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  • cocos2dx 3.x(Button传统按钮)

     1 //
     2 //  ATTLoagingScene.hpp
     3 //  ATT
     4 //
     5 //  Created by work on 16/10/13.
     6 //
     7 //
     8 
     9 #ifndef ATTLoagingScene_hpp
    10 #define ATTLoagingScene_hpp
    11 
    12 #include <stdio.h>
    13 #include "cocos2d.h"
    14 #include "cocos-ext.h"//使用按钮事件,必须要需要的头文件
    15 USING_NS_CC_EXT;//使用按钮事件,必须要需要的命名空间
    16 
    17 class ATTLoagingScene : public cocos2d::Layer
    18 
    19 {
    20 
    21    
    22 private:
    23 
    24     cocos2d::ui::Button * m_soundOnButton;//私有的成员变量
    25 
    26     cocos2d::ui::Button * m_btnPlus;
    27 
    28       
    29 
    30 public:
    31 
    32     static cocos2d::Scene* createScene();    
    33 
    34     virtual bool init();
    35 
    36 //声明点击事件
    37 
    38     void menuCloseCallback(Ref *ref,cocos2d::extension::Control::EventType event);//对原来的关闭事件进行改造,增加参数,让其支持cccontrol_selector
    39 
    40     // implement the "static create()" method manually
    41 
    42     CREATE_FUNC(ATTLoagingScene);
    43 
    44 };
    45 
    46  
    47 
    48 #endif /* ATTLoagingScene_hpp */
     1 //
     2 //  ATTLoagingScene.cpp
     3 //  ATT
     4 //
     5 //  Created by work on 16/10/13.
     6 //
     7 //
     8 
     9 #include "ATTLoagingScene.hpp"
    10 #include "SimpleAudioEngine.h"
    11 #include "ATTGameScene.hpp"
    12 USING_NS_CC;
    13 
    14 Scene* ATTLoagingScene::createScene()
    15 {
    16     // 'scene' is an autorelease object
    17     auto scene = Scene::create();
    18     
    19     // 'layer' is an autorelease object
    20     auto layer = ATTLoagingScene::create();
    21     
    22     // add layer as a child to scene
    23     scene->addChild(layer);
    24     
    25     // return the scene
    26     return scene;
    27 }
    28 
    29 
    30 bool ATTLoagingScene::init()
    31 {
    32     
    33     
    34     if ( !Layer::init() )
    35     {
    36         return false;
    37     }
    38 
    39 
    40 auto soundbg=cocos2d::ui::Scale9Sprite::createWithSpriteFrameName("gobang_option_sound_off.png");
    41     soundbg->setScale(0.667);
    42     m_soundOnButton=ControlButton::create(soundbg);
    43     m_soundOnButton->setPreferredSize(cocos2d::Size(162,58));
    44     m_soundOnButton->setPosition(getPoint(1136, 627));
    45     m_soundOnButton->addTargetWithActionForControlEvents(this, cccontrol_selector(GoBangScene::buttonSoundOnCallBack), Control::EventType::TOUCH_UP_INSIDE);
    46     this->addChild(m_soundOnButton,2);
    47     m_soundOnButton->setVisible(false);//设置为隐藏,true为可见。
    48     m_soundOnButton->setEnabled(false);//设置为禁用,true为可用。
    49     m_soundOnButton->setOpacity(200);//透明度 setOpacity 透明度 0~255(取值范围),255不透明,0全透明 
    50 
    61    
    62 
    63 //
    64 
    65     return true;
    66 }
    67 
    68 // 实现点击方法
    69 #pragma mark - ATTGameScene::optionCB(设置按钮)
    70 void ATTGameScene::buttonSoundOnCallBack(Ref *pSender, cocos2d::ui::Widget::TouchEventType type)
    71 {
    72     /* 
    73      *判断当前点击类型(只响应一次,松开时生效)
    74      */
    75     if (type != cocos2d::ui::Widget::TouchEventType::ENDED)
    76     {
    77         return;
    78     }
    79     // 直接取反 (判断当前节点是否被隐藏,若隐藏直接取反)
    80     //m_optionNode->setVisible(!m_optionNode->isVisible());
    81 
    82 }
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  • 原文地址:https://www.cnblogs.com/luorende/p/5983189.html
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