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  • Unity另外一套简单日志控制系统

    using UnityEngine;
    
    public class LogPrintf
    {
        static LogLevel logLevel = LogLevel.LOG_LEVEL_ERROR;
    
        public static void SetLogLevel(LogLevel _loglevel)
        {
            logLevel = _loglevel;
        }
    
        public static void DebugLog(string msg)
        {
            _LogPrintf(msg, LogLevel.LOG_LEVEL_DEBUG);
        }
    
        public static void WarningLog(string msg)
        {
            _LogPrintf(msg, LogLevel.LOG_LEVEL_WARNING);
        }
    
        public static void ErrorLog(string msg)
        {
            _LogPrintf(msg, LogLevel.LOG_LEVEL_ERROR);
        }
    
        static void _LogPrintf(string msg, LogLevel _logLevel = LogLevel.LOG_LEVEL_DEBUG)
        {
            if (logLevel == (int)LogLevel.LOG_LEVEL_OFF)
            {
                return;
            }
    
            if (_logLevel <= logLevel)
            {
                if (_logLevel == LogLevel.LOG_LEVEL_DEBUG)
                {
                    Debug.Log(msg);
                }
    
                if (_logLevel == LogLevel.LOG_LEVEL_WARNING)
                {
                    Debug.LogWarning(msg);
                }
    
                if (_logLevel == LogLevel.LOG_LEVEL_ERROR)
                {
                    Debug.LogError(msg);
                }
            }
        }
    }
    
    public enum LogLevel
    {
        LOG_LEVEL_OFF = 0,          //0:关闭日志
        LOG_LEVEL_DEBUG = 1,        //1:Debug默认该级别
        LOG_LEVEL_WARNING = 2,      //2: warnning
        LOG_LEVEL_ERROR = 3         //3: error
    }
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  • 原文地址:https://www.cnblogs.com/luguoshuai/p/9198350.html
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