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  • Python游戏开发——打砖块

    打砖块游戏向来大家也不会很陌生,今天来用python来开发一下这个小游戏

     1.引用对应数据库

    import pygame
    from pygame.locals import *
    import sys,random,time,math

    2.设计游戏窗口初始数据

    定义窗口内容,内容主要包括屏幕大小、标题、背景颜色。

    def __init__(self,*args,**kw):        
            self.window_length = 600
            self.window_wide = 500
            #绘制游戏窗口,设置窗口尺寸
            self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))
            #设置游戏窗口标题
            pygame.display.set_caption("CatchBallGame")
            #定义游戏窗口背景颜色参数
            self.window_color = (135,206,250)
    
        def backgroud(self):
            #绘制游戏窗口背景颜色
            self.game_window.fill(self.window_color)

    3.设计球类

    class Ball(object):
        '''创建球类'''
        def __init__(self,*args,**kw):
            #设置球的半径、颜色、移动速度参数
            self.ball_color = (255,215,0)        
            self.move_x = 1
            self.move_y = 1
            self.radius = 10
    
        def ballready(self):
            #设置球的初始位置、
            self.ball_x = self.mouse_x
            self.ball_y = self.window_wide-self.rect_wide-self.radius
            #绘制球,设置反弹触发条件            
            pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)
    
        def ballmove(self):
            #绘制球,设置反弹触发条件            
            pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)        
            self.ball_x += self.move_x
            self.ball_y -= self.move_y
            #调用碰撞检测函数
            self.ball_window()
            self.ball_rect()
            #每接5次球球速增加一倍
            if self.distance < self.radius:
                self.frequency += 1
                if self.frequency == 5:
                    self.frequency = 0
                    self.move_x += self.move_x
                    self.move_y += self.move_y
                    self.point += self.point
            #设置游戏失败条件
            if self.ball_y > 520:
                self.gameover = self.over_font.render("Game Over",False,(0,0,0))
                self.game_window.blit(self.gameover,(100,130))
                self.over_sign = 1

    4.设计球拍类

    class Rect(object):
        '''创建球拍类'''
        def __init__(self,*args,**kw):
            #设置球拍颜色参数
            self.rect_color = (255,0,0)
            self.rect_length = 100
            self.rect_wide = 10
    
        def rectmove(self):
            #获取鼠标位置参数
            self.mouse_x,self.mouse_y = pygame.mouse.get_pos()
            #绘制球拍,限定横向边界                    
            if self.mouse_x >= self.window_length-self.rect_length//2:
                self.mouse_x = self.window_length-self.rect_length//2
            if self.mouse_x <= self.rect_length//2:
                self.mouse_x = self.rect_length//2
            pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))

    5.设计砖块类

    class Brick(object):
        def __init__(self,*args,**kw):
            #设置砖块颜色参数
            self.brick_color = (139,126,102)
            self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]
            self.brick_length = 80
            self.brick_wide = 20
    
        def brickarrange(self):        
            for i in range(5):
                for j in range(6):
                    self.brick_x = j*(self.brick_length+24)
                    self.brick_y = i*(self.brick_wide+20)+40
                    if self.brick_list[i][j] == 1:
                        #绘制砖块
                        pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))                    
                        #调用碰撞检测函数
                        self.ball_brick()                                        
                        if self.distanceb < self.radius:
                            self.brick_list[i][j] = 0
                            self.score += self.point
            #设置游戏胜利条件
            if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:
                self.win = self.win_font.render("You Win",False,(0,0,0))
                self.game_window.blit(self.win,(100,130))
                self.win_sign = 1

    6.设计分数类

    class Score(object):
        '''创建分数类'''
        def __init__(self,*args,**kw):        
            #设置初始分数
            self.score = 0
            #设置分数字体
            self.score_font = pygame.font.SysFont('arial',20)
            #设置初始加分点数
            self.point = 1
            #设置初始接球次数
            self.frequency = 0
    
        def countscore(self):
            #绘制玩家分数            
            my_score = self.score_font.render(str(self.score),False,(255,255,255))
            self.game_window.blit(my_score,(555,15))
    
    class GameOver(object):
        '''创建游戏结束类'''
        def __init__(self,*args,**kw):
            #设置Game Over字体
            self.over_font = pygame.font.SysFont('arial',80)
            #定义GameOver标识
            self.over_sign = 0
    
    class Win(object):
        '''创建游戏胜利类'''
        def __init__(self,*args,**kw):
            #设置You Win字体
            self.win_font = pygame.font.SysFont('arial',80)
            #定义Win标识
            self.win_sign = 0

    7.设计碰撞事件类

    class Collision(object):
        '''碰撞检测类'''
        #球与窗口边框的碰撞检测
        def ball_window(self):
            if self.ball_x <= self.radius or self.ball_x >= (self.window_length-self.radius):
                self.move_x = -self.move_x
            if self.ball_y <= self.radius:
                self.move_y = -self.move_y
    
