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  • 实例 -自定义绘制滑动解锁

    效果图:

            

    GitHub地址:https://github.com/luofangli/Draw_SlideUnclock

    全部代码:

    1:

    <?xml version="1.0" encoding="utf-8"?>
    <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <com.example.my.SlideUnlock
    android:layout_width="200dp"
    android:layout_height="200dp"
    android:background="@color/design_default_color_primary"
    app:layout_constraintBottom_toBottomOf="parent"
    app:layout_constraintEnd_toEndOf="parent"
    app:layout_constraintHorizontal_bias="0.445"
    app:layout_constraintStart_toStartOf="parent"
    app:layout_constraintTop_toTopOf="parent"
    app:layout_constraintVertical_bias="0.499" />
    </androidx.constraintlayout.widget.ConstraintLayout>


    2:

    package com.example.my

    import android.graphics.Color
    import android.graphics.Paint
    import android.graphics.Rect

    class Dot(x: Float, y: Float,radius:Float,tag:Int) {
    //点的中心位置
    val cx = x
    val cy = y
    //圆点的半径
    val cradius = radius
    //标记圆点的tag值
    val ctag = tag
    //是否已被点亮
    var isOrHeightlight = false
    //圆点的画笔
    var paint = Paint().apply {
    style = Paint.Style.STROKE
    color = Color.BLACK
    strokeWidth = 5f
    }
    //圆点的矩形
    var rect = Rect((cx-cradius).toInt(),(cy-cradius).toInt(),
    (cx+cradius).toInt(),(cy+cradius).toInt())
    //设置圆点的画笔
    fun setPaint(color:Int){
    paint.color = color
    }
    }


    3:

    package com.example.my

    import android.content.Context
    import android.graphics.*
    import android.util.AttributeSet
    import android.util.Log
    import android.view.MotionEvent
    import android.view.View
    import androidx.core.graphics.contains

    class SlideUnlock: View {
    //存放9个点
    private val dots = mutableListOf<Dot>()
    //存放被点亮的点
    private val heightlightdots = mutableListOf<Dot>()
    //圆点的中心点的位置
    private var cx = 0f
    private var cy = 0f
    private var radius = 0f
    //记录线条的开始位置
    private var startX = 0f
    private var startY = 0f
    //线条的末端位置
    private var endX = 0f
    private var endY = 0f
    //没有连接两个点的线的路径
    private var path = Path()
    //画线条的画笔
    private val paintline:Paint by lazy {
    Paint().apply {
    style = Paint.Style.STROKE
    color = Color.RED
    strokeWidth = 5f
    }
    }
    //画圆点的画笔
    private val paint:Paint by lazy {
    Paint().apply {
    style = Paint.Style.STROKE
    strokeWidth = 5f
    color = Color.BLACK
    }
    }
    //代码创建
    constructor(context: Context):super(context){}
    //xml创建
    constructor(context: Context,attributeSet: AttributeSet):super(context,attributeSet){}

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
    super.onSizeChanged(w, h, oldw, oldh)
    dot()
    }

    override fun onDraw(canvas: Canvas?) {
    super.onDraw(canvas)
    drawdot(canvas)
    canvas?.drawLine(startX,startY,endX,endY,paintline)
    drawlineIn2Dot(canvas)
    }

    override fun onTouchEvent(event: MotionEvent?): Boolean {
    when(event?.action){
    MotionEvent.ACTION_DOWN->{
    //点亮圆点
    heighlightDot(Point(event.x.toInt(), event.y.toInt())).also {
    if (it!=null){
    heithliget(it)
    //将其设置为已被点亮
    it.isOrHeightlight = true

    }
    }
    }
    MotionEvent.ACTION_MOVE->{
    //点亮圆点
    heighlightDot(Point(event.x.toInt(), event.y.toInt())).also {
    if (it!=null){
    //点亮点
    heithliget(it)
    //改变点是否已被加入被点亮数组的状态
    it.isOrHeightlight = true
    invalidate()
    }
    movePath(Point(event.x.toInt(),event.y.toInt()))
    }
    }
    MotionEvent.ACTION_UP->{
    //恢复原状
    originalState()
    }
    }
    return true
    }
    //在两个被点亮之间的画一条线
    private fun drawlineIn2Dot(canvas: Canvas?){
    if (heightlightdots.size>1){
    for (i in 0 until heightlightdots.size-1){
    canvas?.drawLine(heightlightdots[i].cx,heightlightdots[i].cy,
    heightlightdots[i+1].cx,heightlightdots[i+1].cy,paintline)
    }
    }
    }
    //返回被触摸的点
    private fun heighlightDot(point: Point):Dot?{
    for (dot in dots){
    if (dot.rect.contains(point)){
    return dot
    }
    }
    return null
    }
    //点亮点
    private fun heithliget(dot: Dot){
    dot.setPaint(Color.RED)
    //将被点亮的点记录
    //判断是否已经被点亮了
    if (dot.isOrHeightlight == false){
    heightlightdots.add(dot)

    }
    invalidate()
    }
    //设置最后一个亮点移动的线的路径
    private fun movePath(point: Point){
    val i =heightlightdots.size
    Log.v("lfl","最后路线")
    startX = heightlightdots[i-1].cx
    startY = heightlightdots[i-1].cy
    endX = point.x.toFloat()
    endY= point.y.toFloat()
    invalidate()
    }
    //恢复原状
    private fun originalState(){
    for (dot in heightlightdots){
    dot.setPaint(Color.BLACK)
    dot.isOrHeightlight = false
    invalidate()
    }
    heightlightdots.clear()
    //消去最后一根线
    startX = 0f
    startY = 0f
    endX = 0f
    endY = 0f
    }
    //将9个点准备好
    private fun dot(){
    radius = if (measuredHeight>measuredWidth){
    measuredWidth/14f
    }else{
    measuredHeight/14f
    }
    for (row in 0..2){
    for (clum in 0..2){
    cx = (clum*4+3)*radius
    cy = (row*4+3)*radius
    Dot(cx,cy,radius,row*10+clum).also {
    dots.add(it)
    }
    }
    }
    }
    //画9个点
    private fun drawdot(canvas: Canvas?){
    for (dot in dots){
    canvas?.drawCircle(dot.cx,dot.cy,dot.cradius,dot.paint)
    }
    }
    }
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  • 原文地址:https://www.cnblogs.com/luofangli/p/14770930.html
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