代码如下:
#include <windows.h> //#include <GLUT/glut.h> #include <GL/glut.h> #include <math.h> #include <iostream> using namespace std; #define GL_PI 3.1415f void RenderScene() { glClear(GL_COLOR_BUFFER_BIT); GLfloat sizes[2]; GLfloat step; glGetFloatv(GL_LINE_WIDTH_RANGE,sizes); glGetFloatv(GL_LINE_WIDTH_GRANULARITY,&step); GLfloat curSize = sizes[0]; GLfloat x,y; x = -50,y = -90; for(int i = 0;i < 9;i++) { glLineWidth(curSize); glBegin(GL_LINES); glVertex2f(x,y); glVertex2f(-x,y); glEnd(); curSize += 1.0f; y += 20.0f; } glFlush(); } void ChangeSize(GLsizei w,GLsizei h) { if(h==0) h = 1; GLfloat aspectRatio = (GLfloat)w/(GLfloat)h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h) glOrtho(-100,100,-100/aspectRatio,100/aspectRatio,100.0,-100.0); else glOrtho(-100*aspectRatio,100*aspectRatio,-100,100,100.0,-100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void SetupRC() { glClearColor(0.0f,0.0f,0.0f,1.0f); glColor3f(1.0f,0.0f,0.0f); } int main(int argc, char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); SetupRC(); glutMainLoop(); return 0; }