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  • Unity --- 设置选择的图片的格式

     1 static void Setting(string assetPath, int maxSize, TextureImporterFormat androidFormat, TextureImporterFormat iosFormat)
     2 {
     3     var texImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
     4     {
     5         texImporter.npotScale = TextureImporterNPOTScale.ToNearest;
     6         texImporter.isReadable = false;
     7         texImporter.mipmapEnabled = false;
     8         texImporter.alphaIsTransparency = true;
     9         texImporter.wrapMode = TextureWrapMode.Clamp;
    10         texImporter.filterMode = FilterMode.Bilinear;
    11         texImporter.anisoLevel = 4;    //纹理的各向异性滤波水平
    12         texImporter.SetPlatformTextureSettings("Android", maxSize, androidFormat);
    13         texImporter.SetPlatformTextureSettings("iPhone", maxSize, iosFormat);
    14         texImporter.SetPlatformTextureSettings("Standalone", maxSize, TextureImporterFormat.ARGB32);
    15     }
    16 
    17     AssetDatabase.ImportAsset(assetPath);
    18     AssetDatabase.SaveAssets();
    19 }
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  • 原文地址:https://www.cnblogs.com/luguoshuai/p/10678563.html
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