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  • 用js制作简单的打地鼠游戏

    HTML代码:

    <body>
        <div class="container">
            <div class="containerLeft" id="containerLeft">
                <div class="gameMenu" id="gameMenu">
                    <div class="startGame menuBtn" id="startGame">开始游戏</div>
                    <div class="gameIntro menuBtn" id="gameIntro">游戏介绍</div>
                    <div class="exitGame menuBtn" id="exitGame">退出游戏</div>
                </div>
                <div class="gamepanel" id="gamepanel">
                    <div class="img_top">
                        <img src="img/mu0.png" alt=""/>
                        <img src="img/mu0.png" alt=""/>
                        <img src="img/mu0.png" alt=""/>
                        <div class="baffle plate1 one"></div>
                        <div class="baffle plate2 two"></div>
                        <div class="baffle plate3 three"></div>
                    </div>
                    <div class="img_bottom">
                        <img src="img/mu0.png" alt=""/>
                        <img src="img/mu0.png" alt=""/>
                        <img src="img/mu0.png" alt=""/>
                        <div class="baffle plate1 four"></div>
                        <div class="baffle plate2 five"></div>
                        <div class="baffle plate3 six"></div>
                    </div>
                </div>
                <div class="getScore">
                    <div class="getScore_instru">游戏结束</div>
                    <div class="getScore_over"></div>
                    <div class="getScore_btn">回到主菜单</div>
                </div>
            </div>
            <div class="containerRight">
                <div class="gameIntroContent" id="gameIntroContent">
                    这是一个用锤子打老鼠的游戏,特别简单。只要用锤子敲打老鼠,打中了得10分,没打中不得分。
                </div>
                <div class="score">
                    <div class="score_top">得分</div>
                    <div class="score_bottom"></div>
                </div>
                <div class="times">
                    <div class="times_top">时间</div>
                    <div class="times_bottom"></div>
                </div>
            </div>
            <div id="anniu">
                <div id="mansu">慢速</div>
                <div id="kuaisu">快速</div>
            </div>
        </div>

    带入<script src="js/jquery-1.12.2.min.js"></script>

    css代码:

    <style>
            .container{
                800px;
                height: 577px;
                border: 1px solid;
                margin: 0 auto;
            }
            .containerLeft{
                649px;
                height: 100%;
                background-image: url("img/bg.png");
                float: left;
                position: relative;
            }
            .containerRight{
                151px;
                height: 100%;
                background-color: pink;
                float: left;
            }
            .gameMenu{
                200px;
                height: 300px;
                margin: 0 auto;
                margin-top: 250px;
            }
            .menuBtn{
                100%;
                height: 50px;
                text-align: center;
                line-height: 50px;
                margin-top: 30px;
                border-radius: 10px;
                color: black;
                border: 1px solid;
                cursor: pointer;
            }
            .menuBtn:hover{
                background-color: goldenrod;
            }
            .gameIntroContent{
                margin-top: 250px;
                display: none;
            }
            .gamepanel{
                position: absolute;
                left: 100px;
                top: 230px;
                display: none;
            }
            .times{
                110px;
                height: 60px;
                margin: 0 auto;
                margin-top: 50px;
                text-align: center;
                border-radius: 10px;
                border: 1px solid;
            }
            .times_top{
                100%;
                height: 50%;
            }
            .gamepanel{
                position: absolute;
                top: 250px;
                left: 80px;
                display: none;
            }
            .img_top,.img_bottom{
                position: relative;
            }
            .gamepanel .baffle{
                100px;
                height: 60px;
                /*    去除挡板的背景颜色*/
                /*background-color: pink;*/
                opacity: 0.5;
                /*    去除挡板的边框*/
                /*border: 1px solid;*/
            }
            .gamepanel .plate1{
                position: absolute;
                left: 30px;
                top: -30px;
            }
            .gamepanel .plate2{
                position: absolute;
                left: 195px;
                top: -30px;
            }
            .gamepanel .plate3{
                position: absolute;
                left: 365px;
                top: -30px;
            }
            .score{
                border: 1px solid black;
                110px;
                height: 60px;
                border-radius: 10px;
                margin: 0 auto;
                margin-top: 150px;
                text-align: center;
            }
            .getScore{
                300px;
                height: 200px;
                position: absolute;
                top: 225px;
                left: 175px;
                text-align: center;
                display: none;
            }
            .getScore_instru,.getScore_over{
                100%;
                height: 25%;
                line-height: 50px;
                font-size: 32px;
                color: black;
            }
            .getScore_btn{
                200px;
                height: 50px;
                background-color: rgb(233,233,233);
                margin: 0 auto;
                margin-top: 20px;
                border: 1px solid;
                border-radius: 4px;
                text-align: center;
                line-height: 50px;
                color: black;
                cursor: pointer;
            }
            .getScore_btn:hover{
                background-color: yellowgreen;
            }
            #anniu{
                200px;
                height: 200px;
                position: absolute;
                top: 250px;
                left: 200px;
                display: none;
            }
            #mansu{
                100px;
                height: 30px;
                margin: 0 auto;
                cursor: pointer;
                border-radius: 10px;
                border: 1px solid black;
                text-align: center;
                line-height: 30px;
            }
            #kuaisu{
                100px;
                height: 30px;
                margin: 0 auto;
                margin-top: 100px;
                cursor: pointer;
                border-radius: 10px;
                border: 1px solid black;
                text-align: center;
                line-height: 30px;
            }
        </style>

