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  • 简单基于OPENGL的三维CAD框架(1)工具类

    在vc++中有CDC类,同样也可以开发基于OPENGL的OPenGLDC类,这样可以像调用CDC类一样调用OPenGLDC类

    首先给出两个工具类,点类和向量类

    typedef struct tagVector3D
    {
     double dx;
     double dy;
     double dz;
    } VECTOR3D;

    class CVector3D : public VECTOR3D
    {
    public:
        CVector3D();
        virtual ~CVector3D();
           CVector3D(VECTOR3D v);
        CVector3D(CVector3D &v);
        CVector3D(const double *p);
        CVector3D(double ix, double iy, double iz);
     
    public:
           double GetLength() const;
           void   Normal();
        CVector3D operator*(VECTOR3D v) const;
        CVector3D operator*(CVector3D v) const;
        void operator=(CVector3D v) ;
        void operator-=(VECTOR3D v);     
        void operator-=(CVector3D v);
        CVector3D operator+(VECTOR3D v) const;
        CVector3D operator+(CVector3D v) const;
        CVector3D operator-(VECTOR3D v) const;
        CVector3D operator-(CVector3D v) const;
        CVector3D operator*(double d) const;


    };


    typedef struct tagPoint3D
    {
     double x;
     double y;
     double z;
    } POINT3D;

    class CPoint3D : public POINT3D
    {
    public:
     CPoint3D();
     CPoint3D(double ix,double iy,double iz=0.0);
     CPoint3D(const double *p);
     CPoint3D(POINT3D p);
     virtual ~CPoint3D();

    public:
     CPoint3D operator-(VECTOR3D v) const;
        CPoint3D operator+(VECTOR3D v) const;
     void operator+=(VECTOR3D v);
        void operator-=(VECTOR3D v);

     CPoint3D operator-(CVector3D v) const;
        CPoint3D operator+(CVector3D v) const;
     void operator+=(CVector3D v);
        void operator-=(CVector3D v);
    };

    具体实现如下

    CVector3D::CVector3D()
    {

    }

    CVector3D::~CVector3D()
    {

    }

    CVector3D::CVector3D(VECTOR3D v)
    {
     dx = v.dx;
        dy = v.dy;
     dz = v.dz;
     
    }

    CVector3D::CVector3D(CVector3D &v)
    {
     dx = v.dx;
        dy = v.dy;
     dz = v.dz;
     
    }


    CVector3D::CVector3D(const double *p)
    {
     dx = p[0];
     dy = p[1];
     dz = p[2];
    }

    CVector3D::CVector3D(double ix, double iy, double iz)
    {
     dx = ix;
     dy = iy;
     dz = iz;
    }

    double CVector3D::GetLength() const//向量的长度
    {
     double len = 0;
     len = sqrt(dx * dx + dy * dy + dz * dz);
     return len;
    }

    void CVector3D::Normal()//单位化
    {
     double len = GetLength();

     dx /= len;
     dy /= len;
     dz /= len;
    }

    //向量叉乘,参数为结构或者类
     CVector3D CVector3D::operator*(VECTOR3D v) const
     {
      return CVector3D(dy * v.dz - dz * v.dy, dz * v.dx - dx * v.dz, dx * v.dy - dy * v.dx);
     }

     CVector3D CVector3D::operator*(CVector3D v) const
     {
         return CVector3D(dy * v.dz - dz * v.dy, dz * v.dx - dx * v.dz, dx * v.dy - dy * v.dx);

     }

    void CVector3D::operator-=(VECTOR3D v)
    {
     dx -= v.dx;
     dy -= v.dy;
     dz -= v.dz;
    }

    void CVector3D::operator-=(CVector3D v)
    {
     dx -= v.dx;
     dy -= v.dy;
     dz -= v.dz;
    }

     CVector3D CVector3D::operator+(VECTOR3D v) const
     {
      return CVector3D(dx + v.dx, dy + v.dy, dz + v.dz);
     }

     CVector3D CVector3D::operator+(CVector3D v) const
     {
         return CVector3D(dx + v.dx, dy + v.dy, dz + v.dz);

     }

      CVector3D CVector3D::operator-(VECTOR3D v) const
     {
      return CVector3D(dx - v.dx, dy - v.dy, dz - v.dz);
     }

     CVector3D CVector3D::operator-(CVector3D v) const
     {
         return CVector3D(dx - v.dx, dy - v.dy, dz - v.dz);

     }

     CVector3D CVector3D::operator*(double d) const
    {
     return CVector3D(dx * d, dy * d, dz * d);
    }


    void CVector3D::operator=(CVector3D v)
    {
     dx = v.dx;
     dy = v.dy;
     dz = v.dz;

     
    }

    CPoint3D::CPoint3D()
    {

    }

    CPoint3D::~CPoint3D()
    {

    }

    CPoint3D::CPoint3D(double ix,double iy,double iz)
    {
              x = ix;
        y = iy;
        z = iz;
    }

    CPoint3D::CPoint3D(const double *p)
    {
             x = p[0];
       y = p[1];
       z = p[2];

    }

    CPoint3D::CPoint3D(POINT3D p)
    {
            x = p.x;
      y = p.y;
      z = p.z;
    }

    CPoint3D CPoint3D::operator-(VECTOR3D v) const
    {
     return CPoint3D(x - v.dx, y - v.dy, z - v.dz);
    }

    CPoint3D CPoint3D::operator+(VECTOR3D v) const
    {
     return CPoint3D(x + v.dx, y + v.dy, z + v.dz);
    }

    void CPoint3D::operator+=(VECTOR3D v)
    {
     x += v.dx;
     y += v.dy;
     z += v.dz;
    }

    void CPoint3D::operator-=(VECTOR3D v)
    {
     x -= v.dx;
     y -= v.dy;
     z -= v.dz;
    }

    CPoint3D CPoint3D::operator-(CVector3D v) const
    {
     return CPoint3D(x - v.dx, y - v.dy, z - v.dz);
    }

    CPoint3D CPoint3D::operator+(CVector3D v) const
    {
     return CPoint3D(x + v.dx, y + v.dy, z + v.dz);
    }

    void CPoint3D::operator+=(CVector3D v)
    {
     x += v.dx;
     y += v.dy;
     z += v.dz;
    }

    void CPoint3D::operator-=(CVector3D v)
    {
     x -= v.dx;
     y -= v.dy;
     z -= v.dz;
    }

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  • 原文地址:https://www.cnblogs.com/lizhengjin/p/1297858.html
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