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  • 自定义view实现画个闪烁的心

    package com.loaderman.lovecircledemo;
    
    import android.support.v7.app.AppCompatActivity;
    import android.os.Bundle;
    
    public class MainActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            LoveView view = new LoveView(this);
            setContentView(view);
        }
    }
    
    package com.loaderman.lovecircledemo;
    
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.RectF;
    import android.graphics.Typeface;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    
    public class LoveView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
        boolean       mbloop         = false;
        SurfaceHolder mSurfaceHolder = null;
        private Canvas canvas;
        int miCount = 0;
        int y       = 50;
        /**
         * @param context
         */
        public LoveView(Context context) {
            super(context);
            mSurfaceHolder = this.getHolder();
            mSurfaceHolder.addCallback(this);
            this.setFocusable(true);
            this.setKeepScreenOn(true);
            mbloop = true;
        }
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    
        }
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            new Thread(this).start();
        }
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
    
            mbloop = false;
        }
        @Override
        public void run() {
            // TODO Auto-generated method stub
            while (mbloop) {
                try {
                    Thread.sleep(500);
                } catch (Exception e) {
                    // TODO: handle exception
                }
                synchronized (mSurfaceHolder) {
                    Draw();
                }
            }
        }
    
        private void Draw() {
            // TODO Auto-generated method stub
            canvas = mSurfaceHolder.lockCanvas();
            try {
                if (mSurfaceHolder == null || canvas == null) {
                    return;
                }
                if (miCount < 100) {
                    miCount++;
                } else {
                    miCount = 0;
                }
                Paint paint = new Paint();
                paint.setAntiAlias(true);
                paint.setColor(Color.BLACK);
                canvas.drawRect(0, 0, 320, 480, paint);
                switch (miCount % 6) {
                    case 0:
                        paint.setColor(Color.BLUE);
                        break;
                    case 1:
                        paint.setColor(Color.GREEN);
                        break;
                    case 2:
                        paint.setColor(Color.RED);
                        break;
                    case 3:
                        paint.setColor(Color.YELLOW);
                        break;
                    case 4:
                        paint.setColor(Color.argb(255, 255, 181, 216));
                        break;
                    case 5:
                        paint.setColor(Color.argb(255, 0, 255, 255));
                        break;
                    default:
                        paint.setColor(Color.WHITE);
                        break;
                }
                int i, j;
                double x, y, r;
                for (i = 0; i <= 90; i++) {
                    for (j = 0; j <= 90; j++) {
                        r = Math.PI / 45 * i * (1 - Math.sin(Math.PI / 45 * j)) * 20;
                        x = r * Math.cos(Math.PI / 45 * j) * Math.sin(Math.PI / 45 * i) + 320 / 2;
                        y = -r * Math.sin(Math.PI / 45 * j) + 400 / 4;
                        canvas.drawPoint((float) x, (float) y, paint);
                    }
                }
                paint.setTextSize(32);
                paint.setTypeface(Typeface.create(Typeface.SERIF, Typeface.ITALIC));
                RectF rect = new RectF(60, 400, 260, 405);
                canvas.drawRoundRect(rect, (float) 1.0, (float) 1.0, paint);
                canvas.drawText("Loving You", 75, 400, paint);
                mSurfaceHolder.unlockCanvasAndPost(canvas);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    
    }
    

     效果图:

    1. 画图的时候你可以继承View,也可以继承SurfaceView,这两者的区别在于:surfaceView是在一个新起的单独线程中可以重新绘制画面而View必须在UI的主线程中更新画面。SurfaceView可以控制表面的格式,比如大小,显示在屏幕中的位置,最关键是的提供了SurfaceHolder类,使用getHolder方法获取,还有涉及的surfaceCreated(SurfaceHolder holder),surfaceDestroyed(SurfaceHolder holder),surfaceChanged(SurfaceHolder holder, int format, int width, int height)方法,而在SurfaceHolder.Callback 接口回调中可以通过重写来改变这些方法
    2. 程序其实很简单, 既然生命了Runnable接口,就有相对应的Run方法,在surfaceCreate()的时候开启线程,线程每隔500ms就刷新一次,这样我们看到的效果就是闪烁的,每500毫秒 画一次图,根据经过的间隔时间来设置画笔的颜色,然后通过循环描点,画出心形,然后设置字体大小,画字和字下面的横线。

    本文学习来源:http://www.jianshu.com/p/69819295a0ef


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  • 原文地址:https://www.cnblogs.com/loaderman/p/6565915.html
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