    JS代码:

    <script>
        var i = 1;//图片的编号,在1-3之间变化
        var x = 5;//随机数的上限
        var y = 0;//随机数的下限
        var rand;// 树桩随机数变量,刚开始没有赋值
        var times = 30;//计时器的初始时间
        var mouseInOut;
        var gameRunning = false;
        var score = 0;
        var zidong;
        //老鼠出现函数
        function mouseInOutFn()
        {
            //如果i的值大于3,说明一整套老鼠出来的图片已经走完了
            if(i>3)
            {
                //将该树桩的图片重置
                $("img").eq(rand).attr("src","img/mu0.png");
                //i重置为1
                i = 1;
                //重新开始摇出一个随机树桩,产生0-5之间的随机数
                rand = parseInt(Math.random() * (x - y + 1) + y);
                return;
            }
            //图片的完整路径
            var imgChange = "img/mouse"+ i +".png";
            //给摇出来的随机树桩更换图片
            $("img").eq(rand).attr("src",imgChange);
            //i自增1,下一次调用的时候图片就会被匹配成下一张图片
            i++;
        }

        startGame.addEventListener("click",function(){
            $("#gameMenu").css("display","none");
            $("#anniu").css("display","block");
        });
        //给游戏介绍绑定时间
        gameIntro.addEventListener("click",function(){
            if(gameIntroContent.style.display == "none")
            {
                gameIntroContent.style.display = "block";  //将游戏介绍显示
                $(".times").css("display","none"); //将时间隐藏
                $(".score").css("display","none"); //将分数隐藏
            }
            else
            {
                gameIntroContent.style.display = "none"; //将游戏介绍设置为隐藏
                $(".times").css("display","block");  //将时间显示
                $(".score").css("display","block");  //将分数显示
            }
        });
    //

