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  • python实战教程之自动扫雷

    1.找到游戏窗口与坐标

    #扫雷游戏窗口
    class_name = "TMain"
    title_name = "Minesweeper Arbiter "
    hwnd = win32gui.FindWindow(class_name, title_name)

    #窗口坐标
    left = 0
    top = 0
    right = 0
    bottom = 0

    if hwnd:
    print("找到窗口")
    left, top, right, bottom = win32gui.GetWindowRect(hwnd)
    #win32gui.SetForegroundWindow(hwnd)
    print("窗口坐标:")
    print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
    else:
    print("未找到窗口")
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    2.锁定并抓取雷区图像

    #锁定雷区坐标#去除周围功能按钮以及多余的界面#具体的像素值是通过QQ的截图来判断的
    left += 15
    top += 101
    right -= 15
    bottom -= 42

    #抓取雷区图像
    rect = (left, top, right, bottom)
    img = ImageGrab.grab().crop(rect)
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    3.各图像的RGBA值

    #数字1-8 周围雷数
    #0 未被打开
    #ed 被打开 空白
    #hongqi 红旗
    #boom 普通雷#boom_red 踩中的雷
    rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
    rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
    rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]
    rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]
    rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]
    rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]
    rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]
    rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]
    rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]
    rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
    rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]
    rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]
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    4.扫描雷区图像保存至一个二维数组map

    #扫描雷区图像
    def showmap():
    img = ImageGrab.grab().crop(rect)
    for y in range(blocks_y):
    for x in range(blocks_x):
    this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))
    if this_image.getcolors() == rgba_0:
    map[y][x] = 0
    elif this_image.getcolors() == rgba_1:
    map[y][x] = 1
    elif this_image.getcolors() == rgba_2:
    map[y][x] = 2
    elif this_image.getcolors() == rgba_3:
    map[y][x] = 3
    elif this_image.getcolors() == rgba_4:
    map[y][x] = 4
    elif this_image.getcolors() == rgba_5:
    map[y][x] = 5
    elif this_image.getcolors() == rgba_6:
    map[y][x] = 6
    elif this_image.getcolors() == rgba_8:
    map[y][x] = 8
    elif this_image.getcolors() == rgba_ed:
    map[y][x] = -1
    elif this_image.getcolors() == rgba_hongqi:
    map[y][x] = -4
    elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:
    global gameover
    gameover = 1
    break
    #sys.exit(0)
    else:
    print("无法识别图像")
    print("坐标")
    print((y,x))
    print("颜色")
    print(this_image.getcolors())
    sys.exit(0)
    #print(map)
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    5.扫雷算法
    这里我采用的最基础的算法

    1.首先点出一个点

    2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

    3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

    4.循环2、3,如果没有符合条件的,则随机点击一个白块

    def banner():
    showmap()
    for y in range(blocks_y):
    for x in range(blocks_x):
    if 1 <= map[y][x] and map[y][x] <= 5:
    boom_number = map[y][x]
    block_white = 0
    block_qi = 0
    for yy in range(y-1,y+2):
    for xx in range(x-1,x+2):
    if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
    if not (yy == y and xx == x):if map[yy][xx] == 0:
    block_white += 1
    elif map[yy][xx] == -4:
    block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):
    for xx in range(x - 1, x + 2):
    if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
    if not (yy == y and xx == x):
    if map[yy][xx] == 0:
    win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])
    win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
    win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)
    showmap()

    #点击白块
    def dig():
    showmap()
    iscluck = 0
    for y in range(blocks_y):
    for x in range(blocks_x):
    if 1 <= map[y][x] and map[y][x] <= 5:
    boom_number = map[y][x]
    block_white = 0
    block_qi = 0
    for yy in range(y - 1, y + 2):
    for xx in range(x - 1, x + 2):
    if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
    if not (yy == y and xx == x):
    if map[yy][xx] == 0:
    block_white += 1
    elif map[yy][xx] == -4:
    block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):
    for xx in range(x - 1, x + 2):
    if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
    if not(yy == y and xx == x):
    if map[yy][xx] == 0:
    win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
    iscluck = 1
    if iscluck == 0:
    luck()

    #随机点击
    def luck():
    fl = 1
    while(fl):
    random_x = random.randint(0, blocks_x - 1)
    random_y = random.randint(0, blocks_y - 1)
    if(map[random_y][random_x] == 0):
    win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
    fl = 0

    def gogo(): win32api.SetCursorPos([left, top]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) showmap() global gameover while(1): if(gameover == 0): banner() banner() dig() else: gameover = 0 win32api.keybd_event(113, 0, 0, 0) win32api.SetCursorPos([left, top]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) showmap()
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    这个算法在初级和中级通过率都不错,但是在高级成功率惨不忍睹,主要是没有考虑逻辑组合以及白块是雷的概率问题,可以对这两个点进行改进,提高成功率

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  • 原文地址:https://www.cnblogs.com/ly570/p/11044526.html
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