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  • [JSBSim]基于winsocket2的TCPUDP使用例子

    TCP部分:

    参考:http://blog.csdn.net/sbfksmq/article/details/50808863

    另附:linux下的tcp/udp参考:https://www.cnblogs.com/lyggqm/p/9111010.html

    TCP_SEVER:

    // winsocketTCPServer.cpp : 定义控制台应用程序的入口点。
    //
    
    #include "stdafx.h"
    
    //服务器  
    #include<iostream>  
    #include<WinSock2.h>                    // socket 所需要的头文件  
    #pragma comment(lib,"WS2_32.lib")// link socket 库  
    #define PORT 9999   
    #define BUFLEN 1024  
    using namespace std;
    int main()
    {
        WSADATA wsaData;
        // 1 启动并初始化winsock(WSAStarup)  
        if (WSAStartup(MAKEWORD(2, 2), &wsaData))//成功返回0  
        {
            return FALSE;
        }
        //2 创建套接字(socket)  
        SOCKET sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        if (INVALID_SOCKET == sServer)
        {
            WSACleanup();
            return FALSE;
        }
        //3 准备通信地址  
        SOCKADDR_IN addrServer;
        addrServer.sin_family = AF_INET;
        addrServer.sin_port = htons(PORT);
        addrServer.sin_addr.s_addr = INADDR_ANY;//任意可用地址  
                                                //4 绑定地址与socket(bind)  
        if (SOCKET_ERROR == bind(sServer, (const sockaddr*)&addrServer, sizeof(SOCKADDR_IN)))
        {
            closesocket(sServer);
            WSACleanup();
    
            return FALSE;
        }
        //5 监听 (listen)  
        if (SOCKET_ERROR == listen(sServer, SOMAXCONN))
        {
            closesocket(sServer);
            WSACleanup();
        }
        // 6 等待客户端连接(accpet)  
        sockaddr_in addrClient;
        int addrClientLen = sizeof(addrClient);
        cout << "服务器启动成功,等待客户端连接中。。。。" << endl;
        SOCKET sClient = accept(sServer, (sockaddr *)&addrClient, &addrClientLen);
        if (INVALID_SOCKET == sClient)
        {
            cout << WSAGetLastError() << endl;
            closesocket(sServer);
            closesocket(sClient);
            WSACleanup();
            return FALSE;
        }
        //7 接收数据(recv)  
        char recvBuf[BUFLEN];
        ZeroMemory(recvBuf, sizeof(recvBuf));
        if (SOCKET_ERROR == recv(sClient, recvBuf, sizeof(recvBuf), 0))
        {
            closesocket(sServer);
            closesocket(sClient);
            WSACleanup();
            return FALSE;
        }
        cout << "客户端(" << inet_ntoa(addrClient.sin_addr) << ":" << addrClient.sin_port << "):" << recvBuf << endl;
        //8 发送数据  
        char sendBuf[BUFLEN] = "你好客户端!";
        if (SOCKET_ERROR == send(sClient, sendBuf, sizeof(sendBuf), 0))
        {
            closesocket(sServer);
            closesocket(sClient);
            WSACleanup();
            return FALSE;
        }
        system("pause");
        system("pause");
        return TRUE;
    }
    /*
    注:1:MAKEWORD把参数组成一个WORD(双字节)类型数据并返回这个WORD类型数值,高位代表(修订本)号,低位字节指定主版本号(其代表)
    2:socket(AF_INET,//The Internet Protocol version 4 (IPv4) address family
    SOCK_STREAM,//, two-way,This socket type uses the Transmission Control Protocol (TCP) for the Internet address family (AF_INET or AF_INET6).
    IPPROTO_TCP//The Transmission Control Protocol (TCP). This is a possible value when the af parameter is AF_INET or AF_INET6 and the type parameter is SOCK_STREAM.
    )
    */

    TCP_CLIENT:

    // winsocketTCPClient.cpp : 定义控制台应用程序的入口点。
    //
    
    #include "stdafx.h"
    
    //客户端  
    #include<iostream>  
    #include<WinSock2.h>  
    #pragma comment(lib,"WS2_32.lib")  
    using namespace std;
    #define BUFLEN 1024  
    #define PORT 9999   
    void getIP(char*szHostaddress);
    int main()
    {
    
