zoukankan      html  css  js  c++  java
  • Timer.3

     

    In this tutorial we will modify the program from tutorial Timer.2 so that the timer fires once a second. This will show how to pass additional parameters to your handler function.

    #include <iostream>
    #include <boost/asio.hpp>
    #include <boost/bind.hpp>
    #include <boost/date_time/posix_time/posix_time.hpp>
    

    To implement a repeating timer using asio you need to change the timer's expiry time in your callback function, and to then start a new asynchronous wait. Obviously this means that the callback function will need to be able to access the timer object. To this end we add two new parameters to the print function:

    • A pointer to a timer object.
    • A counter so that we can stop the program when the timer fires for the sixth time.
    void print(const boost::system::error_code& /*e*/,
        boost::asio::deadline_timer* t, int* count)
    {
    

    As mentioned above, this tutorial program uses a counter to stop running when the timer fires for the sixth time. However you will observe that there is no explicit call to ask the io_service to stop. Recall that in tutorial Timer.2 we learnt that the boost::asio::io_service::run() function completes when there is no more "work" to do. By not starting a new asynchronous wait on the timer when count reaches 5, the io_service will run out of work and stop running.

      if (*count < 5)
      {
        std::cout << *count << "
    ";
        ++(*count);
    

    Next we move the expiry time for the timer along by one second from the previous expiry time. By calculating the new expiry time relative to the old, we can ensure that the timer does not drift away from the whole-second mark due to any delays in processing the handler.

        t->expires_at(t->expires_at() + boost::posix_time::seconds(1));
    

    Then we start a new asynchronous wait on the timer. As you can see, the boost::bind() function is used to associate the extra parameters with your callback handler. The boost::asio::deadline_timer::async_wait() function expects a handler function (or function object) with the signature void(const boost::system::error_code&). Binding the additional parameters converts your print function into a function object that matches the signature correctly.

    See the Boost.Bind documentation for more information on how to use boost::bind().

    In this example, the boost::asio::placeholders::error argument to boost::bind() is a named placeholder for the error object passed to the handler. When initiating the asynchronous operation, and if using boost::bind(), you must specify only the arguments that match the handler's parameter list. In tutorial Timer.4 you will see that this placeholder may be elided if the parameter is not needed by the callback handler.

        t->async_wait(boost::bind(print,
              boost::asio::placeholders::error, t, count));
      }
    }
    
    int main()
    {
      boost::asio::io_service io;
    

    A new count variable is added so that we can stop the program when the timer fires for the sixth time.

      int count = 0;
      boost::asio::deadline_timer t(io, boost::posix_time::seconds(1));
    

    As in Step 4, when making the call to boost::asio::deadline_timer::async_wait() from main we bind the additional parameters needed for the print function.

      t.async_wait(boost::bind(print,
            boost::asio::placeholders::error, &t, &count));
    
      io.run();
    

    Finally, just to prove that the count variable was being used in the print handler function, we will print out its new value.

      std::cout << "Final count is " << count << "
    ";
    
      return 0;
    }
    

    See the full source listing

    Return to the tutorial index

    Previous: Timer.2 - Using a timer asynchronously

    Next: Timer.4 - Using a member function as a handler

  • 相关阅读:
    【转】JavaScript ArrayBuffer浅析
    【转】JS中的Blob对象
    javascript BLOB 图片预览
    生活小技巧:Excel中PMT函数的使用
    小知识:TFA收集日志报错空间不足
    idea 新手入坑操作指南
    【转】Error type 3 类型错误,Error: Activity class {} does not exist.Error while Launching activity解决方法
    C#批量修改文件后缀名
    零基础入门Unity
    UE4户外森林场景全流程教学
  • 原文地址:https://www.cnblogs.com/lvdongjie/p/4461741.html
Copyright © 2011-2022 走看看