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  • 动画基础,3种动画方式

    WPF编程学习——动画

    WPF中的动画——(一)基本概念

    WPF中的动画——(二)From/To/By 动画

    WPF中的动画——(三)时间线(TimeLine)

    WPF中的动画——(四)缓动函数

    WPF中的动画——(五)关键帧动画

     线性插值动画类 适合单个动画,若要在两个以上的目标值之间使用其他内插方法或者进行动画处理,请使用 DoubleAnimationUsingKeyFrames 对象。

    本文将介绍WPF 中三种基本动画,线性插值、关键帧和路径动画。

      在 System.Windows.Media.Animation 这个命名空间中,包含了三种动画类:线性插值动画类(17个,简单单个动画)、关键帧动画(22个,几个动画组合起来的复杂动画)、路径动画(3个)。

      在C#代码中使用Animation类,需要引入命名空间:System.Windows.Media.Animation

      using System.Windows.Media.Animation;

    1、线性插值动画

      该动画表现为,元素的某个属性,在开始值和结束值之间逐步增加,是一种线性插值的过程。比如,实现一个按钮的淡入效果,让它的透明度Opacity在0~1之间线性增长,就可以实现预期效果。 

      以下是 System.Windows.Media.Animation 命名空间中,17个线性插值动画类。  

    ByteAnimation

    ColorAnimation

    DecimalAnimation

    DoubleAnimation

    Int16Animation

    Int32Animation

    Int64Animation

    Point3DAnimation

    PointAnimation

    QuaternionAnimation

    RectAnimation

    Rotation3DAnimation

    SingleAnimation

    SizeAnimation

    ThicknessAnimation

    Vector3DAnimation

    VectorAnimation

    示例1:以 DoubleAnimation 为例,实现文字的淡入效果。

      在XAML中可以直接定义动画,以下示例是以后台代码形式实现的动画。

      XAML

    <TextBlock Height="50" Width="220" Foreground="#326939" FontSize="36" Name="textBlock1" Text="文字淡入效果"/>

      CS  

    DoubleAnimation da = new DoubleAnimation();
    da.From = 0;    //起始值
    da.To = 1;      //结束值
    da.Duration = TimeSpan.FromSeconds(3);         //动画持续时间
    this.textBlock1.BeginAnimation(TextBlock.OpacityProperty, da);//开始动画

    <StackPanel>
        <StackPanel.Resources>
            <Storyboard x:Name="myStoryboard">
                <DoubleAnimation
              Storyboard.TargetName="MyAnimatedRectangle"
              Storyboard.TargetProperty="Opacity"
              From="1.0" To="0.0" Duration="0:0:5" 
              AutoReverse="True" RepeatBehavior="Forever" />
            </Storyboard>
        </StackPanel.Resources>
    
        <Rectangle Loaded="Start_Animation" x:Name="MyAnimatedRectangle"
         Width="100" Height="100" Fill="Blue" />
    
    </StackPanel>

      

    示例2:利用 ThicknessAnimation ,实现元素平移效果。

      XMAL

    <TextBlock Height="50" Foreground="#326939" Margin="0,100,0,0" FontSize="36" Name="textBlock1" Text="文字平移"/>

      CS

    //文字平移,Margin属性是Thickness类型,选择ThicknessAnimation
    ThicknessAnimation ta = new ThicknessAnimation();
    ta.From = new Thickness(0, 100, 0, 0);             //起始值
    ta.To = new Thickness(240, 100, 0, 0);        //结束值
    ta.Duration = TimeSpan.FromSeconds(3);         //动画持续时间
    this.textBlock1.BeginAnimation(TextBlock.MarginProperty, ta);//开始动画



    2、关键帧动画

      关键帧动画是以时间为节点,在指定时间节点上,属性达到某个值。

      以下是 System.Windows.Media.Animation 命名空间中,22个关键帧动画类。  

    BooleanAnimationUsingKeyFrames

    ByteAnimationUsingKeyFrames

    CharAnimationUsingKeyFrames

    ColorAnimationUsingKeyFrames

    DecimalAnimationUsingKeyFrames

    DoubleAnimationUsingKeyFrames

    Int16AnimationUsingKeyFrames

    Int32AnimationUsingKeyFrames

    Int64AnimationUsingKeyFrames

    MatrixAnimationUsingKeyFrames

    ObjectAnimationUsingKeyFrames

    Point3DAnimationUsingKeyFrames

    PointAnimationUsingKeyFrames

    QuaternionAnimationUsingKeyFrames

    RectAnimationUsingKeyFrames

    Rotation3DAnimationUsingKeyFrames

    SingleAnimationUsingKeyFrames

    SizeAnimationUsingKeyFrames

    StringAnimationUsingKeyFrames

    ThicknessAnimationUsingKeyFrames

    Vector3DAnimationUsingKeyFrames

    VectorAnimationUsingKeyFrames

    示例3:Border宽度的关键帧动画

    XAML

    <Border Height="32" Width="0" Background="#326939"  Name="border1"/>

    CS

    复制代码
    //Border长度关键帧动画
    DoubleAnimationUsingKeyFrames dak = new DoubleAnimationUsingKeyFrames();
    //关键帧定义
    dak.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0))));
    dak.KeyFrames.Add(new LinearDoubleKeyFrame(240, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3))));
    dak.KeyFrames.Add(new LinearDoubleKeyFrame(240, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(6))));
    dak.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(9))));
                
