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  • Android Debug: Using Hardware Devices

    When building a mobile application, it's important that you always test your application on a real device before releasing it to users. This page describes how to set up your development environment and Android-powered device for testing and debugging on the device.

    You can use any Android-powered device as an environment for running, debugging, and testing your applications. The tools included in the SDK make it easy to install and run your application on the device each time you compile. You can install your application on the device directly from Eclipse or from the command line with ADB. If you don't yet have a device, check with the service providers in your area to determine which Android-powered devices are available.

    If you want a SIM-unlocked phone, then you might consider the Google Nexus S. To find a place to purchase the Nexus S and other Android-powered devices, visit google.com/phone.

    Note: When developing on a device, keep in mind that you should still use the Android emulator to test your application on configurations that are not equivalent to those of your real device. Although the emulator does not allow you to test every device feature (such as the accelerometer), it does allow you to verify that your application functions properly on different versions of the Android platform, in different screen sizes and orientations, and more.

    Setting up a Device for Development


    With an Android-powered device, you can develop and debug your Android applications just as you would on the emulator. Before you can start, there are just a few things to do:

    1. Declare your application as "debuggable" in your Android Manifest.

      When using Eclipse, you can skip this step, because running your app directly from the Eclipse IDE automatically enables debugging.

      In the AndroidManifest.xml file, add android:debuggable="true" to the <application> element.

      Note: If you manually enable debugging in the manifest file, be sure to disable it before you build for release (your published application should usually not be debuggable).

    2. Enable USB debugging on your device.
      • On most devices running Android 3.2 or older, you can find the option under Settings > Applications > Development.
      • On Android 4.0 and newer, it's in Settings > Developer options.

        Note: On Android 4.2 and newer, Developer options is hidden by default. To make it available, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options.

    3. Set up your system to detect your device.
      • If you're developing on Windows, you need to install a USB driver for adb. For an installation guide and links to OEM drivers, see the OEM USB Drivers document.
      • If you're developing on Mac OS X, it just works. Skip this step.
      • If you're developing on Ubuntu Linux, you need to add a udev rules file that contains a USB configuration for each type of device you want to use for development. In the rules file, each device manufacturer is identified by a unique vendor ID, as specified by the ATTR{idVendor} property. For a list of vendor IDs, see USB Vendor IDs, below. To set up device detection on Ubuntu Linux:
        1. Log in as root and create this file: /etc/udev/rules.d/51-android.rules.

          Use this format to add each vendor to the file:
          SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666", GROUP="plugdev" 

          In this example, the vendor ID is for HTC. The MODE assignment specifies read/write permissions, and GROUP defines which Unix group owns the device node.

          Note: The rule syntax may vary slightly depending on your environment. Consult the udevdocumentation for your system as needed. For an overview of rule syntax, see this guide towriting udev rules.

        2. Now execute:
          chmod a+r /etc/udev/rules.d/51-android.rules

    Note: When you connect a device running Android 4.2.2 or higher to your computer, the system shows a dialog asking whether to accept an RSA key that allows debugging through this computer. This security mechanism protects user devices because it ensures that USB debugging and other adb commands cannot be executed unless you're able to unlock the device and acknowledge the dialog. This requires that you have adb version 1.0.31 (available with SDK Platform-tools r16.0.1 and higher) in order to debug on a device running Android 4.2.2 or higher.

    When plugged in over USB, you can verify that your device is connected by executing adb devices from your SDK platform-tools/ directory. If connected, you'll see the device name listed as a "device."

    If using Eclipse, run or debug your application as usual. You will be presented with a Device Chooserdialog that lists the available emulator(s) and connected device(s). Select the device upon which you want to install and run the application.

    If using the Android Debug Bridge (adb), you can issue commands with the -d flag to target your connected device.

    USB Vendor IDs

    This table provides a reference to the vendor IDs needed in order to add USB device support on Linux. The USB Vendor ID is the value given to the ATTR{idVendor} property in the rules file, as described above.

    CompanyUSB Vendor ID
    Acer 0502
    ASUS 0b05
    Dell 413c
    Foxconn 0489
    Fujitsu 04c5
    Fujitsu Toshiba 04c5
    Garmin-Asus 091e
    Google 18d1
    Hisense 109b
    HTC 0bb4
    Huawei 12d1
    K-Touch 24e3
    KT Tech 2116
    Kyocera 0482
    Lenovo 17ef
    LG 1004
    Motorola 22b8
    MTK 0e8d
    NEC 0409
    Nook 2080
    Nvidia 0955
    OTGV 2257
    Pantech 10a9
    Pegatron 1d4d
    Philips 0471
    PMC-Sierra 04da
    Qualcomm 05c6
    SK Telesys 1f53
    Samsung 04e8
    Sharp 04dd
    Sony 054c
    Sony Ericsson 0fce
    Teleepoch 2340
    Toshiba 0930
    ZTE 19d2
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  • 原文地址:https://www.cnblogs.com/lixiaofei1987/p/3012373.html
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