        WSADATA wsaData;
        // 1 启动并初始化winsock(WSAStarup)  
        if (WSAStartup(MAKEWORD(2, 2), &wsaData))//成功返回0  
        {
            return FALSE;
        }
        //2 创建套接字(socket)  
        SOCKET sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        if (INVALID_SOCKET == sHost)
        {
            closesocket(sHost);
            WSACleanup();
            return FALSE;
        }
        //3 准备通信地址  
        char szHostaddress[200];
        getIP(szHostaddress);
        SOCKADDR_IN addrServer;
        addrServer.sin_family = AF_INET;
        addrServer.sin_port = htons(PORT);
        addrServer.sin_addr.s_addr = inet_addr(szHostaddress);
        //4 连接服务器(connect)  
        if (SOCKET_ERROR == connect(sHost, (const sockaddr*)&addrServer, sizeof(addrServer)))
        {
            closesocket(sHost);
            WSACleanup();
            return FALSE;
        }
        //5 发送数据 (send)  
        char sendBuf[BUFLEN] = "你好服务器!";
        if (SOCKET_ERROR == send(sHost, sendBuf, sizeof(sendBuf), 0))
        {
            closesocket(sHost);
            WSACleanup();
            return FALSE;
        }
        cout << "客户端发送消息成功!" << endl;
        //7 接收数据(recv)  
        char recvBuf[BUFLEN];
        ZeroMemory(recvBuf, sizeof(recvBuf));
        if (SOCKET_ERROR == recv(sHost, recvBuf, sizeof(recvBuf), 0))
        {
            closesocket(sHost);
            WSACleanup();
            return FALSE;
        }
        cout << "服务器发来的消息:" << recvBuf << endl;
        system("pause");
    }
    void getIP(char*szHostaddress) {
        char szHostname[100];
        if (gethostname(szHostname, sizeof(szHostname)) != SOCKET_ERROR)//先得到主机名  
        {
            HOSTENT *pHostEnt = gethostbyname(szHostname);//通过名字拿到地址  
            if (pHostEnt != NULL)
            {
                sprintf(szHostaddress, "%d.%d.%d.%d",
                    (pHostEnt->h_addr_list[0][0] & 0x00ff),
                    (pHostEnt->h_addr_list[0][1] & 0x00ff),
                    (pHostEnt->h_addr_list[0][2] & 0x00ff),
                    (pHostEnt->h_addr_list[0][3] & 0x00ff));
            }
        }
        else
            return;
    }

    UDP部分:

    参考:http://blog.csdn.net/sbfksmq/article/details/51046439

    UDP_SERVER:

    // 服务端  
    // UDP.cpp : 定义控制台应用程序的入口点。  
    //1 为UDP通信,单例模式  
    //2 一些socket函数不兼容 预处理器定义里添加如下的宏  
    //_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;  
    //3 UDP为非面向连接方式不需要listen 与accept  
    #include"stdafx.h"  
    #include"afxwin.h"  
    #include"WinSock2.h"  
    #include<iostream>  
    #include <ws2tcpip.h>  
    #pragma comment(lib,"WS2_32.lib")  
    using namespace std;  
    //日志 可以不看  
    bool WriteErrorLogFile(CString csData)// errorlog  
    {  
        char buff[256];  
        CString ErrorLog;  
        GetModuleFileName(NULL, (LPWSTR)buff, sizeof(buff));  
        cout << buff << endl;  
        ErrorLog = CString(buff);  
        ErrorLog += ErrorLog.Left(ErrorLog.ReverseFind('\')) + "\ErrorLog";  
      
        CString stemp;  
        CString sPathName;  
        SYSTEMTIME sys_time;  
        GetLocalTime(&sys_time);  
      
        sPathName = ErrorLog;  
      
        stemp.Format(L"%d%d%d", sys_time.wYear, sys_time.wMonth, sys_time.wDay);  
        sPathName += "\" + stemp;  
      
        CreateDirectory(sPathName, NULL);  
      