    dak.BeginTime = TimeSpan.FromSeconds(2);//从第2秒开始动画
    dak.RepeatBehavior = new RepeatBehavior(3);//动画重复3次
    //开始动画
    this.border1.BeginAnimation(Border.WidthProperty, dak);
    复制代码

      (程序运行时开始计时,第0秒)

      0~5:动画尚未开始;

      5~8:border1宽度从0增加到240;

      8~11:border1宽度保持240不变;

      11~14:border1宽度从240减少到0;

      14-17:又从0增加到240……(即5~14的过程循环3次)

    3、路径动画

      基于路径的动画,比起前两种更加专业一些。它的表现方式是,修改数值使其符合PathGeometry对象描述的形状,并且让元素沿着路径移动。以下是 System.Windows.Media.Animation 命名空间中,3个路径动画类。

    DoubleAnimationUsingPath

    MatrixAnimationUsingPath

    PointAnimationUsingPath

    示例4:基于路径动画的演示

    XMAL(该动画是在XAML中定义,使用事件触发器,窗体加载时开始动画)

    复制代码
    <Window x:Class="WpfApplication9.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="MainWindow" Height="360" Width="480">
        <Window.Resources>
            <!--路径资源-->
            <PathGeometry x:Key="path">
                <PathFigure IsClosed="True">
                    <ArcSegment Point="200,200" Size="30,10" SweepDirection="Clockwise"></ArcSegment>
                    <ArcSegment Point="300,200" Size="5,5"></ArcSegment>
                </PathFigure>
            </PathGeometry>
        </Window.Resources>
        <!---事件触发器,窗体加载时动画开始,周期6秒,无限循环-->
        <Window.Triggers>
            <EventTrigger RoutedEvent="Window.Loaded">
                <BeginStoryboard>
                    <Storyboard>
                        <DoubleAnimationUsingPath Storyboard.TargetName="image" Storyboard.TargetProperty="(Canvas.Left)"
                         PathGeometry="{StaticResource path}" Duration="0:0:6" RepeatBehavior="Forever" Source="X"></DoubleAnimationUsingPath>
                        <DoubleAnimationUsingPath Storyboard.TargetName="image" Storyboard.TargetProperty="(Canvas.Top)"
                         PathGeometry="{StaticResource path}" Duration="0:0:6" RepeatBehavior="Forever" Source="Y"></DoubleAnimationUsingPath>
                    </Storyboard>                
                </BeginStoryboard>
            </EventTrigger>
        </Window.Triggers>
        <Canvas>
            <!--显示路径-->
            <Path Margin="30" Stroke="#ddd" Data="{StaticResource path}"></Path>
            <!--动画元素-->
            <Image Name="image" Source="me.png" Width="48" Height="48" />
        </Canvas>
    </Window>
    复制代码

      我的头像将沿着曲线路径进行移动,由于RepeatBehavior属性设置为Forever,则动画将无限循环。

     Storyboard animationTab = new Storyboard();
                   DoubleAnimationUsingKeyFrames da1 = new DoubleAnimationUsingKeyFrames();
                   Storyboard.SetTarget(da1, gridA);
                   Storyboard.SetTargetProperty(da1, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
                   EasingDoubleKeyFrame edk1_1 = new EasingDoubleKeyFrame();
                   edk1_1.KeyTime = TimeSpan.FromSeconds(0.5);
                   edk1_1.Value = zoomNum;
                   da1.KeyFrames.Add(edk1_1);
                   EasingDoubleKeyFrame edk1_2 = new EasingDoubleKeyFrame();
                   edk1_2.KeyTime = TimeSpan.FromSeconds(1);
                   edk1_2.Value = narrowNum;
                   // edk1_2.EasingFunction = new QuinticEase() { EasingMode = EasingMode.EaseOut };
                   da1.KeyFrames.Add(edk1_2);
    
                   animationTab.Children.Add(da1);
    
