点击全屏按钮
@objc func clickFullScreenButton() { isFullScreen.toggle() DispatchQueue.main.async { UIDevice.current.setValue(self.isFullScreen ? UIInterfaceOrientation.landscapeRight.rawValue : UIInterfaceOrientation.portrait.rawValue, forKey: "orientation") } }
public var isFullScreen: Bool = false {//是否全屏 didSet { DispatchQueue.main.async { if self.isFullScreen {
//videoView 重新布局 self.videoView.snp.remakeConstraints { (remake) in remake.left.right.equalTo(0) remake.top.equalTo(0) remake.height.equalTo(ScreenWidth) } self.navigationController?.setNavigationBarHidden(true, animated: true) } else { self.videoView.snp.remakeConstraints { (remake) in remake.left.right.top.equalTo(0) remake.height.equalTo(180) } self.navigationController?.setNavigationBarHidden(false, animated: true) } self.view.bringSubviewToFront(self.videoView) } } }
给 ViewController 添加系统旋转通知
NotificationCenter.default.addObserver(self, selector: #selector(orientationDidChange), name:UIDevice.orientationDidChangeNotification, object: nil)
sharedDelegate.rotate = true
@objc func orientationDidChange() { if playerItem == nil { return } let ttt = UIDevice.current.orientation if ttt == .landscapeLeft || ttt == .landscapeRight { isFullScreen = true } if ttt == .portrait { isFullScreen = false } }
AppDelegate 中 添加变量和方法
var rotate = false func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask { if rotate { return .allButUpsideDown } return .portrait }
退出时
override func viewWillDisappear(_ animated: Bool) { sharedDelegate.rotate = false UIDevice.current.setValue(UIInterfaceOrientation.portrait.rawValue, forKey: "orientation") }