        CStdioFile f;  
        if (!f.Open(sPathName, CStdioFile::modeCreate | CStdioFile::modeNoTruncate | CStdioFile::modeWrite | CStdioFile::typeText))  
        {  
            return false;  
        }  
        f.SeekToEnd();  
        stemp.Format(L"%02d:%02d:%02d:%s
    ", sys_time.wHour, sys_time.wMinute, sys_time.wSecond, csData);  
        f.WriteString(stemp);  
        f.Flush();  
        f.Close();  
        return true;  
    }  
    class UDPSERVER  
    {//私有  
        UDPSERVER(char *ip, char*port) :m_IP(ip), m_Port(port)  
        {  
            m_srvSocket = INVALID_SOCKET;  
            //init  
        //  Init();   
        }  
        UDPSERVER(UDPSERVER const &that)  
        {  
      
        }  
    public:  
        static UDPSERVER *Instance(char*ip,char*port)  
        {  
            if (!_instance)  
            {  
                _instance = new UDPSERVER(ip, port);  
            }  
            return _instance;  
        }  
        static bool Init()  
        {  
            WSADATA wsaData;  
            try {  
                if (WSAStartup(0X202, &wsaData))//If successful, the WSAStartup function returns zero  
                {  
                    int err = WSAGetLastError();  
      
                    WSACleanup();  
                    return true;  
                }  
            }  
            catch (...)  
            {  
                cout << "WSAStartup error code:" << WSAGetLastError() << endl;  
                return false;  
            }  
            return true;  
        }  
        static bool GetLocalIp(char *szIP)// 获取IP  
        {  
            char szHostName[128];  
            ZeroMemory(szHostName, sizeof(szHostName));  
            if (gethostname(szHostName, sizeof(szHostName))== 0)//gethostname 函数要在WSAStartup后进行调用。。。  
            {  
            //  cout << "szHostName = " <<szHostName<< endl;   
                HOSTENT*pHostEnt = gethostbyname(szHostName);  
                if (pHostEnt)  
                {  
                    sprintf(szIP, "%d.%d.%d.%d", (pHostEnt->h_addr_list[0][0] & 0xff),  
                        (pHostEnt->h_addr_list[0][1] & 0xff),  
                        (pHostEnt->h_addr_list[0][2] & 0xff),  
                        (pHostEnt->h_addr_list[0][3] & 0xff));  
                    //cout<<szIP<<endl;  
                    return true;  
                }  
            }  
            else   
            {  
                cout << "gethostname error code:" << WSAGetLastError()<<endl;  
                return false;  
            }  
            return true;  
        }  
        bool StartServer()  
        {  
      
            // create socket  
            m_srvSocket = socket(AF_INET, SOCK_DGRAM, 0);  
            if (INVALID_SOCKET == m_srvSocket)  
            {  
                WSACleanup();  
                char errBuf[16];  
                WriteErrorLogFile(CString(itoa(WSAGetLastError(), errBuf, sizeof(errBuf))));  
                return false;  
            }  
            // address  
              
            pAddrServer.sin_family = AF_INET;  
            pAddrServer.sin_port = htons(atoi(m_Port));  
            pAddrServer.sin_addr.s_addr = inet_addr(m_IP);//or INADDR_ANY:接收任意IP发来的数据或指定一个IP发送数据   
            //bind  
            if (bind(m_srvSocket, (const sockaddr*)&pAddrServer, sizeof(SOCKADDR_IN)))  
            {  
                WSACleanup();  
                closesocket(m_srvSocket);  
                char errBuf[16];  
                WriteErrorLogFile(CString(itoa(WSAGetLastError(), errBuf, sizeof(errBuf))));  
                return false;  
            }  
            //jUDP no need to listen or accept  
            return true;   
        }  
            void RcvData(char*buff = NULL)  
            {  
                int nSrvAddrLen = sizeof(SOCKADDR);  
                char bufMessage[1024];  
                ZeroMemory(bufMessage, sizeof(bufMessage));  
                int nRetRcv = recvfrom(m_srvSocket, bufMessage, sizeof(bufMessage), 0, (sockaddr*)&pAddrServer, (int *)  
                    &nSrvAddrLen);  
                /*recv,send,(TCP)从一个已连接的socket接收或发送数据  
                sendto,recvfrom(UDP/TCP):从一个已连接或未连接的socket接收或发送数据 
                当你对于数据报socket调用了connect()函数时,你也可以利用send()和recv()进行数据传输, 
                但该socket仍然是数据报socket,并且利用传输层的UDP服务。但在发送或接收数据报时,内核会自动为之加上目地和源地址信息。*/  
                //不管是recv还是recvfrom,都有两种模式,阻塞和非阻塞,可以通过ioctl函数来设置   
                  
