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  • iPhone下的简单颜色选择器

    先看截图:

      

     核心代码来自:http://www.markj.net/iphone-uiimage-pixel-color/

    如下所示,原代码有修改:

    - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {

    if (self.hidden==YES) {

    //color wheel is hidden, so don't handle  this as a color wheel event.

    [[self nextResponder] touchesEnded:touches withEvent:event];

    return;

    }

        [self changeColor:touches];

    }

    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

    {

        [self changeColor:touches];

    }


    -(void)changeColor:(NSSet *)touches

    {

        UITouch* touch = [touches anyObject];

    CGPoint point = [touch locationInView:colorImg]; //where image was tapped

        if(point.x < 0 || point.x > 210 || point.y<0 || point.y >210){

            return;

        }

        if(point.y < 105){

            selImage.image = [UIImage imageNamed:@"select2.png"];

        }else

        {

            selImage.image = [UIImage imageNamed:@"select.png"];

        }

        selImage.center = CGPointMake(point.x + 20, point.y + pointY);

        //NSLog(@"color: %@",lastColor);

        lastColor = [self getPixelColorAtLocation:point]; 

        

        selColorImg.backgroundColor = lastColor;

    }


    - (UIColor*) getPixelColorAtLocation:(CGPoint)point {

    UIColor* color = nil;

    CGImageRef inImage = colorImg.image.CGImage;

    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue

    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];

    if (cgctx == NULL) { return nil; /* error */ }

        size_t w = CGImageGetWidth(inImage);

    size_t h = CGImageGetHeight(inImage);

    CGRect rect = {{0,0},{w,h}}; 

    // Draw the image to the bitmap context. Once we draw, the memory 

    // allocated for the context for rendering will then contain the 

    // raw image data in the specified color space.

    CGContextDrawImage(cgctx, rect, inImage); 

    // Now we can get a pointer to the image data associated with the bitmap

    // context.

    unsigned char* data = CGBitmapContextGetData (cgctx);

    if (data != NULL) {

    //offset locates the pixel in the data from x,y. 

    //4 for 4 bytes of data per pixel, w is width of one row of data.

    int offset = 4*((w*round(point.y))+round(point.x));

    int alpha =  data[offset]; 

    int red = data[offset+1]; 

    int green = data[offset+2]; 

    int blue = data[offset+3]; 

    NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);

    color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];

    }

    // When finished, release the context

    CGContextRelease(cgctx); 

    // Free image data memory for the context

    if (data) { free(data); }

    return color;

    }




    - (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

    CGContextRef    context = NULL;

    CGColorSpaceRef colorSpace;

    void *          bitmapData;

    int             bitmapByteCount;

    int             bitmapBytesPerRow;

    // Get image width, height. We'll use the entire image.

    size_t pixelsWide = CGImageGetWidth(inImage);

    size_t pixelsHigh = CGImageGetHeight(inImage);

    // Declare the number of bytes per row. Each pixel in the bitmap in this

    // example is represented by 4 bytes; 8 bits each of red, green, blue, and

    // alpha.

    bitmapBytesPerRow   = (pixelsWide * 4);

    bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);

    // Use the generic RGB color space.

    colorSpace = CGColorSpaceCreateDeviceRGB();

        

    if (colorSpace == NULL)

    {

    fprintf(stderr, "Error allocating color space\n");

    return NULL;

    }

    // Allocate memory for image data. This is the destination in memory

    // where any drawing to the bitmap context will be rendered.

    bitmapData = malloc( bitmapByteCount );

    if (bitmapData == NULL

    {

    fprintf (stderr, "Memory not allocated!");

    CGColorSpaceRelease( colorSpace );

    return NULL;

    }

    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits 

    // per component. Regardless of what the source image format is 

    // (CMYK, Grayscale, and so on) it will be converted over to the format

    // specified here by CGBitmapContextCreate.

    context = CGBitmapContextCreate (bitmapData,

    pixelsWide,

    pixelsHigh,

    8,      // bits per component

    bitmapBytesPerRow,

    colorSpace,

    kCGImageAlphaPremultipliedFirst);

    if (context == NULL)

    {

    free (bitmapData);

    fprintf (stderr, "Context not created!");

    }

    // Make sure and release colorspace before returning

    CGColorSpaceRelease( colorSpace );

    return context;

    } 

    源码下载  /Files/lvlin/ColorSelect.zip   编译请使用xcode 4.2

    如有同学想加入rgb、hsb值输入,可一起研究,电子邮件: lltu@163.com 

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  • 原文地址:https://www.cnblogs.com/lvlin/p/2318655.html
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