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  • wince开发 Beep 声音

    C# code
    using System;
    using System.IO;
    using System.Collections.Generic;
    using System.Text;
    using System.Runtime.InteropServices;
    
    namespace WAVWINCE
    {
        public class Sound
        {
            private byte[] m_soundBytes;
            public string m_fileName;
    
            private enum Flags
            {
                SND_SYNC = 0x0000,  /* play synchronously (default) */
                SND_ASYNC = 0x0001,  /* play asynchronously */
                SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
                SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
                SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
                SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
                SND_NOWAIT = 0x00002000, /* don't waIT if the driver is busy */
                SND_ALIAS = 0x00010000, /* name is a registry alias */
                SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
                SND_FILENAME = 0x00020000, /* name is file name */
                SND_RESOURCE = 0x00040004  /* name is resource name or atom */
            }
    
            [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
            private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
    
            [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
            private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags);
    
            /// <summary>  
            /// Construct the Sound object to play sound data from the specified file.  
            /// </summary>  
            public Sound(string fileName)
            {
                m_fileName = fileName;
            }
            /// <summary>  
            /// Construct the Sound object to play sound data from the specified stream.  
            /// </summary>  
            public Sound(Stream stream)
            {
                // read the data from the stream  
                m_soundBytes = new byte[stream.Length];
                stream.Read(m_soundBytes, 0, (int)stream.Length);
            }
    
            /// <summary>  
            /// Play the sound  
            /// </summary>  
            public void Play()
            {
                // if a file name has been registered, call WCE_PlaySound,  
                //  otherwise call WCE_PlaySoundBytes  
                if (m_fileName != null)
                WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
                //else
                //WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
            }
            
        }  
    }
    
    

    调用的时候
    C# code
    
    Sound sound = new Sound(@"\platform\WavAlias\BEEP.wav");
                sound.Play();
    
    
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  • 原文地址:https://www.cnblogs.com/liufei88866/p/1788828.html
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