                if (0 == nRetRcv)  
                {  
                    WSACleanup();  
                    closesocket(m_srvSocket);  
                    char errBuf[16];  
                    WriteErrorLogFile(CString(itoa(WSAGetLastError(), errBuf, sizeof(errBuf))));  
                }  
                cout << "the client:"<<inet_ntoa(pAddrServer.sin_addr)<<" say:" << bufMessage << endl;  
            }  
            void SentData(char*buff=NULL)  
            {   
                // sendto  
                SOCKADDR_IN clientAddr;  
                clientAddr.sin_family = AF_INET;  
                clientAddr.sin_port = htons((short)6666);//发送到的端口  
                clientAddr.sin_addr.s_addr = inet_addr(m_IP);  
      
                int nRetSent = sendto(m_srvSocket,"hello client",sizeof("hello client"),0, (SOCKADDR*)&clientAddr, sizeof(clientAddr));  
                if (0 == nRetSent)  
                {  
                    WSACleanup();  
                    closesocket(m_srvSocket);  
                    char errBuf[16];  
                    WriteErrorLogFile(CString(itoa(WSAGetLastError(), errBuf, sizeof(errBuf))));  
                }  
            }  
    private:  
        char *m_IP;  
        char *m_Port;  
        SOCKET m_srvSocket;  
        SOCKADDR_IN  pAddrServer ;  
        static UDPSERVER* _instance;  
    };  
    UDPSERVER*UDPSERVER::_instance = NULL;  
    int main(int argc,char*argv[])  
    {  
        char szIP[16] = {};  
        UDPSERVER::Init();  
        if (false != UDPSERVER::GetLocalIp(szIP))  
        {  
            UDPSERVER* pUdpServer = UDPSERVER::Instance(szIP, "8888");  
            if (pUdpServer->StartServer())  
            {  
                while (1)  
                {  
                    pUdpServer->RcvData();  
                    pUdpServer->SentData();            
                }  
            }  
            else  
            {  
                delete pUdpServer;  
                pUdpServer = NULL;  
            }  
        }  
        system("pause");  
        return 0;  
    }  

    UDP_CLIENT:

    //客户端  
    #include "stdafx.h"  
    #include <winsock2.h>  
    #include <ws2tcpip.h>  
    #include <stdio.h>  
    #include<iostream>  
    #pragma comment (lib, "Ws2_32.lib")  
    using namespace std;  
    int  main(int argc, char **argv)  
    {  
        //1 初始化  
        WSADATA wsaData;  
        SOCKET  sServer;  
        WSAStartup(0x202, &wsaData);  
        //2 创建绑定socket  
        sServer = socket(AF_INET, SOCK_DGRAM, 0);  
        SOCKADDR_IN srvAddr;  
        srvAddr.sin_family = AF_INET;  
        srvAddr.sin_port = htons(6666);  
        srvAddr.sin_addr.s_addr = inet_addr("172.168.28.201");  
        bind(sServer, (const sockaddr*)&srvAddr, sizeof(srvAddr));  
       //3 准备数据传输目的地的地址与数据  
        int nSrvAddrLen = sizeof(srvAddr);  
        char szSendBuff[1024];  
        ZeroMemory(szSendBuff, sizeof(szSendBuff));  
        memcpy(szSendBuff, "hello server", sizeof("hello server"));  
        SOCKADDR_IN cltAddr;  
        cltAddr.sin_family = AF_INET;  
        cltAddr.sin_port = htons(8888);// 发送到哪个端口            htons主机字节顺序转变成网络字节顺序  
        cltAddr.sin_addr.s_addr = inet_addr("172.168.28.201");//inet_addr 字符串转换为32位二进制网络字节序的IPV4地址  
        int nCltAddrLen = sizeof(cltAddr);  
        // 发送   
        sendto(sServer, szSendBuff, sizeof(szSendBuff), 0, (const sockaddr*)&cltAddr, nCltAddrLen);  
        // 接收  
        memset(szSendBuff, 0, sizeof(szSendBuff));  
        recvfrom(sServer, szSendBuff, sizeof(szSendBuff), 0, ( sockaddr*)&srvAddr, &nSrvAddrLen);  
      
