Volley是Android系统下的一个网络通信库。为Android提供简单高速的网络操作(Volley:Esay, Fast Networking for Android),以下是它的结构:
既然是网络通信库,自然会涉及到网络的基础操作:请求和响应。也是最主要的概念。client发出请求。服务端返回响应的字节数据。client解析得到想要的结果。Volley怎么设计这些主要的概念?
一、组件
1、Network
网络操作的定义,传入请求Request,得到响应NetworkResponse
public interface Network { /** * Performs the specified request. * @param request Request to process * @return A {@link NetworkResponse} with data and caching metadata; will never be null * @throws VolleyError on errors */ public NetworkResponse performRequest(Request<?> request) throws VolleyError; }
2、Request
请求的定义,包括网络请求的參数、地址等信息
public Request(int method, String url, Response.ErrorListener listener) { mMethod = method; mUrl = url; mErrorListener = listener; setRetryPolicy(new DefaultRetryPolicy()); mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url); }
在Request中有两个抽象方法须要子类去实现。
/** * Subclasses must implement this to parse the raw network response * and return an appropriate response type. This method will be * called from a worker thread. The response will not be delivered * if you return null. * @param response Response from the network * @return The parsed response, or null in the case of an error */ abstract protected Response<T> parseNetworkResponse(NetworkResponse response); /** * Subclasses must implement this to perform delivery of the parsed * response to their listeners. The given response is guaranteed to * be non-null; responses that fail to parse are not delivered. * @param response The parsed response returned by * {@link #parseNetworkResponse(NetworkResponse)} */ abstract protected void deliverResponse(T response);
一个是 parseNetworkResponse。就是说对于返回的数据。须要怎么去解析。解析成什么类型的数据。一个详细的请求。应该知道自己想要什么结果。比方StringRequest就是将结果解析成String。而ImageRequest则是将结果解析成Bitmap。这里作为抽象方法留给详细的子类实现;
还有一个是 deliverResponse。用于解析完毕后将结果传递出去。这里传入的是解析好的数据类型,通常会在里面通过listener将结果传递到应用的场景下。如StringRequest,
@Override protected void deliverResponse(String response) { mListener.onResponse(response); }
3、NetworkResponse
网络请求通用返回结果。数据存储在data中
public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers, boolean notModified) { this.statusCode = statusCode; this.data = data; this.headers = headers; this.notModified = notModified; }
4、Response<T>
响应结果的封装。包括终于结果result。缓存结构cacheEntry。出错信息error
private Response(T result, Cache.Entry cacheEntry) { this.result = result; this.cacheEntry = cacheEntry; this.error = null; }
二、运行过程
有了上面的基本数据结构,之后就是考虑怎么去操作这些结构。完毕从请求到响应的整个过程。
这里是整个Volley最核心的部分。也是体现作者设计思想的部分。涉及到任务调度、异步处理等。
1、RequestQueue
请求队列。全部请求都会通过RequestQueue的add方法增加到内部的队列里来等待处理,当请求结束得到响应结果后会调用finish方法将请求移出请求队列。
RequestQueue中包括下面成员:
- Cache 缓存结构,用于缓存响应结果;
- Network 网络操作的实现
- NetworkDispatcher 网络任务调度器
- CacheDispatcher 缓存任务调度器
- ResponseDelivery 响应投递,用于将结果从工作线程转移到UI线程
- cacheQueue 缓存任务队列
- networkQueue 网络任务队列
RequestQueue完毕两项工作:
启动、停止调度器:
/** * Starts the dispatchers in this queue. */ public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } } /** * Stops the cache and network dispatchers. */ public void stop() { if (mCacheDispatcher != null) { mCacheDispatcher.quit(); } for (int i = 0; i < mDispatchers.length; i++) { if (mDispatchers[i] != null) { mDispatchers[i].quit(); } } }
将请求加入到对应的队列中,之后各个调度器会自行取出处理
public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } }
从上面能够看出,一个请求不要求缓存的话会被直接加到networkQueue中。否则会加到cacheQueue中。
那调度器是怎么自行取出来并进行处理呢?
2、CacheDispatcher,NetworkDispatcher
调度器是线程,队列堵塞。有请求就运行。没有就等待。
对缓存调度器CacheDispatcher,假设在缓存中没有找到响应结果。就会将请求加入到网络调度器NetworkDispatcher中
while (true) { try { // Get a request from the cache triage queue, blocking until // at least one is available. final Request<?> request = mCacheQueue.take(); request.addMarker("cache-queue-take"); // If the request has been canceled, don't bother dispatching it. if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // Completely unexpired cache hit. Just deliver the response. mDelivery.postResponse(request, response); } else { // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); }
NetworkDispatcher则是负责运行网络操作获取响应,调用Request解析响应从而得到指定的返回数据类型,将结果增加缓存。使用delivery将结果返回到UI线程。