ArrayList<String> strings = new ArrayList<String>(); strings.add("aa"); strings.add("dd"); strings.add("cc"); strings.add("ee"); System.out.println(strings); Collections.sort(strings); System.out.println(strings); Collections.reverse(strings); System.out.println(strings); Collections.shuffle(strings); System.out.println(strings);
[aa, dd, cc, ee]
[aa, cc, dd, ee]
[ee, dd, cc, aa]
[cc, ee, aa, dd]
案例1:学生排序
public static void main(String[] args) { ArrayList<Student> students = new ArrayList<Student>(); Student student1 = new Student("张三", 18); Student student2 = new Student("李四", 19); Student student3 = new Student("王二", 29); Student student4 = new Student("麻子", 17); Student student5 = new Student("赵柳", 26); students.add(student1); students.add(student2); students.add(student3); students.add(student4); students.add(student5); Collections.sort(students, new Comparator<Student>() { @Override public int compare(Student s1, Student s2) { int ageRet = s1.getAge() - s2.getAge(); int resault = ageRet == 0 ? s1.getName().compareTo(s2.getName()) : ageRet; return resault; } }); for (Student s : students) { System.out.println(s); } }
案例2:斗地主
public static void main(String[] args) { //1.创建扑克牌盒 ArrayList<String> strings = new ArrayList<>(); // 分析扑克牌组成 /** * ♥2,♥3,♥4,♥5,♥6,.....♥K,♥A * ♠2,...... * ♦2,.........(fangpian) * ♣2,..... * 大王,小王 */ //定义数组存放不同花色 String[] huase = {"♥", "♠", "♦", "♣"}; //定义数组存放牌号 String[] pai = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"}; for (String s : huase) { for (String num : pai) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.append(s).append(num); strings.add(stringBuilder.toString()); } } strings.add("大王"); strings.add("小王"); // 洗牌 将扑克牌打乱 Collections.shuffle(strings); //创建三个玩家和底牌数组 ArrayList<String> wangjia1 = new ArrayList<>(); ArrayList<String> wangjia2 = new ArrayList<>(); ArrayList<String> wangjia3 = new ArrayList<>(); ArrayList<String> dipai = new ArrayList<>(); //将扑克牌分配给三个玩家 for (int i = 0; i < strings.size(); i++) { if (i >= strings.size() - 3) { dipai.add(strings.get(i)); } else { int num = i % 3; switch (num) { case 0: wangjia1.add(strings.get(i)); break; case 1: wangjia2.add(strings.get(i)); break; case 2: wangjia3.add(strings.get(i)); break; } } } Collections.sort(wangjia1); System.out.println(wangjia1); System.out.println(wangjia2); System.out.println(wangjia3); System.out.println(dipai); }
斗地主升级版:
要求看牌的时候牌是从小到大排序好的:
public static void main(String[] args) { //定义数组存放不同花色 String[] huase = {"♥", "♠", "♦", "♣"}; //定义数组存放牌号 String[] pai = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"}; //定义带索引的牌盒 HashMap<Integer, String> hashMap = new HashMap<>(); //向牌盒里面按照牌的大小存牌 int i = 0; for (String num : pai) { for (String s : huase) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.append(s).append(num); hashMap.put(i, stringBuilder.toString()); i++; } } hashMap.put(i, "小王"); hashMap.put(++i, "大王"); //获取扑克牌索引集合并打乱 Set<Integer> set = hashMap.keySet(); ArrayList<Integer> keys = new ArrayList<>(); for (Integer key : set) { keys.add(key); } Collections.shuffle(keys); //将打乱的索引分配到三个玩家和底牌中(为了保证集合是排序的,我们使用了TreeSet) TreeSet<Integer> wangjia1 = new TreeSet<Integer>(); TreeSet<Integer> wangjia2 = new TreeSet<Integer>(); TreeSet<Integer> wangjia3 = new TreeSet<Integer>(); TreeSet<Integer> dipai = new TreeSet<Integer>(); for (int a = 0; a < keys.size(); a++) { if (a >= keys.size() - 3) { dipai.add(keys.get(a)); } else { if (a % 3 == 0) { wangjia1.add(keys.get(a)); } else if (a % 3 == 1) { wangjia2.add(keys.get(a)); } else if (a % 3 == 2) { wangjia3.add(keys.get(a)); } } } System.out.println("玩家1的牌:" + getPai(hashMap, wangjia1)); System.out.println("玩家2的牌:" + getPai(hashMap, wangjia2)); System.out.println("玩家3的牌:" + getPai(hashMap, wangjia3)); System.out.println("底牌:" + getPai(hashMap, dipai)); } //创建方法根据传进来索引数组返回对应的扑克牌字符串集合 public static ArrayList<String> getPai(HashMap<Integer, String> hashMap, TreeSet<Integer> set) { ArrayList<String> strings = new ArrayList<>(); for (Integer i : set) { strings.add(hashMap.get(i)); } return strings; }