zoukankan      html  css  js  c++  java
  • CABasicAnimation 基本动画 分类: ios技术 2015-07-16 17:10 132人阅读 评论(0) 收藏

    几个可以用来实现热门APP应用PATH中menu效果的几个方法

    +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

        animation.fromValue=[NSNumber numberWithFloat:1.0];

        animation.toValue=[NSNumber numberWithFloat:0.0];

        animation.autoreverses=YES;

        animation.duration=time;

        animation.repeatCount=FLT_MAX;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

     

    +(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

        animation.fromValue=[NSNumber numberWithFloat:1.0];

        animation.toValue=[NSNumber numberWithFloat:0.4];

        animation.repeatCount=repeatTimes;

        animation.duration=time;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

        animation.autoreverses=YES;

        return  animation;

    }

     

    +(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

        animation.toValue=x;

        animation.duration=time;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

     

    +(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

        animation.toValue=y;

        animation.duration=time;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

     

    +(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

        animation.fromValue=orginMultiple;

        animation.toValue=Multiple;

        animation.duration=time;

        animation.autoreverses=YES;

        animation.repeatCount=repeatTimes;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

     

    +(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

    {

        CAAnimationGroup *animation=[CAAnimationGroup animation];

        animation.animations=animationAry;

        animation.duration=time;

        animation.repeatCount=repeatTimes;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

     

    +(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

    {

        CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

        animation.path=path;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

        animation.autoreverses=NO;

        animation.duration=time;

        animation.repeatCount=repeatTimes;

        return animation;

    }

     

    +(CABasicAnimation *)movepoint:(CGPoint )point //点移动

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

        animation.toValue=[NSValue valueWithCGPoint:point];

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

     

    +(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

    {

        CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 00,direction);

        CABasicAnimation* animation;

        animation = [CABasicAnimation animationWithKeyPath:@"transform"];

     

    animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

        animation.duration= dur;

    animation.autoreversesNO;

        animation.cumulativeYES;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        animation.repeatCount= repeatCount; 

    animation.delegateself;

     

    return animation;

    }


    版权声明:本文为博主原创文章,未经博主允许不得转载。

  • 相关阅读:
    165. Compare Version Numbers
    164. Maximum Gap
    3、桶排序
    162. Find Peak Element
    160. Intersection of Two Linked Lists
    155. Min Stack
    154. Find Minimum in Rotated Sorted Array II
    153. Find Minimum in Rotated Sorted Array
    Linux/Unix系统编程手册 第二章:基本概念
    Linux/Unix系统编程手册 第一章:历史和标准
  • 原文地址:https://www.cnblogs.com/liuqixu/p/4683960.html
Copyright © 2011-2022 走看看