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  • unity 截屏总结

    转载与https://www.cnblogs.com/MissLi/p/8005342.html

    1.针对指定的相机进行截屏

    此中方式要添加yield return waitfortheEndofFrame

    public Texture2D CaptureScreen(Camera came, Rect r)
      {
          RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
     
          came.targetTexture = rt;
          came.Render();
     
          RenderTexture.active = rt;
          Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
     
          screenShot.ReadPixels(r, 0, 0);
          screenShot.Apply();
     
          came.targetTexture = null;
          RenderTexture.active = null;
          GameObject.Destroy(rt);
     
          byte[] bytes = screenShot.EncodeToPNG();
          string filename = Application.streamingAssetsPath + "/ScreenShot.png";
          System.IO.File.WriteAllBytes(filename, bytes);
     
          return screenShot;
      }

    2.自定义截图的大小(包括UI)

    public Texture2D CaptureScreen(Rect rect)
        {
            Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
     
            screenShot.ReadPixels(rect, 0, 0);
     
            screenShot.Apply();
     
            byte[] bytes = screenShot.EncodeToPNG();
            string filename = Application.streamingAssetsPath + "/ScreenShot.png";
            System.IO.File.WriteAllBytes(filename, bytes);
     
            return screenShot;
        }

    3.截取屏幕全屏

    public void CapruerScreen()
       {
           // Application.CaptureScreenshot(Application.persistentDataPath + "ScreenShot.png", 0);//过时的方法
           ScreenCapture.CaptureScreenshot( Application.streamingAssetsPath + "/ScreenShot.png", 0);      
       }
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  • 原文地址:https://www.cnblogs.com/llstart-new0201/p/8512429.html
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