点击全屏按钮
@objc func clickFullScreenButton() {
isFullScreen.toggle()
DispatchQueue.main.async {
UIDevice.current.setValue(self.isFullScreen ? UIInterfaceOrientation.landscapeRight.rawValue : UIInterfaceOrientation.portrait.rawValue, forKey: "orientation")
}
}
public var isFullScreen: Bool = false {//是否全屏
didSet {
DispatchQueue.main.async {
if self.isFullScreen {
//videoView 重新布局
self.videoView.snp.remakeConstraints { (remake) in
remake.left.right.equalTo(0)
remake.top.equalTo(0)
remake.height.equalTo(ScreenWidth)
}
self.navigationController?.setNavigationBarHidden(true, animated: true)
} else {
self.videoView.snp.remakeConstraints { (remake) in
remake.left.right.top.equalTo(0)
remake.height.equalTo(180)
}
self.navigationController?.setNavigationBarHidden(false, animated: true)
}
self.view.bringSubviewToFront(self.videoView)
}
}
}
给 ViewController 添加系统旋转通知
NotificationCenter.default.addObserver(self, selector: #selector(orientationDidChange), name:UIDevice.orientationDidChangeNotification, object: nil)
sharedDelegate.rotate = true
@objc func orientationDidChange() { if playerItem == nil { return } let ttt = UIDevice.current.orientation if ttt == .landscapeLeft || ttt == .landscapeRight { isFullScreen = true } if ttt == .portrait { isFullScreen = false } }
AppDelegate 中 添加变量和方法
var rotate = false
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if rotate {
return .allButUpsideDown
}
return .portrait
}
退出时
override func viewWillDisappear(_ animated: Bool) {
sharedDelegate.rotate = false
UIDevice.current.setValue(UIInterfaceOrientation.portrait.rawValue, forKey: "orientation")
}