        /*inet_pton inetntop 可以在将IP地址在“点分十进制”和“网络二进制结构”之间转换。而且,这2个函数能够处理ipv4和ipv6。算是比较新的函数*/  
        struct protoent *pe  = getprotobyname("udp");  
        //getpeername(sServer, (sockaddr*)&srvAddr, &nSrvAddrLen);  
        cout << "the client receive the message: " << endl;  
        cout << "/* the server ip:" << inet_ntoa(srvAddr.sin_addr) << endl;//inet_ntoa 将网络地址转换成“.”点隔的字符串格式  
        cout << "  the server  port is " <<ntohs(srvAddr.sin_port) << endl;//htons  
        cout << "  the server protocol:" << pe->p_name << endl;  
        cout << "  the server protocal num is " << pe->p_proto << endl;  
        cout << "  the server message is : "<< szSendBuff << " */ " << endl;  
        system("pause");  
        return 0;  
    }  

    SELECT部分:

    参考:http://blog.csdn.net/sbfksmq/article/details/51051585

    SELECT_SERVER:

    // WinSelectModel.cpp : 定义控制台应用程序的入口点。  
    //  
    //server side ,select model  
    /* 
    Syntax:  
    int select( 
    _In_    int                  nfds,//Ignored. The nfds parameter is included only for compatibility with Berkeley sockets. 
    _Inout_ fd_set               *readfds,//An optional pointer to a set of sockets to be checked for readability. 
    _Inout_ fd_set               *writefds,//An optional pointer to a set of sockets to be checked for writability. 
    _Inout_ fd_set               *exceptfds,//An optional pointer to a set of sockets to be checked for errors. 
    _In_    const struct timeval *timeout//The maximum time for select to wait, provided in the form of a TIMEVAL structure. Set the timeout parameter to null for blocking operations. 
    ) 
    功能:简单的讲就是一个socket“复用器”(不必为第个客户建立新线程,但需要不断轮询fd_set检测,fd_set的大小固定64),它能够检测报告一个或多个socket状态 ,但不如WSAASyncSelct()那么细致,第次调用,select ()把一组socket作为输入参数,而且它是阻塞的(可设置),也就是说该函数能使你同时检测多个socket的状态,它需要通过返回值来带回执行结果 
    Return value:成功返回当前状态与设定状态相匹配的socket的总数,超时返回0(timeout参数),失败返回SOCKET_ERROR  
    remarks:它与BSD兼容 ,也可以使用WSAAsyncSelect() ,timeout非零则阻塞,零则不阻塞(但不要传NULL为无限阻塞) 
    应用:网络连接数不大的程序  
    与select配合使用的宏 
    FD_ZERO(*set) :对fd_set初始化 
    FD_SET(s, *set):添加指定s套接字至集合 
    FD_CLR(s, *set):删除指定s套接字至集合 
    FD_ISSET(s, *set):检查指定s套接字是否集合 
    FD_SETSIZE: 64  
    */  
    #include "stdafx.h"  
    #include<iostream>  
    #include<WinSock2.h>                    // socket 所需要的头文件  
    #pragma comment(lib,"WS2_32.lib")// link socket 库  
    #define PORT 6666   
    #define BUFLEN 1024  
    using namespace std;  
    fd_set g_fdClientSocket;  
    //fd_set   
    DWORD WINAPI ThreadProc(LPVOID lpParameter);  
    int main()  
    {  
      