        #球与球拍的碰撞检测
        def ball_rect(self):
            #定义碰撞标识
            self.collision_sign_x = 0
            self.collision_sign_y = 0
    
            if self.ball_x < (self.mouse_x-self.rect_length//2):
                self.closestpoint_x = self.mouse_x-self.rect_length//2
                self.collision_sign_x = 1
            elif self.ball_x > (self.mouse_x+self.rect_length//2):
                self.closestpoint_x = self.mouse_x+self.rect_length//2
                self.collision_sign_x = 2
            else:
                self.closestpoint_x = self.ball_x
                self.collision_sign_x = 3
    
            if self.ball_y < (self.window_wide-self.rect_wide):
                self.closestpoint_y = (self.window_wide-self.rect_wide)
                self.collision_sign_y = 1
            elif self.ball_y > self.window_wide:
                self.closestpoint_y = self.window_wide
                self.collision_sign_y = 2
            else:
                self.closestpoint_y = self.ball_y
                self.collision_sign_y = 3
            #定义球拍到圆心最近点与圆心的距离
            self.distance = math.sqrt(math.pow(self.closestpoint_x-self.ball_x,2)+math.pow(self.closestpoint_y-self.ball_y,2))
            #球在球拍上左、上中、上右3种情况的碰撞检测
            if self.distance < self.radius and self.collision_sign_y == 1 and (self.collision_sign_x == 1 or self.collision_sign_x == 2):
                if self.collision_sign_x == 1 and self.move_x > 0:
                    self.move_x = - self.move_x
                    self.move_y = - self.move_y
                if self.collision_sign_x == 1 and self.move_x < 0:
                    self.move_y = - self.move_y
                if self.collision_sign_x == 2 and self.move_x < 0:
                    self.move_x = - self.move_x
                    self.move_y = - self.move_y
                if self.collision_sign_x == 2 and self.move_x > 0:
                    self.move_y = - self.move_y
            if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:
                self.move_y = - self.move_y
            #球在球拍左、右两侧中间的碰撞检测
            if self.distance < self.radius and self.collision_sign_y == 3:
                self.move_x = - self.move_x
    
        #球与砖块的碰撞检测
        def ball_brick(self):
            #定义碰撞标识
            self.collision_sign_bx = 0
            self.collision_sign_by = 0
    
            if self.ball_x < self.brick_x:
                self.closestpoint_bx = self.brick_x
                self.collision_sign_bx = 1
            elif self.ball_x > self.brick_x+self.brick_length:
                self.closestpoint_bx = self.brick_x+self.brick_length
                self.collision_sign_bx = 2
            else:
                self.closestpoint_bx = self.ball_x
                self.collision_sign_bx = 3
    
            if self.ball_y < self.brick_y:
                self.closestpoint_by = self.brick_y
                self.collision_sign_by = 1
            elif self.ball_y > self.brick_y+self.brick_wide:
                self.closestpoint_by = self.brick_y+self.brick_wide
                self.collision_sign_by = 2
            else:
                self.closestpoint_by = self.ball_y
                self.collision_sign_by = 3
            #定义砖块到圆心最近点与圆心的距离
            self.distanceb = math.sqrt(math.pow(self.closestpoint_bx-self.ball_x,2)+math.pow(self.closestpoint_by-self.ball_y,2))
            #球在砖块上左、上中、上右3种情况的碰撞检测
            if self.distanceb < self.radius and self.collision_sign_by == 1 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
                if self.collision_sign_bx == 1 and self.move_x > 0:
                    self.move_x = - self.move_x
                    self.move_y = - self.move_y
                if self.collision_sign_bx == 1 and self.move_x < 0:
                    self.move_y = - self.move_y
                if self.collision_sign_bx == 2 and self.move_x < 0:
                    self.move_x = - self.move_x
                    self.move_y = - self.move_y
                if self.collision_sign_bx == 2 and self.move_x > 0:
                    self.move_y = - self.move_y
            if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:
                self.move_y = - self.move_y
            #球在砖块下左、下中、下右3种情况的碰撞检测
            if self.distanceb < self.radius and self.collision_sign_by == 2 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
                if self.collision_sign_bx == 1 and self.move_x > 0:
                    self.move_x = - self.move_x
                    self.move_y = - self.move_y
                if self.collision_sign_bx == 1 and self.move_x < 0:
                    self.move_y = - self.move_y
                if self.collision_sign_bx == 2 and self.move_x < 0:
                    self.move_x = - self.move_x
                    self.move_y = - self.move_y
                if self.collision_sign_bx == 2 and self.move_x > 0:
                    self.move_y = - self.move_y
            if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:
                self.move_y = - self.move_y
            #球在砖块左、右两侧中间的碰撞检测
            if self.distanceb < self.radius and self.collision_sign_by == 3:
                self.move_x = - self.move_x

    8.主函数

    class Main(GameWindow,Rect,Ball,Brick,Collision,Score,Win,GameOver):
        '''创建主程序类'''
        def __init__(self,*args,**kw):        
            super(Main,self).__init__(*args,**kw)
            super(GameWindow,self).__init__(*args,**kw)
            super(Rect,self).__init__(*args,**kw)
            super(Ball,self).__init__(*args,**kw)
            super(Brick,self).__init__(*args,**kw)
            super(Collision,self).__init__(*args,**kw)        
            super(Score,self).__init__(*args,**kw)
            super(Win,self).__init__(*args,**kw)
            #定义游戏开始标识
            start_sign = 0
    
            while True:            
                self.backgroud()
                self.rectmove()
                self.countscore()            
                
                if self.over_sign == 1 or self.win_sign == 1:
                    break
                #获取游戏窗口状态
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        sys.exit()
                    if event.type == MOUSEBUTTONDOWN:
                        pressed_array = pygame.mouse.get_pressed()
                        if pressed_array[0]:
                            start_sign = 1
                if start_sign == 0:
                    self.ballready()
                else:
                    self.ballmove()
    
                self.brickarrange()
    
                #更新游戏窗口
                pygame.display.update()
                #控制游戏窗口刷新频率
                time.sleep(0.010)
    
    if __name__ == '__main__':
        pygame.init()
        pygame.font.init()
        catchball = Main()
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  • 原文地址:https://www.cnblogs.com/lyy135146/p/11742541.html
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