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  • canvas_08 数字时钟

    效果图:

      1 <!DOCTYPE html>
      2 <html lang="en">
      3 
      4     <head>
      5         <meta charset="UTF-8">
      6         <meta http-equiv="X-UA-Compatible" content="IE=edge">
      7         <meta name="viewport" content="width=device-width, initial-scale=1.0">
      8         <title>Canvas</title>
      9         <style>
     10             .clock {
     11                 width: 400px;
     12                 margin: 100px auto;
     13                 border-radius: 20px;
     14                 background: #ddd;
     15             }
     16         </style>
     17     </head>
     18 
     19     <body>
     20 
     21         <div class="clock">
     22             <canvas width="400px" height="400px" id="canvas"></canvas>
     23         </div>
     24 
     25         <script>
     26             var canvas = document.querySelector("#canvas");
     27             var ctx = canvas.getContext("2d");
     28 
     29             var w = h = 400; // 时钟宽高
     30             var x = y = 200; // 始终中心坐标
     31             var r = 180; // 时钟半径
     32             var r_hour = 60; // 时针长度
     33             var r_minute = 120; // 分针长度
     34             var r_second = 140; // 秒针长度
     35             var r_text = 140; // 定义表盘文字半径
     36             var r_square = 165; // 刻度位置
     37             var r_circle = 10; // 表盘小圆点
     38             var deg = Math.PI * 2 // 圆周
     39 
     40             function drawLine(x1, y1, x2, y2, color, width) {
     41                 ctx.beginPath();
     42                 ctx.moveTo(x1, y1);
     43                 ctx.lineTo(x2, y2);
     44                 ctx.strokeStyle = color || "#000";
     45                 ctx.lineWidth = width;
     46                 ctx.lineCap = "round";
     47                 ctx.stroke();
     48                 ctx.closePath();
     49             }
     50 
     51             function drawCricle(x, y, r, color) {
     52                 ctx.beginPath();
     53                 ctx.arc(x, y, r, 0, Math.PI * 2);
     54                 ctx.fillStyle = color || "#000";
     55                 ctx.fill();
     56             }
     57 
     58             function drawText(text, x, y) {
     59                 ctx.font = "20px 微软雅黑";
     60                 ctx.textAlign = "center";
     61                 ctx.textBaseline = "middle";
     62                 ctx.fillText(text, x, y);
     63             }
     64 
     65             // step_01 画圆盘
     66             ctx.translate(w / 2, h / 2);
     67 
     68             function clock() {
     69                 drawCricle(0, 0, 180, "#fff");
     70 
     71                 // step_02 画时钟的表针
     72                 var date = new Date();
     73                 var hour = date.getHours() * (deg / 12) - deg / 4; // [0-23] 
     74                 var minute = date.getMinutes() * (deg / 60) - deg / 4; // 0-59
     75                 var second = date.getSeconds() * (deg / 60) - deg / 4; // 0-59
     76                 // drawLine(0, 0, 0, r_hour, "#000", 10);
     77                 // drawLine(0, 0, 0, r_minute, "#000", 5);
     78                 // drawLine(0, 0, 0, r_second, "#f00", 3);
     79                 drawLine(0, 0, r_hour * Math.cos(hour), r_hour * Math.sin(hour), "#000", 10);
     80                 drawLine(0, 0, r_minute * Math.cos(minute), r_minute * Math.sin(minute), "#000", 5);
     81                 drawLine(0, 0, r_second * Math.cos(second), r_second * Math.sin(second), "#F00", 3);
     82 
     83                 // step_03 画表盘小圆点
     84                 drawCricle(0, 0, r_circle, "#000");
     85 
     86                 // step_04 画数字
     87                 /*
     88                     计算圆周坐标(x,y)
     89                         x = x + r*cos(angle)
     90                         y = y + r*sin(angle)
     91                 */
     92                 for (var i = 1; i < 13; i++) {
     93                     var angle = ((Math.PI * 2) / 12) * i - Math.PI / 2;
     94                     var x1 = 0 + r_text * Math.cos(angle)
     95                     var y1 = 0 + r_text * Math.sin(angle)
     96                     drawText(i, x1, y1)
     97                 }
     98 
     99                 // step_05 画刻度
    100                 for (var i = 1; i <= 60; i++) {
    101                     var angle = ((Math.PI * 2) / 60) * i - Math.PI / 2;
    102                     var x1 = 0 + r * Math.cos(angle)
    103                     var y1 = 0 + r * Math.sin(angle)
    104                     if (i % 5 == 0) {
    105                         var x2 = 0 + r_square * Math.cos(angle)
    106                         var y2 = 0 + r_square * Math.sin(angle)
    107                         drawLine(x1, y1, x2, y2, "#999", 3);
    108                     } else {
    109                         var x2 = 0 + (r_square + 4) * Math.cos(angle)
    110                         var y2 = 0 + (r_square + 4) * Math.sin(angle)
    111                         drawLine(x1, y1, x2, y2, "#aaa", 2);
    112                     }
    113 
    114                 }
    115 
    116             }
    117 
    118             clock();
    119             setInterval(() => {
    120                 clock();
    121             }, 1000);
    122         </script>
    123     </body>
    124 
    125 </html>
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  • 原文地址:https://www.cnblogs.com/luwei0915/p/15734752.html
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