        DWORD dwThreadID;  
        sockaddr_in addrClient;  
        int addrClientLen = sizeof(addrClient);  
        SOCKET sServer = INVALID_SOCKET;  
        SOCKET sClient;  
        int nClientCount = 0;  
        // 1 启动并初始化winsock(WSAStarup)  
        WSADATA wsaData;  
        if (WSAStartup(0x202, &wsaData))//成功返回0  
        {  
            return FALSE;  
        }  
        //2 创建套接字(socket)  
         sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);  
        if (INVALID_SOCKET == sServer)  
        {  
            WSACleanup();  
            return FALSE;  
        }  
        //3 准备通信地址  
        SOCKADDR_IN addrServer;  
        addrServer.sin_family = AF_INET;  
        addrServer.sin_port = htons(PORT);//服务器用于监听的端口号,客户端需要知道这个端口进行连接  
        addrServer.sin_addr.s_addr =  INADDR_ANY;  
        //4 绑定地址与socket(bind)  
        if (SOCKET_ERROR == bind(sServer, (const sockaddr*)&addrServer, sizeof(SOCKADDR_IN)))  
        {  
            closesocket(sServer);  
            WSACleanup();  
            return FALSE;  
        }  
        //5 监听 (listen)  
        if (SOCKET_ERROR == listen(sServer, SOMAXCONN))  
        {  
            closesocket(sServer);  
            WSACleanup();  
        }  
        //6 线程利用select()处理可读的客户端  
        CreateThread(NULL, 0, ThreadProc, NULL, 0, &dwThreadID);  
        // 7 等待多个客户端连接(accpet)  
        while (nClientCount<FD_SETSIZE)   
        {  
             sClient= accept(sServer, (sockaddr *)&addrClient, &addrClientLen);  
            if (INVALID_SOCKET == sClient)  
            {  
                cout << WSAGetLastError() << endl;  
                //或根据错误码进行其他操作  
                closesocket(sServer);  
                closesocket(sClient);  
                WSACleanup();  
                return FALSE;  
            }  
            printf("Accepted client:%s:%d
    ", inet_ntoa(addrClient.sin_addr), ntohs(addrClient.sin_port));  
            FD_SET(sClient,& g_fdClientSocket);  
            nClientCount++;  
        }  
        system("pause");  
        return TRUE;  
    }  
    // 只处理是可读状态的socket  
    DWORD WINAPI ThreadProc(LPVOID lpParameter)  
    {  
        fd_set fdRead;  
        fd_set fdWrite;  
        FD_ZERO(&fdRead);  
        FD_ZERO(&fdWrite);  
      
        int nRet = 0;  
      
        char recvBuffer[1024] = {};  
      
        struct timeval stTimeOut = { 1,0 };  
      
        while (true)  
        {  
            fdRead = g_fdClientSocket;  
            fdWrite = g_fdClientSocket;  
            nRet = select(0, &fdRead, &fdWrite, NULL, &stTimeOut);  
            if (SOCKET_ERROR != nRet)  
            {  
                for (int i = 0; i < g_fdClientSocket.fd_count; i++)  
                {  
                    if (FD_ISSET(g_fdClientSocket.fd_array[i], &fdRead))  
                    {  
                        memset(recvBuffer, 0, sizeof(recvBuffer));  
                        SOCKADDR_IN stAddrTemp;  
                        int nTempLen = sizeof(stAddrTemp);  
                        nRet = recvfrom(g_fdClientSocket.fd_array[i], recvBuffer, sizeof(recvBuffer), 0, (sockaddr*)&stAddrTemp, &nTempLen);  
                        if (SOCKET_ERROR == nRet)  
                        {  
                            closesocket(g_fdClientSocket.fd_array[i]);  
                            FD_CLR(g_fdClientSocket.fd_array[i], &g_fdClientSocket);  
                        }  
                        else  
                        {  
                            cout << "the client(" << inet_ntoa(stAddrTemp.sin_addr) << ":" << ntohs(stAddrTemp.sin_port) << ") :" << recvBuffer << "(message size is " << nTempLen << ")" << endl;  
                        }  
                    }  
                    if (FD_ISSET(g_fdClientSocket.fd_array[i], &fdWrite))  
                    {  
                        nRet = send(g_fdClientSocket.fd_array[i], "hello Client", sizeof("hello Client"), 0);  
                        if (SOCKET_ERROR == nRet)  
                        {  
                            int nErrorNo = WSAGetLastError();  
                            cout << "send error code is " << nErrorNo << endl;//10038  socket handle parameter did not reference a valid socket, or for select, a member of an fd_set was not valid.  
                            closesocket(g_fdClientSocket.fd_array[i]);  
                            FD_CLR(g_fdClientSocket.fd_array[i], &g_fdClientSocket);  
                        }  
                        else  
                        {  
                            continue;  
                        }  
                    }  
                }  
            }  
        }  
    }  

