象
    
            private ManualResetEvent _asyncWaitHandle;//线程阻塞
    
            private Exception _exception;//操作异常
    
            private int _completedState;//完成状态
            private const int StateCompletedAsynchronously = 2;//异步完成
            private const int StateCompletedSynchronously = 1;//同步完成
            private const int StatePending = 0;
            /// <summary>
            /// 初始化
            /// </summary>
            /// <param name="asyncCallback">异步返回方法</param>
            /// <param name="state">异步调用对象</param>
            public AsyncResultNoResult(AsyncCallback asyncCallback, object state)
            {
                this._asyncCallback = asyncCallback;
                this._asyncState = state;
            }
            /// <summary>
            /// 结束任务
            /// </summary>
            public void EndInvoke()
            {
                // This method assumes that only 1 thread calls EndInvoke 
                // for this object
                if (!this.IsCompleted)//任务未完成
                {
                    // If the operation isn't done, wait for it
                    this.AsyncWaitHandle.WaitOne();
                    this.AsyncWaitHandle.Close();
                    this._asyncWaitHandle = null; // Allow early GC
                }
                if (this._exception != null)
                {
                    RethrowException(this._exception);
                }
            }
    
            private static void RethrowException(Exception ex)
            {
                throw ex;
            }
    
            public void SetAsCompleted(Exception exception, bool completedSynchronously)
            {
                // Passing null for exception means no error occurred. 
                // This is the common case
                this._exception = exception;
                // The m_CompletedState field MUST be set prior calling the callback
                if (Interlocked.Exchange(ref this._completedState, completedSynchronously ? 1 : 2) != 0)
                {
                    
                    throw new InvalidOperationException("You can set a result only once", exception);
                }
                if (this._asyncWaitHandle != null)
                {// If the event exists, set it
                    this._asyncWaitHandle.Set();
                }
                if (this._asyncCallback != null)
                {// If a callback method was set, call it
                    this._asyncCallback(this);//调用异步请求的返回方法
                }
            }
            /// <summary>
            /// 放弃异步请求的对象
            /// </summary>
            public object AsyncState
            {
                get
                {
                    return this._asyncState;
                }
            }
    
            public WaitHandle AsyncWaitHandle
            {
                get
                {
                    
                    if (this._asyncWaitHandle == null)
                    {
                        bool isCompleted = this.IsCompleted;
                        ManualResetEvent event2 = new ManualResetEvent(isCompleted);
                        if (Interlocked.CompareExchange<ManualResetEvent>(ref this._asyncWaitHandle, event2, null) != null)
                        {
                            // Another thread created this object's event; dispose 
                            // the event we just created
                            event2.Close();
                        }
                        else if (!isCompleted && this.IsCompleted)
                        {
                            // If the operation wasn't done when we created 
                            // the event but now it is done, set the event
                            //如果操作已经完成则释放阻塞
                            this._asyncWaitHandle.Set();
                        }
                    }
                    return this._asyncWaitHandle;
                }
            }
            //同步操作是否已经完成
            public bool CompletedSynchronously
            {
                get
                {
                    return (this._completedState == 1);
                }
            }
            //是否已经完成
            public bool IsCompleted
            {
                get
                {
                    return (this._completedState != 0);
                }
            }
        }
    }

    AsyncResult.cs

    using System;
    
    namespace AsyncTaskDemo
    {
        public class AsyncResult<TResult> : AsyncResultNoResult
        {
            private TResult m_result;//异步操作完成返回的对象
    
            public AsyncResult(AsyncCallback asyncCallback, object state)
                : base(asyncCallback, state)
            {
                this.m_result = default(TResult);
            }
            /// <summary>
            /// 停止异步返回返回对象
            /// </summary>
            /// <returns></returns>
            public TResult EndInvoke()
            {
                base.EndInvoke(); //等待操作完成 
                return m_result;  // 返回结果
            }
            /// <summary>
            /// 操作完成
            /// </summary>
            /// <param name="result">返回结果对象</param>
            /// <param name="completedSynchronously">是否同步操作</param>
            public void SetAsCompleted(TResult result, bool completedSynchronously)
            {
                //保存异步操作的结果
                m_result = result;
                base.SetAsCompleted(null, completedSynchronously);
            }
        }
    }

    TestTask.cs

    using System;
    using System.Threading;
    
    namespace AsyncTaskDemo
    {
        public class TestTask
        {
            public TestTask()
            {
            }
    
            public IAsyncResult BeginTestTask(string text, AsyncCallback asyncCallback, object state)
            {
                AsyncResult<string> asyncResult = new AsyncResult<string>(asyncCallback, state);
                ThreadPool.QueueUserWorkItem(DoTestTask, asyncResult);
                return asyncResult;
            }
    
            public string EndTestTask(IAsyncResult asyncResult)
            {
                return ((AsyncResult<string>)asyncResult).EndInvoke();
            }
    
            private void DoTestTask(Object asyncResult)
            {
                AsyncResult<string> ar = (AsyncResult<string>)asyncResult;
                try
                {
                    Thread.Sleep(3000);
                    ar.SetAsCompleted("测试完成", true);
                }
                catch (Exception e)
                {
                    ar.SetAsCompleted(e, false);
                }
            }
        }
    }


    MainPage.xaml.cs

    TestTask tt = new TestTask();
            WebTask webTask = new WebTask(new Uri("http://www.cnblogs.com/linzheng"));
            IAsyncResult ia;
            public MainPage()
            {
                InitializeComponent();
            }
    
            private void button1_Click(object sender, RoutedEventArgs e)
            {
                
                Func<string, IObservable<string>> testResult = Observable.FromAsyncPattern<string, string>(tt.BeginTestTask, tt.EndTestTask);
    
                ObservableExtensions.Subscribe<string>(
                   Observable.ObserveOnDispatcher<string>
                   (
                   testResult.Invoke("")
                 ),
                  delegate(string success)
                  {
                      MessageBox.Show(success);
                  },
                  delegate(Exception exception)
                  {
                      MessageBox.Show(exception.Message);
                  }
                  );
            }

    运行的效果

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  • 原文地址:https://www.cnblogs.com/linzheng/p/2543283.html
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