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  • CABasiAnimation的变化属性

    transform.scale = 比例轉換

        transform.scale.x = 闊的比例轉換

        transform.scale.y = 高的比例轉換

        transform.rotation.z = 平面圖的旋轉

        opacity = 透明度

        margin

        zPosition

        backgroundColor    背景颜色

        cornerRadius    圆角

        borderWidth

        bounds

        contents

        contentsRect

        cornerRadius

        frame

        hidden

        mask

        masksToBounds

        opacity

        position

        shadowColor

        shadowOffset

        shadowOpacity

        shadowRadius

    下面是一些例子

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        CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
        pulse.duration = 0.5 + (rand() % 10) * 0.05;
        pulse.repeatCount = 1;
        pulse.autoreverses = YES;
        pulse.fromValue = [NSNumber numberWithFloat:.8];
        pulse.toValue = [NSNumber numberWithFloat:1.2];
        [self.ui_View.layer addAnimation:pulse forKey:nil];
     
    // bounds
      
    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
        anim.duration = 1.f;
        anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
        anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
        anim.byValue  = [NSValue valueWithCGRect:self. ui_View.bounds];
    //    anim.toValue = (id)[UIColor redColor].CGColor;
    //    anim.fromValue =  (id)[UIColor blackColor].CGColor;
         
        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        anim.repeatCount = 1;
        anim.autoreverses = YES;
         
        [ui_View.layer addAnimation:anim forKey:nil];
    //cornerRadius
      
        CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
        anim2.duration = 1.f;
        anim2.fromValue = [NSNumber numberWithFloat:0.f];
        anim2.toValue = [NSNumber numberWithFloat:20.f];
        anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        anim2.repeatCount = CGFLOAT_MAX;
        anim2.autoreverses = YES;
         
        [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"];
     
    //contents
      
    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
        anim.duration = 1.f;
        anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
        anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
    //    anim.byValue  = (id)[UIImage imageNamed:@"3.png"].CGImage;
    //    anim.toValue = (id)[UIColor redColor].CGColor;
    //    anim.fromValue =  (id)[UIColor blackColor].CGColor;
         
        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        anim.repeatCount = CGFLOAT_MAX;
        anim.autoreverses = YES;
         
        [ui_View.layer addAnimation:anim forKey:nil];
     
     
      
    [ui_View.layer setShadowOffset:CGSizeMake(2,2)];
        [ui_View.layer setShadowOpacity:1];
        [ui_View.layer setShadowColor:[UIColor grayColor].CGColor];
    //
        CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
        anim.duration = 1.f;
        anim.toValue = (id)[UIColor redColor].CGColor;
        anim.fromValue =  (id)[UIColor blackColor].CGColor;
         
        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        anim.repeatCount = CGFLOAT_MAX;
        anim.autoreverses = YES;
         
        [ui_View.layer addAnimation:anim forKey:nil];
         
        CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
        _anim.duration = 1.f;
        _anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
        _anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)];
         
        _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        _anim.repeatCount = CGFLOAT_MAX;
        _anim.autoreverses = YES;
         
        [ui_View.layer addAnimation:_anim forKey:nil];
         
         
        CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
        _anim1.duration = 1.f;
        _anim1.fromValue = [NSNumber numberWithFloat:0.5];
        _anim1.toValue = [NSNumber numberWithFloat:1];
         
        _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        _anim1.repeatCount = CGFLOAT_MAX;
        _anim1.autoreverses = YES;
         
        [ui_View.layer addAnimation:_anim1 forKey:nil];
         
         
         
        CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
        _anim2.duration = 1.f;
        _anim2.fromValue = [NSNumber numberWithFloat:10];
        _anim2.toValue = [NSNumber numberWithFloat:5];
         
        _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        _anim2.repeatCount = CGFLOAT_MAX;
        _anim2.autoreverses = YES;
         
        [ui_View.layer addAnimation:_anim2 forKey:nil];

     下面是一些应用

    几个可以用来实现热门APP应用PATH中menu效果的几个方法
     
    +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
     
    {
     
        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
     
        animation.fromValue=[NSNumber numberWithFloat:1.0];
     
        animation.toValue=[NSNumber numberWithFloat:0.0];
     
        animation.autoreverses=YES;
     
        animation.duration=time;
     
        animation.repeatCount=FLT_MAX;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        return animation;
     
    }
     
      
     
    +(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
     
    {
     
        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
     
        animation.fromValue=[NSNumber numberWithFloat:1.0];
     
        animation.toValue=[NSNumber numberWithFloat:0.4];
     
        animation.repeatCount=repeatTimes;
     
        animation.duration=time;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
     
        animation.autoreverses=YES;
     
        return  animation;
     
    }
     
      
     
    +(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
     
    {
     
        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
     
        animation.toValue=x;
     
        animation.duration=time;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        return animation;
     
    }
     
      
     
    +(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
     
    {
     
        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
     
        animation.toValue=y;
     
        animation.duration=time;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        return animation;
     
    }
     
      
     
    +(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
     
    {
     
        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
     
        animation.fromValue=orginMultiple;
     
        animation.toValue=Multiple;
     
        animation.duration=time;
     
        animation.autoreverses=YES;
     
        animation.repeatCount=repeatTimes;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        return animation;
     
    }
     
      
     
    +(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
     
    {
     
        CAAnimationGroup *animation=[CAAnimationGroup animation];
     
        animation.animations=animationAry;
     
        animation.duration=time;
     
        animation.repeatCount=repeatTimes;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        return animation;
     
    }
     
      
     
    +(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
     
    {
     
        CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
     
        animation.path=path;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
     
        animation.autoreverses=NO;
     
        animation.duration=time;
     
        animation.repeatCount=repeatTimes;
     
        return animation;
     
    }
     
      
     
    +(CABasicAnimation *)movepoint:(CGPoint )point //点移动
     
    {
     
        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
     
        animation.toValue=[NSValue valueWithCGPoint:point];
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        return animation;
     
    }
     
      
     
    +(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
     
    {
     
        CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);
     
        CABasicAnimation* animation;
     
        animation = [CABasicAnimation animationWithKeyPath:@"transform"];
     
      
     
    animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
     
        animation.duration= dur;
     
    animation.autoreverses= NO;
     
        animation.cumulative= YES;
     
        animation.removedOnCompletion=NO;
     
        animation.fillMode=kCAFillModeForwards;
     
        animation.repeatCount= repeatCount;
     
    animation.delegate= self;
     
      
     
    return animation;
     
    }
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  • 原文地址:https://www.cnblogs.com/liyang31tg/p/4154327.html
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