在unity中建立一个image作为摄像头显示画面,然后通过命令render到image上即可。
public WebCamTexture webTex; public string deviceName; void Start() { StartCoroutine(CallCamera()) } void Update() { } /// ///调用摄像头 /// IEnumerator CallCamera() { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if(Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; deviceName = devices[0].name; //设置摄像机摄像的区域 webTex=new WebCamTexture(deviceName,10,10,10);
GetComponent<MeshRenderer>().material.mainTexture = webTex; webTex.Play();//开始摄像 }
}
抓取当前画面
public void Capture() { //WebCamTexture wc = new WebCamTexture(160, 120); //wc.play(); Texture2D t = new Texture2D(webTex.width, webTex.height); t.SetPixels(webTex.GetPixels()); t.Apply(); byte[] byt = t.EncodeToPNG(); File.WriteAllBytes(@"D:/test.jpg", byt); }