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  • Unity EditorWindow GUI裁剪

    Unity2017,想在编辑器自己实现一个类似TreeView的东西

    public void OnGUI(Rect rect)
    {
        // ...
        for (int i = 0; i < 100; i++)
        {
            int row = Mathf.FloorToInt(i / visibleColumns);
            int column = i % m_VisibleColumns;
    
            float x = rect.x + padding.left + column * (cellSize.x + spacing.x);
            float y = rect.y + padding.top + row * (cellSize.y + spacing.y);
            Rect cellRect = new Rect(x, y - scrollPos, cellSize.x, cellSize.y);
            GUI.Box(cellRect, i.ToString());
        }
    }
    

    然后发现一个问题:在y < rect.y时,超出了预想的区域,却画了出来,在网上没有搜到,记录一下

    查阅对应源码,通过反射调用GUIClip.Push(),GUIClip.Pop()即可

    // 反射工具类
    public static class GUIClip
    {
        private static object CallReflection(string name, params object[] arguments)
        {
            Assmebly assembly = Assembly.Load("UnityEngine");
            Type type = assembly.GetType("UnityEngine.GUIClip");
            MethodInfo method = type.GetMethod(name, BindingFlags.Static | BindingFlags.NonPublick);
            return method.Invoke(null, arguments);
        }
    
        // Push a clip rect to the stack with pixel offsets.
        public static void Push(Rect screenRect, Vector2 scrollOffset, Vector2 renderOffset, bool resetOffset)
        {
            CallReflection("Push", screenRect, scrollOffset, renderOffset, resetOffset);
        }
    
        // Removes the topmost clipping rectangle, undoing the effect of the lastest GUIClip.Push
        public static void Pop()
        {
            CallReflection("Pop");
        }
    }
    

    一开始的OnGUI修改为

    public void OnGUI(Rect rect)
    {
        // ...
        GUIClip.Push(rect, Vector2.zero, Vector2.zero, false);
        for (int i = 0; i < 100; i++)
        {
            int row = Mathf.FloorToInt(i / visibleColumns);
            int column = i % m_VisibleColumns;
    
            // 在clip的处理过程中不需要再手动加上rect的位置了
            float x = padding.left + column * (cellSize.x + spacing.x);
            float y = padding.top + row * (cellSize.y + spacing.y);
            Rect cellRect = new Rect(x, y - scrollPos, cellSize.x, cellSize.y);
            GUI.Box(cellRect, i.ToString());
        }
        GUIClip.Pop();
    }
    ```csharp
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  • 原文地址:https://www.cnblogs.com/lunoctis/p/15252220.html
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