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  • win32线程池代码(WinApi/C++)

     

    win32线程池代码(WinApi/C++)

    健壮, 高效,易用,易于扩, 可用于任何C++编译器 
    //说明, 这段代码我用了很久, 我删除了自动调整规模的代码(因为他还不成熟)
    /******************************************************************
    *  Thread Pool For Win32 
    *  VC++ 6, BC++ 5.5(Free), GCC(Free)
    *  Update : 2004.6.9 llBird  wushaojian@21cn.com

    Use:
    1):
    void threadfunc(void *p)
    {
     //...
    }
     ThreadPool tp;
     for(i=0; i<100; i++)
      tp.Call(threadfunc);

     ThreadPool tp(20);//20为初始线程池规模
     tp.Call(threadfunc, lpPara);
     tp.AdjustSize(50);//增加50
     tp.AdjustSize(-30);//减少30


    2):
    class MyThreadJob : public ThreadJob //线程对象从ThreadJob扩展
    {
    public:
     virtual void DoJob(void *p)//自定义的虚函数
     {
      //....
     }
    };
     MyThreadJob mt[10];
     ThreadPool tp;
     for(i=0; i<100 i++)
      tp.Call(mt + i);//tp.Call(mt + i, para);

    *******************************************************************/
    #ifndef _ThreadPool_H_
    #define _ThreadPool_H_

    #pragma warning(disable: 4530)
    #pragma warning(disable: 4786)

    #include <cassert>
    #include <vector>
    #include <queue>
    #include <windows.h>


    class ThreadJob  //工作基类
    {
    public:
     //供线程池调用的虚函数
     virtual void DoJob(void *pPara) = 0;
    };

    class ThreadPool
    {

    public:
     //dwNum 线程池规模
     ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0) 
     {
      InitializeCriticalSection(&_csThreadVector);
      InitializeCriticalSection(&_csWorkQueue);

      _EventComplete = CreateEvent(0, false, false, NULL);
      _EventEnd = CreateEvent(0, true, false, NULL);
      _SemaphoreCall = CreateSemaphore(0, 0,  0x7FFFFFFF, NULL);
      _SemaphoreDel =  CreateSemaphore(0, 0,  0x7FFFFFFF, NULL);

      assert(_SemaphoreCall != INVALID_HANDLE_VALUE);
      assert(_EventComplete != INVALID_HANDLE_VALUE);
      assert(_EventEnd != INVALID_HANDLE_VALUE);
      assert(_SemaphoreDel != INVALID_HANDLE_VALUE);

      AdjustSize(dwNum <= 0 ? 4 : dwNum);
     }

     ~ThreadPool()
     {
      DeleteCriticalSection(&_csWorkQueue);

      CloseHandle(_EventEnd);
      CloseHandle(_EventComplete);
      CloseHandle(_SemaphoreCall);
      CloseHandle(_SemaphoreDel);
      
      vector<ThreadItem*>::iterator iter;
      for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)
      {
       if(*iter)
        delete *iter;
      }

      DeleteCriticalSection(&_csThreadVector);
     }
     //调整线程池规模
     int AdjustSize(int iNum)
     {
      if(iNum > 0)
      {
       ThreadItem *pNew;
       EnterCriticalSection(&_csThreadVector);
       for(int _i=0; _i<iNum; _i++)
       {
        _ThreadVector.push_back(pNew = new ThreadItem(this)); 
        assert(pNew);
        pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);
        assert(pNew->_Handle);
       }
       LeaveCriticalSection(&_csThreadVector);
      }
      else
      {
       iNum *= -1;
       ReleaseSemaphore(_SemaphoreDel,  iNum > _lThreadNum ? _lThreadNum : iNum, NULL);
      }
      return (int)_lThreadNum;
     }
     //调用线程池
     void Call(void (*pFunc)(void  *), void *pPara = NULL)
     {
      assert(pFunc);

      EnterCriticalSection(&_csWorkQueue);
      _JobQueue.push(new JobItem(pFunc, pPara));
      LeaveCriticalSection(&_csWorkQueue);

