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  • vtk、osg的智能指针vtkSmartPointer、ref_ptr学习

    在vtk和osg库中,都自己的智能指针,其实现原理基本相同。二者都是引用计数的侵入式智能指针。
    vtk的智能指针模板类为vtkSmartPointer<T>,而所有要实现引用计数的类都要继承自vtkObjectBase。其中vtkSmartPointer继承自vtkSmartPointerBase,这是一个非模板类,实现了关于引用计数的大部分功能。
    osg的智能指针模板类为ref_ptr<T>,而所有要实现引用计数的类都要继承自Referenced。

    1、构造函数
    vtk
    vtkSmartPointerBase::vtkSmartPointerBase():
    Object(nullptr)
    {
    this->Register();
    }

    vtkSmartPointerBase::vtkSmartPointerBase(vtkObjectBase* r):
    Object(r)
    {
    this->Register();
    }

    vtkSmartPointer() {}
    vtkSmartPointer(T* r): vtkSmartPointerBase(r) {}

    osg
    ref_ptr() : _ptr(0) {}
    ref_ptr(T* ptr) : _ptr(ptr) { if (_ptr) _ptr->ref(); }

    可以看到,二者的构造函数做了相同的工作,存储一个对象的指针,并且把对象的引用计数加1。该引用计数变量保存在对象内部,并且是原子变量,是线程安全的。

    2、复制构造函数
    vtk
    vtkSmartPointerBase::vtkSmartPointerBase(const vtkSmartPointerBase& r):
    Object(r.Object)
    {
    this->Register();
    }
    template <class U>
    vtkSmartPointer(const vtkSmartPointer<U>& r):
    vtkSmartPointerBase(CheckType(r.GetPointer())) {}

    osg
    ref_ptr(const ref_ptr& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
    template<class Other> ref_ptr(const ref_ptr<Other>& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); }

    二者原理相同,都是把对象的引用计数再加1。注意这里有类型转换的问题,如果构造函数的右侧不是该对象的同类或子类的话,则构造失败。

    3、赋值构造函数
    vtk
    vtkSmartPointerBase&
    vtkSmartPointerBase::operator=(vtkObjectBase* r)
    {
    vtkSmartPointerBase(r).Swap(*this);
    return *this;
    }
    vtkSmartPointerBase&
    vtkSmartPointerBase::operator=(const vtkSmartPointerBase& r)
    {
    vtkSmartPointerBase(r).Swap(*this);
    return *this;
    }
    void vtkSmartPointerBase::Swap(vtkSmartPointerBase& r)
    {
    vtkObjectBase* temp = r.Object;
    r.Object = this->Object;
    this->Object = temp;
    }
    vtkSmartPointer& operator=(T* r)
    {
    this->vtkSmartPointerBase::operator=(r);
    return *this;
    }
    template <class U>
    vtkSmartPointer& operator=(const vtkSmartPointer<U>& r)
    {
    this->vtkSmartPointerBase::operator=(CheckType(r.GetPointer()));
    return *this;
    }

    osg
    ref_ptr& operator = (const ref_ptr& rp)
    {
    assign(rp);
    return *this;
    }

    template<class Other> ref_ptr& operator = (const ref_ptr<Other>& rp)
    {
    assign(rp);
    return *this;
    }
    inline ref_ptr& operator = (T* ptr)
    {
    if (_ptr==ptr) return *this;
    T* tmp_ptr = _ptr;
    _ptr = ptr;
    if (_ptr) _ptr->ref();
    // unref second to prevent any deletion of any object which might
    // be referenced by the other object. i.e rp is child of the
    // original _ptr.
    if (tmp_ptr) tmp_ptr->unref();
    return *this;
    }

    template<class Other> void assign(const ref_ptr<Other>& rp)
    {
    if (_ptr==rp._ptr) return;
    T* tmp_ptr = _ptr;
    _ptr = rp._ptr;
    if (_ptr) _ptr->ref();
    // unref second to prevent any deletion of any object which might
    // be referenced by the other object. i.e rp is child of the
    // original _ptr.
    if (tmp_ptr) tmp_ptr->unref();
    }

    vtk用了copy and swap模式,保证了自我赋值和异常安全,而osg则稍显冗余。其实vtk有个地方不太明白,赋值之后原始的引用没有减少啊,而osg则调用了unref()。

