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  • Android 内存泄漏的一些情况。

    1. 静态 Activity

    2. 静态 View

    3. 非静态内部类

    4. 匿名类

    5. Handler

    6. Thread

    7. TimerTask

    8. SensorManager

    1.资源对象没关闭造成的内存泄漏

    2.构造Adapter时,没有使用缓存的convertView

    3.Bitmap对象不在使用时调用recycle()释放内存

    4.试着使用关于application的context来替代和activity相关的context

    5.注册没取消造成的内存泄漏

    6.集合中对象没清理造成的内存泄漏

     

     

     

    避免引用Context造成的内存泄露

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    interface 放在fragment内或者放在外面单独存在,一般不会造成activity泄漏
    public interface DialogCallback {
    void showModifyInputDialog();
    void showTheMessageDialog();
    }



    其实一般的匿名内部类是不会导致activity释放不了的,只要你不在handle内进行奇怪的操作
    private Handler uiHandler = new Handler(){

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    内存泄漏全解析

    最近在维护代码,发现一个自定义View(这个View是在一个AsyncTask的工作线程doInBackground中新建的,在UI线程onPostExecute中添加进window中的)经常会泄漏内存,导致其引用的Activity一直得不到释放,每次退出再进去都会导致Activity的对象+1.

    package com.xxx.launcher.view;
    
    import android.content.Context;
    import android.util.Log;
    import android.view.View;
    
    public class WeatherTextView extends SkinTextView {
    
        public WeatherTextView (Context context) {
    super(context); postDelayed(mShowCityRunnable,
    200);//这一步有问题 } @Override protected void onWindowVisibilityChanged(int visibility) { super.onWindowVisibilityChanged(visibility); if (visibility == View.VISIBLE) { post(mShowCityRunnable); } } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); onCancel(); }; public void onCancel(){ removeCallbacks(mShowCityRunnable); } private Runnable mShowCityRunnable = new Runnable() { @Override public void run() { Log.i("mShowCityRunnable-------TAG", "run"+mShowCityRunnable); setText(city); } }; }

    最后通过MAT工具查看内存快照的比较,发现了如下的情况,把内存泄露的地方锁定在了WeatherTextView$2的第二个内部类中mShowCityRunnable ,一开始始终都想不到这个内部类到底有什么地方泄露了,最后突然灵光一闪,是不是View的post()方法导致的,在网上一查,发现确实。

    public boolean post(Runnable action) {  
        Handler handler;  
        AttachInfo attachInfo = mAttachInfo;  
        if (attachInfo != null) {  
            handler = attachInfo.mHandler;  
        } else {  
            // Assume that post will succeed later  
            ViewRootImpl.getRunQueue().post(action);  
            return true;  
        }  
      
        return handler.post(action);  
    }  

    在post() 函数注释中,明确写着:This method can be invoked from outside of the UI thread only when this View is attached to a window.

    当View还没有attach到当前window时,mAttachInfo 值为 null,故而执行 else语句,再看一下getRunQueue()和其post() 方法:

    static final ThreadLocal<RunQueue> sRunQueues = new ThreadLocal<RunQueue>();  
      
    static RunQueue getRunQueue() {  
         RunQueue rq = sRunQueues.get();  
         if (rq != null) {  
             return rq;  
         }  
         rq = new RunQueue();  
         sRunQueues.set(rq);  
         return rq;  
     }  
     ……  
     static final class RunQueue {  
         private final ArrayList<HandlerAction> mActions = new ArrayList<HandlerAction>();  
      
         void post(Runnable action) {  
             postDelayed(action, 0);  
         }  
      
         void postDelayed(Runnable action, long delayMillis) {  
             HandlerAction handlerAction = new HandlerAction();  
             handlerAction.action = action;  
             handlerAction.delay = delayMillis;  
      
             synchronized (mActions) {  
                 mActions.add(handlerAction);  
             }  
         }  
            
         void executeActions(Handler handler) {  
             synchronized (mActions) {  
                 final ArrayList<handleraction> actions = mActions;  
                 final int count = actions.size();  
      
                 for (int i = 0; i < count; i++) {  
                     final HandlerAction handlerAction = actions.get(i);  
                     handler.postDelayed(handlerAction.action, handlerAction.delay);  
                 }  
      
                 actions.clear();  
             }  
         }  
         ……  
     }  

    这样会把Runnable 插入到一个静态的ThreadLocal的RunQueue队列里(在工作线程中post,就会插入工作线程的RunQueue队列),针对本文开头给出的例子,那么插入的Runnable什么时候得到执行呢?

    调用RunQueue.executeActions()方法只有一处,即在ViewRootImpl类的如下非静态方法中

    private void performTraversals() {  
          
            if (mLayoutRequested && !mStopped) {  
                // Execute enqueued actions on every layout in case a view that was detached  
                // enqueued an action after being detached  
                getRunQueue().executeActions(attachInfo.mHandler);  
            }  
    }  

    该方法是在UI线程执行的(见ViewRootImpl.handleMessage()), 故当UI线程执行到该performTraversals() 里的 getRunQueue() 时,得到的是UI线程中的RunQueue,这样AsyncTask 线程中的 RunQueue永远不会被执行到, 并且AsyncTask的是用线程池实现的,AsyncTask启动的线程会长期存在,造成如下引用关系:

     

    AsyncTask线程 => 静态的ThreadLocal的RunQueue => Runnable => View=> Activity;

    如此即使activity finish 了,确始终存在一个静态引用链引用这该activity,而 Activity一般又引用着很多资源,比如图片等,最终造成严重资源泄漏。

    最后我是写改成

    package com.xxx.launcher.view;
    
    import android.content.Context;
    import android.util.Log;
    import android.view.View;
    
    public class WeatherTextView  extends SkinTextView {
    
        public WeatherTextView (Context context) {
            super(context);
        }
        
        @Override
        protected void onAttachedToWindow() {
            super.onAttachedToWindow();
            postDelayed(mShowCityRunnable, 200); //在onAttachedToWindow方法中执行post方法
        }
        
        @Override
        protected void onWindowVisibilityChanged(int visibility) {
            super.onWindowVisibilityChanged(visibility);    
            if (visibility == View.VISIBLE) {
                post(mShowCityRunnable);
            }
        }
        
        @Override
        protected void onDetachedFromWindow() {
            super.onDetachedFromWindow();
            onCancel();
        };
        
        public void onCancel(){
            removeCallbacks(mShowCityRunnable);
        }
        private Runnable mShowCityRunnable = new Runnable() {
    
            @Override
            public void run() {
                Log.i("mShowCityRunnable-------TAG", "run"+mShowCityRunnable);
                setText(city);
            }
        };
    }

    这样Activity就没有再被其他东西引用了,就不会发生Activity的泄漏了,Activity就可以被释放了。这样,不管进入退出进入这个MainMenuActivity多少次,MainMenuActivity的对象就只会保存一份。

    ps:至于为什么在两个Histogram(直方图)的比较图中还是显示MainMenuActivity+1,则是因为这是类名,类被加载之后,在进程结束之前不会被回收

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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    这种泄漏一般是因为mStorageManager 注册了但是没有取消注册

    mStorageManager = (StorageManager) mContext.getSystemService(Context.STORAGE_SERVICE);
    mStorageManager.registerListener(mStoragelistener);

    取消注册就可以了

    if (mStorageManager != null) {
        mStorageManager.unregisterListener(mStoragelistener);
    }

     

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  • 原文地址:https://www.cnblogs.com/lipeineng/p/5829848.html
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