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  • WWW网络请求

    采用WWW获取网络数据:

    (一)get

    1)天气数据下载

        private string weatherApi = "http://www.sojson.com/open/api/weather/json.shtml?city={0}";
        //private string weatherApi = "http://www.sojson.com/open/api/weather/xml.shtml?city={0}"; //xml format
        public string city = "闵行区";
        private string fullWeatherApi;
    
        public void OnRequest()
        {
            StartCoroutine(DataRequest(fullWeatherApi));
        }
    
        private bool isResponseValid(WWW www)
        {
            if (www.error != null)
            {
                print("Conn failed!");
                return false;
            }
    
            if(string.IsNullOrEmpty(www.text))
            {
                print("Bad result");
                return false;
            }
    
            return true;
        }
    
        private IEnumerator DataRequest(string url)
        {
            WWW www = new WWW(url);
            yield return www;
    
            if (!isResponseValid(www)) yield break;
    
            print(www.text);
        }

    2)texture下载

        public GameObject quad;
        private Texture2D downloadTexture;
    
        public void OnRequest()
        {
            ImageManage(SetSpirite);
        }
    
        private void ImageManage(Action<Texture2D> action)
        {
            if(downloadTexture ==null)//缓存检测
            {
                StartCoroutine(ImageRequest(beautyApi, action));
            }
            else
            {
                action(downloadTexture);
            }
        }
    
        private IEnumerator ImageRequest(string url,Action<Texture2D> action)
        {
            WWW www = new WWW(url);
            yield return www;
            print("request");
            downloadTexture = www.texture;
            action(www.texture);
        }
    
        private void SetSpirite(Texture2D texture)
        {
            quad.GetComponent<MeshRenderer>().material.mainTexture = texture;
        }

    (二)post

        public string url = "https://api-cn.faceplusplus.com/facepp/v3/detect";
        private Hashtable postData = new Hashtable();
    
        public void OnRequest()
        {
            StartCoroutine(RequestData());
        }
        IEnumerator RequestData()
        {
            WWWForm postForm = new WWWForm();
    
            foreach(DictionaryEntry arg in postData)
            {
                postForm.AddField(arg.Key.ToString(), arg.Value.ToString());
            }
    
            WWW www = new WWW(url, postForm);
            yield return www;
            print(www.text);
        }
        // Use this for initialization
        void Start () {
            postData.Add("api_key", "**************");
            postData.Add("api_secret", "**************");
            postData.Add("image_url", "https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1508759666809&di=b3748df04c5e54d18fe52ee413f72f37&imgtype=0&src=http%3A%2F%2Fimgsrc.baidu.com%2Fimgad%2Fpic%2Fitem%2F562c11dfa9ec8a1389c45414fd03918fa1ecc06c.jpg");
        }
        
        // Update is called once per frame
        void Update () {
            
        }

     补充:

    post文件可通过WWWForm的AddBinaryData方法即可

    第一个参数即为要post的文件的参数名称,第二参数为byte[]类型的文件,第三个为文件名称,第四个为类型。后两个参数可略掉。

     form.AddBinaryData("image_file", image, name, "file/jpg");
        public IEnumerator WwwPostRequest(byte[] image,string name,int i)
        {
    
            WWWForm form = new WWWForm();
            form.AddField("api_key", "*************");
            form.AddField("api_secret", "***************");
            form.AddField("faceset_token", "***************");
            form.AddBinaryData("image_file", image, name, "file/jpg");
       
            WWW w = new WWW("**********************", form);
            yield return w;
    }

    补充:

    unity 通过www下载时,通过重载的形式来确定get,post方法(不同post方式也在重载中确定);


            public WWW(string url, WWWForm form);//对应post的multipart/form-data方式

            public WWW(string url, byte[] postData);//对应application/x-www-form-urlencoded(此方式对应postdata为把传入参数按&符号连接后转化为byte[])application/json方式(postdata为即把传入参数转换成json格式,在转化为byte[])

            [Obsolete("This overload is deprecated. Use UnityEngine.WWW.WWW(string, byte[], System.Collections.Generic.Dictionary<string, string>) instead.")]
            public WWW(string url, byte[] postData, Hashtable headers);
            public WWW(string url, byte[] postData, Dictionary<string, string> headers);//即通过Dictionary指定post的方式如下:

            System.Collections.Hashtable headers = new System.Collections.Hashtable();
            headers.Add("Content-Type", "application/x-www-form-urlencoded");//哈希表的数据格式

            string data = "username=post&password=6789";
            byte[] bs = System.Text.UTF8Encoding.UTF8.GetBytes(data);


            WWW www = new WWW("http://127.0.0.1/Test.php", bs, headers);

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  • 原文地址:https://www.cnblogs.com/llstart-new0201/p/7709802.html
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