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  • XNA试验篇(二)

    接着《XNA准备篇(一)》的程序开工。

    首先,我们先将任意一张图片拷贝到当前项目的:“bing\x86\Debug”目录,然后再开始我们的程序,如(注意“新增”的地方):

    using System;
    using System.Collections.Generic;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    using Microsoft.Xna.Framework.Net;
    using Microsoft.Xna.Framework.Storage;
    
    namespace MyFirstGame
    {
        /// <summary>
        /// This is the main type for your game
        /// </summary>
        public class Game1 : Microsoft.Xna.Framework.Game
        {
            GraphicsDeviceManager graphics;
            SpriteBatch spriteBatch;
    
            /// <summary>
            /// 定义一个Texture2D的对像(新增)
            /// </summary>
            Texture2D texture;
    
            public Game1()
            {
                graphics = new GraphicsDeviceManager(this);
                Content.RootDirectory = "Content";
            }
    
            /// <summary>
            /// Allows the game to perform any initialization it needs to before starting to run.
            /// This is where it can query for any required services and load any non-graphic
            /// related content.  Calling base.Initialize will enumerate through any components
            /// and initialize them as well.
            /// </summary>
            protected override void Initialize()
            {
                // TODO: Add your initialization logic here
    
                base.Initialize();
            }
    
            /// <summary>
            /// LoadContent will be called once per game and is the place to load
            /// all of your content.
            /// </summary>
            protected override void LoadContent()
            {
                // Create a new SpriteBatch, which can be used to draw textures.
                spriteBatch = new SpriteBatch(GraphicsDevice);
    
                //新增
                //等控件初始化完成后,graphics.GraphicsDevic就不会为NULL了
                //将test.jpg的图片以2D的方式画到当前的graphics.GraphicsDevice
                texture = Texture2D.FromFile(graphics.GraphicsDevice, "test.jpg");
    
                // TODO: use this.Content to load your game content here
            }
    
            /// <summary>
            /// UnloadContent will be called once per game and is the place to unload
            /// all content.
            /// </summary>
            protected override void UnloadContent()
            {
                // TODO: Unload any non ContentManager content here
            }
    
            /// <summary>
            /// Allows the game to run logic such as updating the world,
            /// checking for collisions, gathering input, and playing audio.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Update(GameTime gameTime)
            {
                // Allows the game to exit
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                    this.Exit();
    
                // TODO: Add your update logic here
    
                base.Update(gameTime);
            }
    
            /// <summary>
            /// This is called when the game should draw itself.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Draw(GameTime gameTime)
            {
                GraphicsDevice.Clear(Color.CornflowerBlue);
    
                // TODO: Add your drawing code here
                //新增
                //绘画驱动开始
                spriteBatch.Begin();
                //将texture加载的图片画到所属的GraphicsDevice上,并定义图片所在的2维坐标,以及图片的着色颜色。
                spriteBatch.Draw(texture, new Vector2(0.0f, 0.0f), Color.Red);
                //结束GraphicsDevice绘画
                spriteBatch.End();
    
                base.Draw(gameTime);
            }
        }
    }
    

     按F5运行的时候,是不是将你的那张图片加载到游戏的窗体里了呢。

    
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  • 原文地址:https://www.cnblogs.com/magic_evan/p/1861946.html
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