      ReleaseSemaphore(_SemaphoreCall, 1, NULL);
     }
     //调用线程池
     inline void Call(ThreadJob * p, void *pPara = NULL)
     {
      Call(CallProc, new CallProcPara(p, pPara));
     }
     //结束线程池, 并同步等待
     bool EndAndWait(DWORD dwWaitTime = INFINITE)
     {
      SetEvent(_EventEnd);
      return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0;
     }
     //结束线程池
     inline void End()
     {
      SetEvent(_EventEnd);
     }
     inline DWORD Size()
     {
      return (DWORD)_lThreadNum;
     }
     inline DWORD GetRunningSize()
     {
      return (DWORD)_lRunningNum;
     }
     bool IsRunning()
     {
      return _lRunningNum > 0;
     }

    protected:

     //工作线程
     static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL)
     {
      ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter);
      assert(pThread);

      ThreadPool *pThreadPoolObj = pThread->_pThis;
      assert(pThreadPoolObj);

      InterlockedIncrement(&pThreadPoolObj->_lThreadNum);

      HANDLE hWaitHandle[3];
      hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;
      hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;
      hWaitHandle[2] = pThreadPoolObj->_EventEnd;

      JobItem *pJob;
      bool fHasJob;
      
      for(;;)
      {
       DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE);

       //响应删除线程信号
       if(wr == WAIT_OBJECT_0 + 1)  
        break;
       
       //从队列里取得用户作业
       EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);
       if(fHasJob = !pThreadPoolObj->_JobQueue.empty())
       {
        pJob = pThreadPoolObj->_JobQueue.front();
        pThreadPoolObj->_JobQueue.pop();
        assert(pJob);
       }
       LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);

       //受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作)
       if(wr == WAIT_OBJECT_0 + 2 && !fHasJob)  
        break;

       if(fHasJob && pJob)
       {
        InterlockedIncrement(&pThreadPoolObj->_lRunningNum);
        pThread->_dwLastBeginTime = GetTickCount();
        pThread->_dwCount++;
        pThread->_fIsRunning = true;
        pJob->_pFunc(pJob->_pPara); //运行用户作业
        delete pJob; 
        pThread->_fIsRunning = false;
        InterlockedDecrement(&pThreadPoolObj->_lRunningNum);
       }
      }

      //删除自身结构
      EnterCriticalSection(&pThreadPoolObj->_csThreadVector);
      pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));
      LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);

      delete pThread;

      InterlockedDecrement(&pThreadPoolObj->_lThreadNum);

      if(!pThreadPoolObj->_lThreadNum)  //所有线程结束
       SetEvent(pThreadPoolObj->_EventComplete);

      return 0;
     }
     //调用用户对象虚函数
     static void CallProc(void *pPara) 
     {
      CallProcPara *cp = static_cast<CallProcPara *>(pPara);
      assert(cp);
      if(cp)
      {
       cp->_pObj->DoJob(cp->_pPara);
       delete cp;
      }
     }
     //用户对象结构
     struct CallProcPara  
     {
      ThreadJob* _pObj;//用户对象 
      void *_pPara;//用户参数
      CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { };
     };
     //用户函数结构
     struct JobItem 
     {
      void (*_pFunc)(void  *);//函数
      void *_pPara; //参数
      JobItem(void (*pFunc)(void  *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { };
     };
     //线程池中的线程结构
     struct ThreadItem
     {
      HANDLE _Handle; //线程句柄
      ThreadPool *_pThis;  //线程池的指针
      DWORD _dwLastBeginTime; //最后一次运行开始时间
      DWORD _dwCount; //运行次数
      bool _fIsRunning;
      ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { };
      ~ThreadItem()
      {
       if(_Handle)
       {
        CloseHandle(_Handle);
        _Handle = NULL;
       }
      }
     };
     
     std::queue<JobItem *> _JobQueue;  //工作队列
     std::vector<ThreadItem *>  _ThreadVector; //线程数据

     CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界

     HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号
     long _lThreadNum, _lRunningNum; //线程数, 运行的线程数

    };

    #endif //_ThreadPool_H_

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  • 原文地址:https://www.cnblogs.com/lvdongjie/p/4502138.html
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