    SELECT_CLIENT:

    // WinSelectClient.cpp : 定义控制台应用程序的入口点。  
    //  
      
    #include "stdafx.h"  
    #include<WinSock2.h>  
    //客户端   
    #include<iostream>  
    #pragma comment(lib,"WS2_32.lib")  
    using namespace std;  
    #define BUFLEN 1024  
    #define PORT 6666  
    void getIP(char*szHostaddress);  
    void SendProc();  
    SOCKET sHost;  
    int main()  
    {  
        WSADATA wsaData;  
        // 1 启动并初始化winsock(WSAStarup)  
        if (WSAStartup(MAKEWORD(2, 2), &wsaData))//成功返回0  
        {  
            return FALSE;  
        }  
        //2 创建套接字(socket)  
        sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);  
        if (INVALID_SOCKET == sHost)  
        {  
            closesocket(sHost);  
            WSACleanup();  
            return FALSE;  
        }  
        //3 准备通信地址  
        char szHostaddress[200];  
        getIP(szHostaddress);  
        SOCKADDR_IN addrServer;  
        addrServer.sin_family = AF_INET;  
        addrServer.sin_port = htons(PORT);  
        addrServer.sin_addr.s_addr = inet_addr(szHostaddress);  
        //4 连接服务器(connect)  
        if (SOCKET_ERROR == connect(sHost, (const sockaddr*)&addrServer, sizeof(addrServer)))//连接到指定的地址  
        {  
            closesocket(sHost);  
            WSACleanup();  
            return FALSE;  
        }  
        //5 发送数据 (send)  
        char sendBuf[BUFLEN] = "你好服务器!";  
        if (SOCKET_ERROR == send(sHost, sendBuf, sizeof(sendBuf), 0))  
        {  
            closesocket(sHost);  
            WSACleanup();  
            return FALSE;  
        }  
        cout << "客户端发送消息成功!" << endl;  
        //7 接收数据(recv)  
        char recvBuf[BUFLEN];  
        ZeroMemory(recvBuf, sizeof(recvBuf));  
        if (SOCKET_ERROR == recv(sHost, recvBuf, sizeof(recvBuf), 0))  
        {  
            closesocket(sHost);  
            WSACleanup();  
            return FALSE;  
        }  
        cout << "服务器发来的消息:" << recvBuf << endl;  
        while (true)  
        {  
            SendProc();  
            Sleep(1000);  
        }  
        system("pause");  
    }  
    void SendProc(  
        )  
    {  
        char sendBuf[BUFLEN] = "你好服务器!";  
        if (SOCKET_ERROR == send(sHost, sendBuf, sizeof(sendBuf), 0))  
        {  
            closesocket(sHost);  
            WSACleanup();  
            return ;  
        }  
        cout << "客户端发送消息成功!" << endl;  
    }  
      
    void getIP(char*szHostaddress) {  
        char szHostname[100];  
        if (gethostname(szHostname, sizeof(szHostname)) != SOCKET_ERROR)//先得到主机名  
        {  
            HOSTENT *pHostEnt = gethostbyname(szHostname);//通过名字拿到地址  
            if (pHostEnt != NULL)  
            {  
                sprintf(szHostaddress, "%d.%d.%d.%d",  
                    (pHostEnt->h_addr_list[0][0] & 0x00ff),  
                    (pHostEnt->h_addr_list[0][1] & 0x00ff),  
                    (pHostEnt->h_addr_list[0][2] & 0x00ff),  
                    (pHostEnt->h_addr_list[0][3] & 0x00ff));  
            }  
        }  
        else  
            return;  
    }  
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  • 原文地址:https://www.cnblogs.com/lyggqm/p/6558002.html
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