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  • three.map.control

    网址:https://github.com/anvaka/three.map.control

    在threejs群里发现的一个很有意思的问题之前没有接触过:

    存在的问题

     我在微信小游戏中,用orbit也会出现计算错误的情况,动一下就不见了。 
    解决办法
     发现了, 原来是小游戏里面获取不到 element.clientWidth, 要替换成 window.innerWidth 

    three.map.control

    Mobile friendly three.js camera that mimics 2d maps navigation with pan and zoom.

    DEMO

    Features

    • Touch friendly. Drag scene around with single finger touch, or zoom it with standard pinch gesture.

    touch friendly

    • Zoom into point. Use your mouse wheel to zoom into particular point on the scene.
    • Easing. When you pan around, the movement does not stop immediately. Smooth kinetic panning gives natural feel to it.

    easing

    • Tiny. It's less than 400 lines of documented code.

    usage

    // let's say you have a standard THREE.js PerspectiveCamera:
    var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 3000 );
    
    // To turn on a map-like navigation:
    var createPanZoom = require('three.map.control');
    
    // We assume that three.js scene is hosted inside DOM element `container`
    var panZoom = createPanZoom(camera, container);
    
    // That's it. panZoom wil now listen to events from `container`. You can pan and
    // zoom with your mouse or fingers (on touch device)
    
    // If you want to dispose three.js scene, make sure to call:
    panZoom.dispose();

    events

    // the panZoom api fires events when something happens,
    // so that you can react to user actions:
    panZoom.on('panstart', function() {
      // fired when users begins panning (dragging) the surface
      console.log('panstart fired');
    });
    
    panZoom.on('panend', function() {
      // fired when user stpos panning (dragging) the surface
      console.log('panend fired');
    });
    
    panZoom.on('beforepan', function(panPayload) {
      // fired when camera position will be changed.
      console.log('going to move camera.position.x by: ' + panPayload.dx);
      console.log('going to move camera.position.y by: ' + panPayload.dy);
    });
    
    panZoom.on('beforezoom', function(panPayload) {
      // fired when befor zoom in/zoom out
      console.log('going to move camera.position.x by: ' + panPayload.dx);
      console.log('going to move camera.position.y by: ' + panPayload.dy);
      console.log('going to move camera.position.z by: ' + panPayload.dz);
    });

    license

    MIT

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  • 原文地址:https://www.cnblogs.com/lst619247/p/9284631.html
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