                   DoubleAnimationUsingKeyFrames da2 = new DoubleAnimationUsingKeyFrames();
                   Storyboard.SetTarget(da2, gridA);
                   Storyboard.SetTargetProperty(da2, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
                   EasingDoubleKeyFrame edk2_1 = new EasingDoubleKeyFrame();
                   edk2_1.KeyTime = TimeSpan.FromSeconds(0.5);
                   edk2_1.Value = zoomNum;
                   da2.KeyFrames.Add(edk2_1);
                   EasingDoubleKeyFrame edk2_2 = new EasingDoubleKeyFrame();
                   edk2_2.KeyTime = TimeSpan.FromSeconds(1);
                   edk2_2.Value = narrowNum;
                   //edk2_2.EasingFunction = new QuinticEase() { EasingMode = EasingMode.EaseOut };
                   da2.KeyFrames.Add(edk2_2);
                   animationTab.Children.Add(da2);
    
                   DoubleAnimationUsingKeyFrames da3 = new DoubleAnimationUsingKeyFrames();
                   Storyboard.SetTarget(da3, gridA);
                   Storyboard.SetTargetProperty(da3, new PropertyPath("(Canvas.Left)"));
                   EasingDoubleKeyFrame edk3_1 = new EasingDoubleKeyFrame();
                   edk3_1.KeyTime = TimeSpan.FromSeconds(0.5);
                   edk3_1.Value = (double)gridA.GetValue(Canvas.LeftProperty);
                   da3.KeyFrames.Add(edk3_1);
                   EasingDoubleKeyFrame edk3_2 = new EasingDoubleKeyFrame();
                   edk3_2.KeyTime = TimeSpan.FromSeconds(1.5);
                   edk3_2.Value = ttfX;
                   da3.KeyFrames.Add(edk3_2);
                   animationTab.Children.Add(da3);
    
                   DoubleAnimationUsingKeyFrames da4 = new DoubleAnimationUsingKeyFrames();
                   Storyboard.SetTarget(da4, gridA);
                   Storyboard.SetTargetProperty(da4, new PropertyPath("(Canvas.Top)"));
                   EasingDoubleKeyFrame edk4_1 = new EasingDoubleKeyFrame();
                   edk4_1.KeyTime = TimeSpan.FromSeconds(0.5);
                   edk4_1.Value = (double)gridA.GetValue(Canvas.TopProperty);
                   da4.KeyFrames.Add(edk4_1);
                   EasingDoubleKeyFrame edk4_2 = new EasingDoubleKeyFrame();
                   edk4_2.KeyTime = TimeSpan.FromSeconds(1.5);
                   edk4_2.Value = ttfY;
                   da4.KeyFrames.Add(edk4_2);
                   animationTab.Children.Add(da4);
    
                   DoubleAnimationUsingKeyFrames da5 = new DoubleAnimationUsingKeyFrames();
                   Storyboard.SetTarget(da5, gridA);
                   Storyboard.SetTargetProperty(da5, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)"));
                   EasingDoubleKeyFrame edk5_1 = new EasingDoubleKeyFrame();
                   edk5_1.KeyTime = TimeSpan.FromSeconds(0.5);
                   edk5_1.Value = 0;
                   da5.KeyFrames.Add(edk5_1);
                   EasingDoubleKeyFrame edk5_2 = new EasingDoubleKeyFrame();
                   edk5_2.KeyTime = TimeSpan.FromSeconds(1.5);
                   edk5_2.Value = 180;
                   da5.KeyFrames.Add(edk5_2);
                   animationTab.Children.Add(da5);
    
                   PointAnimationUsingKeyFrames da6 = new PointAnimationUsingKeyFrames();
                   Storyboard.SetTarget(da6, gridA);
                   Storyboard.SetTargetProperty(da6, new PropertyPath("(UIElement.RenderTransformOrigin)"));
                   EasingPointKeyFrame edk6_1 = new EasingPointKeyFrame();
                   edk6_1.KeyTime = TimeSpan.FromSeconds(0.5);
                   edk6_1.Value = new Point(0.5, 0.5);
                   da6.KeyFrames.Add(edk6_1);
                   EasingPointKeyFrame edk6_2 = new EasingPointKeyFrame();
                   edk6_2.KeyTime = TimeSpan.FromSeconds(1);
                   edk6_2.Value = new Point(0, 0);
                   da6.KeyFrames.Add(edk6_2);
                   animationTab.Children.Add(da6);
    
                   animationTab.Completed += (o, e) =>
                   {
                       animationTab.Stop();
                       gridA.Visibility = Visibility.Collapsed;
                      mWindow.canvasSB.Children.Remove(gridA);
                       if (aEnum != AnimationFlyEnum.None)
                           buttonAnimationAddOne(aEnum, horSet);
                       if (ac != null)
                           ac.Invoke();
                   };
                   animationTab.Begin();
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  • 原文地址:https://www.cnblogs.com/m7777/p/7120525.html
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