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  • Unity2D模拟控制位移

     1 using UnityEngine;
     2 using System.Collections;
     3 
     4 public class PlayerController : MonoBehaviour {
     5 
     6     public float speed = 10f;
     7     public Vector2 playerSize;
     8 
     9 
    10     void Update () {
    11         float v = Input.GetAxis("Vertical");
    12         float h = Input.GetAxis("Horizontal");
    13 
    14         transform.Translate(new Vector3(h * Time.deltaTime * speed, v * Time.deltaTime * speed, 0f));
    15 
    16         //检查坐标是否离开屏幕
    17         transform.position = transform.position.x < 0 + playerSize.x / 2 ? new Vector3(0 + playerSize.x / 2, transform.position.y, transform.position.z) : transform.position;
    18         transform.position = transform.position.x > Screen.width - playerSize.x / 2 ? new Vector3(Screen.width - playerSize.x / 2, transform.position.y, transform.position.z) : transform.position;
    19         transform.position = transform.position.y < 0 + playerSize.y / 2 ? new Vector3(transform.position.x, 0 + playerSize.y / 2, transform.position.z) : transform.position;
    20         transform.position = transform.position.y > Screen.height - playerSize.y / 2 ? new Vector3(transform.position.x, Screen.height - playerSize.y / 2, transform.position.z) : transform.position;
    21 
    22     }
    23 
    24     void OnGUI()
    25     {
    26         GUI.Label(new Rect(10f, 10f,200f, 100f), transform.position.ToString());
    27     }
    28 }

    控制UI的移动,可以使用在2D类移动上

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  • 原文地址:https://www.cnblogs.com/lovewaits/p/7853335.html
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