    4、析构函数
    vtk
    vtkSmartPointerBase::~vtkSmartPointerBase()
    {
    // The main pointer must be set to nullptr before calling UnRegister,
    // so use a local variable to save the pointer. This is because the
    // garbage collection reference graph traversal may make it back to
    // this smart pointer, and we do not want to include this reference.
    vtkObjectBase* object = this->Object;
    if(object)
    {
    this->Object = nullptr;
    object->UnRegister(nullptr);
    }
    }

    osg
    ~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; }

    都是减少引用计数

    5、指针逻辑运算
    vtk中是显式的实现了逻辑比较符号,同时也提供了隐式类型转换。
    operator T* () const
    {
    return static_cast<T*>(this->Object);
    }

    而osg则提供了隐式转换
    perator T*() const { return _ptr; }

    6、指针操作
    /**
    * Dereference the pointer and return a reference to the contained
    * object.
    */
    T& operator*() const
    {
    return *static_cast<T*>(this->Object);
    }

    /**
    * Provides normal pointer target member access using operator ->.
    */
    T* operator->() const
    {
    return static_cast<T*>(this->Object);
    }

    T& operator*() const
    {
    return *_ptr;
    }
    T* operator->() const
    {
    return _ptr;
    }

    7、get函数
    vtk
    T* GetPointer() const
    {
    return static_cast<T*>(this->Object);
    }
    T* Get() const
    {
    return static_cast<T*>(this->Object);
    }

    osg
    T* get() const { return _ptr; }

    8、swap及转换函数
    template<class T> inline
    void swap(ref_ptr<T>& rp1, ref_ptr<T>& rp2) { rp1.swap(rp2); }

    template<class T> inline
    T* get_pointer(const ref_ptr<T>& rp) { return rp.get(); }

    template<class T, class Y> inline
    ref_ptr<T> static_pointer_cast(const ref_ptr<Y>& rp) { return static_cast<T*>(rp.get()); }

    template<class T, class Y> inline
    ref_ptr<T> dynamic_pointer_cast(const ref_ptr<Y>& rp) { return dynamic_cast<T*>(rp.get()); }

    template<class T, class Y> inline
    ref_ptr<T> const_pointer_cast(const ref_ptr<Y>& rp) { return const_cast<T*>(rp.get()); }

    9、osg特有
    /** release the pointer from ownership by this ref_ptr<>, decrementing the objects refencedCount() via unref_nodelete() to prevent the Object
    * object from being deleted even if the reference count goes to zero. Use when using a local ref_ptr<> to an Object that you want to return
    * from a function/method via a C pointer, whilst preventing the normal ref_ptr<> destructor from cleaning up the object. When using release()
    * you are implicitly expecting other code to take over management of the object, otherwise a memory leak will result. */
    T* release() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp; }
    返回一个原始指针,同时接收方负责所有权。

    10、vtk特有

    /**
    * Transfer ownership of one reference to the given VTK object to
    * this smart pointer. This does not increment the reference count
    * of the object, but will decrement it later. The caller is
    * effectively passing ownership of one reference to the smart
    * pointer. This is useful for code like:

    * vtkSmartPointer<vtkFoo> foo;
    * foo.TakeReference(bar->NewFoo());

    * The input argument may not be another smart pointer.
    */
    void TakeReference(T* t)
    {
    *this = vtkSmartPointer<T>(t, NoReference());
    }

    /**
    * Create an instance of a VTK object.
    */
    static vtkSmartPointer<T> New()
    {
    return vtkSmartPointer<T>(T::New(), NoReference());
    }

    /**
    * Create a new instance of the given VTK object.
    */
    static vtkSmartPointer<T> NewInstance(T* t)
    {
    return vtkSmartPointer<T>(t->NewInstance(), NoReference());
    }
    其实与osg的release函数类似,都是所有权的转移。

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  • 原文地址:https://www.cnblogs.com/ljy339/p/10685886.html
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