先说一下原理,就是利用中间变量来记录某个选中状态的按钮,加一个判断,如果用户下一次点击的不是这个按钮那么用中间变量把这个按钮的选中状态取消掉,再把新的按钮赋值给中间变量,这能保证选中状态的惟一性。这里是OC 应用在iOS 项目中的,下面来看具体实现。
首先我们先定义一个中间变量
@property (strong,nonatomic)UIButton * tmpBtn;
然后在ViewDidLoad方法里,创建四个按钮,设置它们属性,以及点击方法,在此外设置中间变量tmpBtn = nil;
—(void)viewDidLoad{ NSArray * array = [NSArray arrayWithObjects:@"默认",@"销量",@"价格",@"时间", nil]; for (int i = 0; i<4; i ++) { UIButton * button = [[UIButton alloc]initWithFrame:CGRectMake(80*i, 0, 80, 40)]; [button setTitle:[array objectAtIndex:i] forState:UIControlStateNormal]; [button setTitleColor:[UIColor grayColor] forState:UIControlStateNormal]; [button setTitleColor:[UIColor blackColor] forState:UIControlStateSelected]; [button.titleLabel setFont:[UIFont systemFontOfSize:14]]; [button.layer setBorderWidth:0.3]; button.userInteractionEnabled = YES; [button addTarget:self action:@selector(buttonSelected:) forControlEvents:UIControlEventTouchUpInside]; [button setBackgroundColor:[UIColor whiteColor]]; [button setTag:i]; [self.view addSubview:button]; }
下面来看buttonselected:里面的实现过程
-(void)buttonSelected:(UIButton*)sender{ if (_tmpBtn == nil){ sender.selected = YES; _tmpBtn = sender; } else if (_tmpBtn !=nil && _tmpBtn == sender){ sender.selected = YES; } else if (_tmpBtn!= btn && _tmpBtn!=nil){ _tmpBtn.selected = NO; sender.selected = YES; _tmpBtn = btn; } }