        //给开始游戏按钮绑定点击事件
        //      慢速
        mansu.addEventListener("click",function(){
            gameRunning = true;
           $("#anniu").css("display","none");
            gamepanel.style.display = "block";
            gameInit();  //调用游戏初始化慢速函数
            startGames();  //调用游戏开始函数
            timeCountFn();  //调用时间函数
        });
         //        快速
        kuaisu.addEventListener("click",function(){
            gameRunning = true;
            $("#anniu").css("display","none");
            gamepanel.style.display = "block";
            gameInit1();  //调用游戏初始化快速函数
            startGames();  //调用游戏开始函数
            timeCountFn();  //调用时间函数
        });
        //显示时间的事件
        function timeCountFn()
        {
            //显示当前的时间
            $(".times_bottom").html(times);
            //如果计时器的时间已经为零
            if($(".times_bottom").html() == 0)
            {
                //停止周期调用老鼠出现与计时器函数
                clearInterval(mouseInOut);
                clearInterval(timeCount);
                //隐藏树桩盒子
                $(".gamepanel").css("display","none");
                //显示评价盒子
                $(".getScore").css("display","block");
                $(".getScore_over").html(score);
                //鼠标恢复为正常
                $(".containerLeft").css("cursor","auto");
                //游戏运行状态修改为false
                gameRunning = false;
                //将.panel_left上面的所有事件全部解绑
                $(".containerLeft").off();
                $(".one").off();
                $(".two").off();
                $(".three").off();
                $(".four").off();
                $(".five").off();
                $(".six").off();
                return;
            }
            times--;
        }
        //游戏快速初始化函数
        function gameInit()
        {
            //将计时器的值初始化为初始时间
            $(".times_bottom").html(times);
            //将计分的值初始化为0
            $(".score_bottom").html(score);
            //调用计时器函数,每个1秒调用一次
            timeCount = setInterval("timeCountFn()",1000);
            //调用老鼠出现函数,每隔400毫秒就调用一次
            mouseInOut = setInterval("mouseInOutFn()",400);
        }
        //游戏慢速初始化函数
        function gameInit1()
        {
            //将计时器的值初始化为初始时间
            $(".times_bottom").html(times);
            //将计分的值初始化为0
            $(".score_bottom").html(score);
            //调用计时器函数,每个1秒调用一次
            timeCount = setInterval("timeCountFn()",1000);
            //调用老鼠出现函数,每隔400毫秒就调用一次
            mouseInOut = setInterval("mouseInOutFn()",200);
        }
        //游戏开始函数
        function startGames() {
            if (gameRunning == true)
            {
                //锤子立着
                $(".containerLeft").mousedown(function () {
                    $(".containerLeft").css("cursor", "url(img/hammerDown.ico),auto");
                });
                //锤子倒下
                $(".containerLeft").mouseup(function () {
                    $(".containerLeft").css("cursor", "url(img/hammerUp.ico),auto");
                });
                $(".one").click(function () {
                    //每个挡板被点击对随机数进行判断,如果是当前木桩,则满足条件
                    if (rand == 0&&(i == 3||i == 4)) {
                        //如果被击中,将图片修改为mouse4
                        $("#gamepanel img").eq(rand).attr("src", "img/mouse4.png");
                        //将i的值赋值为4,其实只要大于3就行,后续图片就不会再出来了
                        //直接开始要下一个随机数
                        i = 4;
                        //分数增加10分
                        score += 10;
                        //将分数写入右边的分数栏
                        $(".score_bottom").html(score);
                    }
                });
                $(".two").click(function(){
                    if (rand == 1&&(i == 3||i == 4)) {
                        //如果被击中,将图片修改为mouse4
                        $("#gamepanel img").eq(rand).attr("src", "img/mouse4.png");
                        //将i的值赋值为4,其实只要大于3就行,后续图片就不会再出来了
                        //直接开始要下一个随机数
                        i = 4;
                        //分数增加10分
                        score += 10;
                        //将分数写入右边的分数栏
                        $(".score_bottom").html(score);
                    }
                });
                $(".three").click(function () {
                    if (rand == 2&&(i == 3||i == 4)) {
                        //如果被击中,将图片修改为mouse4
                        $("#gamepanel img").eq(rand).attr("src", "img/mouse4.png");
                        //将i的值赋值为5,其实只要大于3就行,后续图片就不会再出来了
                        //直接开始要下一个随机数
                        i = 4;
                        //分数增加10分
                        score += 10;
                        //将分数写入右边的分数栏
                        $(".score_bottom").html(score);
                    }
                });
                $(".four").click(function () {
                    if (rand == 3&&(i == 3||i == 4)) {
                        //如果被击中,将图片修改为mouse4
                        $("#gamepanel img").eq(rand).attr("src", "img/mouse4.png");
                        //将i的值赋值为5,其实只要大于3就行,后续图片就不会再出来了
                        //直接开始要下一个随机数
                        i = 4;
                        //分数增加10分
                        score += 10;
                        //将分数写入右边的分数栏
                        $(".score_bottom").html(score);
                    }
                });
                $(".five").click(function () {
                    if (rand == 4&&(i == 3||i == 4)) {
                        //如果被击中,将图片修改为mouse4
                        $("#gamepanel img").eq(rand).attr("src", "img/mouse4.png");
                        //将i的值赋值为5,其实只要大于3就行,后续图片就不会再出来了
                        //直接开始要下一个随机数
                        i = 4;
                        //分数增加10分
                        score += 10;
                        //将分数写入右边的分数栏
                        $(".score_bottom").html(score);
                    }
                });
                $(".six").click(function () {
                    if (rand == 5&&(i == 3||i == 4)) {
                        //如果被击中,将图片修改为mouse4
                        $("#gamepanel img").eq(rand).attr("src", "img/mouse4.png");
                        //将i的值赋值为5,其实只要大于3就行,后续图片就不会再出来了
                        //直接开始要下一个随机数
                        i = 4;
                        //分数增加10分
                        score += 10;
                        //将分数写入右边的分数栏
                        $(".score_bottom").html(score);
                    }
                });
            }
        }
        //点击回到主菜单时的事件
        $(".getScore_btn").click(function(){
            //将页面全部刷新
            location.reload();
        });
        exitGame.addEventListener("click",function(){
            alert("请点击右上角的小红叉");
        });
    </script>

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  • 原文地址:https://www.cnblogs.com/lxy1023-/p/6686240.html
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