记录一下,好开心,感觉今天自己又学到东西了,对于屏幕双击事件本来还毫无头绪的,今天得以解决总算没白费加班,其实原理很简单;
就是在点击事件里做一个判断,这个判断就是需要获取当前系统的时间的毫秒差,第一次点击的时候直接return,
然后进行第二次点击的时候也进行记录,判断两者之间的时间差,进行函数响应,就可以解决了
1 timeUpdate : function() {
2 var t = new Date();
3 var hours = (t.getHours() > 9) ? t.getHours() : ("0" + t.getHours());//获取系统小时(其实并没有什么卵用)
4 var minutes = (t.getMinutes() > 9) ? t.getMinutes() : ("0" + t.getMinutes());//获取系统分钟(也并没有什么卵用)
5 var seconds = (t.getMilliseconds() > 9) ? t.getMilliseconds() : ("0" + t.getMilliseconds());//这个是毫秒(需要用到哦)
6 var str = "" + hours + ":" + minutes+ ":" +seconds;//拼接起来就是时间了
7 this.tfClock.setString(str);
8 },
1 operateMyTile : function(sender, eventType) {//屏幕点击事件函数处理
2
3 if(this.unlock) {
4
5 if (eventType == ccui.Widget.TOUCH_BEGAN) { //在此处判断,点下触碰生效 Touch_began
6 this.newSender = sender.clone();
7 sender.getParent().addChild(this.newSender, 100);
8 //var ddd=sender.getPosition();
9 this.newSender.setScale(1.3);
10 this.timeCount ++ ;
11
12 var t = new Date();
13 var hours = (t.getHours() > 9) ? t.getHours() : ("0" + t.getHours());//获取当前系统小时
14 // var minutes = (t.getMinutes() > 9) ? t.getMinutes() : ("0" + t.getMinutes());
15 var seconds = t.getMilliseconds();//其实就这一句就可以了
16 //var str = "" + hours + ":" + minutes+ ":" + seconds;
17
18 this.sender = sender;
19
20 if(sender.seconds != null){
21 var ints = t.getMilliseconds() - sender.seconds;
22 if(1000 > ints){//核心判断在这里(我是判断在1秒内点击两次,1000毫秒等于1秒)
23 //这里的函数可以不用看,在这个判断自定义函数即可
24 var id = this.upTiles.indexOf(sender);
25 var moveCard = this.cards[id];
26 gm.NetData.sendPlayMahjong(moveCard);
27 this.unSend = false;
28 this.canOut = false;
29 this.preemptiveOutTile(id, moveCard);
30 this.moveTileEndCB();
31 sender.seconds = null;
32 this.rankTile();
33 return;
34 }
35 }
36 sender.seconds = seconds;
37
38 this.myTileOldPos = sender.getPosition();
39
40 var testPos = this.sender.getTouchMovePosition();
41 if (testPos.y > 305) {
42 cc.log("..........testPos.y = " + testPos.y + " > 305..........");
43 }
44 }
45
46 else if(eventType == ccui.Widget.TOUCH_MOVED) {
47 if(this.sender != null) {
48 var pos = this.sender.getTouchMovePosition();
49 var spacePos = this.sender.getParent().convertToNodeSpace(pos);
50 this.sender.setPosition(spacePos);
51 this.newSender.setPosition(spacePos);
52
53 if (this.canOut) {
54 if (pos.y > 305) {
55 this.imgOutLine.setVisible(true);
56 } else {
57 this.imgOutLine.setVisible(false);
58 }
59 }
60 }
61 }
62
63 else {
64 if(this.sender != null) {
65 cc.log("..........Move Tile End..........");
66
67 var finalWorldPos = this.sender.getTouchMovePosition();
68 var finalPos = this.newSender.getPosition();
69 var id = this.upTiles.indexOf(this.sender);
70 var moveCard = this.cards[id];
71
72 var moveNum = id - parseInt((this.myTileOldPos.x - finalPos.x) / 67);
73 (moveNum < 0) ? (moveNum = 0) : moveNum;
74 (moveNum > this.cards.length) ? (moveNum = this.cards.length - 1) : moveNum;
75
76 cc.log("..........canOut = " + this.canOut + "..........");
77 if (this.canOut && (finalWorldPos.y > 305)) {
78 cc.log("..........finalWorldPos.y = " + finalWorldPos.y + " > 305..........");
79
80 gm.NetData.sendPlayMahjong(moveCard);
81 this.rankTile();
82 this.unSend = false;
83 this.canOut = false;
84 cc.log("..........Send Play..........");
85 cc.log("..........this.cards = " + this.cards + "..........");
86
87 this.preemptiveOutTile(id, moveCard);
88 } else {
89 if (moveCard != undefined) {
90 this.cards.splice(id, 1);
91 this.cards.splice(moveNum, 0, moveCard);
92 }
93 }
94
95 this.moveTileEndCB();
96 }
97 }
98 }
99 },