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  • Android 中图可以用到的图片处理类 BitmapUtils

    Android在实际开发中很多时候都要对图片进行一定的处理,这里总结的BitmapUtils 类包括一下几个功能:

    1.Android图片倒影,

    2.Android图片模糊处理,

    3.Android图片圆角处理,

    4.图片沿着y轴旋转一定角度,

    5.Android给图片添加边框。

    接下来就直接上代码了,代码中有一定的解释。直接哪来用就可以了。

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    /*
     * @Title: BitmapUtils.java
     * @Copyright: Corporation. Ltd. Copyright 1998-2018, All rights reserved
     * @Description: TODO<请描述此文件是做什么的>
     * @author: xjp
     * @data: 2014年9月18日 上午10:10:30
     * @version: V1.0
     */
    package com.mktech.bitmaputils;
     
    import android.annotation.SuppressLint;
    import android.annotation.TargetApi;
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Camera;
    import android.graphics.Canvas;
    import android.graphics.LinearGradient;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.graphics.PorterDuffXfermode;
    import android.graphics.Bitmap.Config;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.graphics.Shader;
    import android.graphics.Shader.TileMode;
    import android.os.Build;
    import android.renderscript.Allocation;
    import android.renderscript.Element;
    import android.renderscript.RenderScript;
    import android.renderscript.ScriptIntrinsicBlur;
    import android.util.Log;
     
    /**
     * TODO<请描述这个类是干什么的>
     *
     * @author xjp
     * @data: 2014年9月18日 上午10:10:30
     * @version: V1.0
     */
    public class BitmapUtils {
     
        private static final String TAG = "BitmapUtils";
         
        /**
         *
         * TODO<创建倒影图片>
         * @throw
         * @return Bitmap
         * @param srcBitmap 源图片的bitmap
         * @param reflectionHeight 图片倒影的高度
         */
        public static Bitmap createReflectedBitmap(Bitmap srcBitmap,int reflectionHeight) {
     
            if (null == srcBitmap) {
                Log.e(TAG, "the srcBitmap is null");
                return null;
            }
     
            // The gap between the reflection bitmap and original bitmap.
            final int REFLECTION_GAP = 0;
     
            int srcWidth = srcBitmap.getWidth();
            int srcHeight = srcBitmap.getHeight();
     
            if (0 == srcWidth || srcHeight == 0) {
                Log.e(TAG, "the srcBitmap is null");
                return null;
            }
     
            // The matrix
            Matrix matrix = new Matrix();
            matrix.preScale(1, -1);
     
            try {
                 
                // The reflection bitmap, width is same with original's, height is
                // half of original's.
                Bitmap reflectionBitmap = Bitmap.createBitmap(srcBitmap, 0, srcHeight - reflectionHeight,
                        srcWidth, reflectionHeight, matrix, false);
     
                if (null == reflectionBitmap) {
                    Log.e(TAG, "Create the reflectionBitmap is failed");
                    return null;
                }
     
                // Create the bitmap which contains original and reflection bitmap.
                Bitmap bitmapWithReflection = Bitmap.createBitmap(srcWidth, srcHeight + reflectionHeight,
                        Bitmap.Config.ARGB_8888);
     
                if (null == bitmapWithReflection) {
                    return null;
                }
     
                // Prepare the canvas to draw stuff.
                Canvas canvas = new Canvas(bitmapWithReflection);
     
                // Draw the original bitmap.
                canvas.drawBitmap(srcBitmap, 0, 0, null);
     
                // Draw the reflection bitmap.
                canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP,
                        null);
     
                Paint paint = new Paint();
                paint.setAntiAlias(true);
                LinearGradient shader = new LinearGradient(0, srcHeight, 0,
                        bitmapWithReflection.getHeight() + REFLECTION_GAP,
                        0x70FFFFFF, 0x00FFFFFF, TileMode.MIRROR);
                paint.setShader(shader);
                paint.setXfermode(new PorterDuffXfermode(
                        android.graphics.PorterDuff.Mode.DST_IN));
     
                canvas.save();
                // Draw the linear shader.
                canvas.drawRect(0, srcHeight, srcWidth,
                        bitmapWithReflection.getHeight() + REFLECTION_GAP, paint);
                if (reflectionBitmap != null && !reflectionBitmap.isRecycled()){
                    reflectionBitmap.recycle();
                    reflectionBitmap = null;
                }
                 
                canvas.restore();
                 
                return bitmapWithReflection;
            } catch (Exception e) {
                e.printStackTrace();
            }
            Log.e(TAG, "Create the reflectionBitmap is failed");
            return null;
        }
         
        /**
         *
         * TODO<图片圆角处理>
         * @throw
         * @return Bitmap
         * @param srcBitmap 源图片的bitmap
         * @param ret 圆角的度数
         */
        public static Bitmap getRoundImage(Bitmap srcBitmap, float ret) { 
           
                if(null == srcBitmap){
                    Log.e(TAG, "the srcBitmap is null");
                    return null;
                }
                 
                int bitWidth = srcBitmap.getWidth(); 
                int bitHight = srcBitmap.getHeight(); 
           
                BitmapShader bitmapShader = new BitmapShader(srcBitmap, 
                        Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 
                Paint paint = new Paint(); 
                paint.setAntiAlias(true); 
                paint.setShader(bitmapShader); 
           
                RectF rectf = new RectF(0, 0, bitWidth, bitHight); 
           
                Bitmap outBitmap = Bitmap.createBitmap(bitWidth, bitHight, 
                        Config.ARGB_8888); 
                Canvas canvas = new Canvas(outBitmap); 
                canvas.drawRoundRect(rectf, ret, ret, paint); 
                canvas.save();
                canvas.restore();
                 
                return outBitmap; 
            
     
         
        /**
         *
         * TODO<图片沿着Y轴旋转一定角度>
         * @throw
         * @return Bitmap
         * @param srcBitmap 源图片的bitmap
         * @param reflectionHeight 图片倒影的高度
         * @param rotate 图片旋转的角度
         */
        public static Bitmap skewImage(Bitmap srcBitmap, float rotate, int reflectionHeight) {
     
            if(null == srcBitmap){
                Log.e(TAG, "the srcBitmap is null");
                return null;
            }
             
            Bitmap reflecteBitmap = createReflectedBitmap(srcBitmap, reflectionHeight);
             
            if (null == reflecteBitmap){
                Log.e(TAG, "failed to createReflectedBitmap");
                return null;
            }
             
            int wBitmap = reflecteBitmap.getWidth();
            int hBitmap = reflecteBitmap.getHeight();
            float scaleWidth = ((float) 180) / wBitmap;
            float scaleHeight = ((float) 270) / hBitmap;
            Matrix matrix = new Matrix();
            matrix.postScale(scaleWidth, scaleHeight);
            reflecteBitmap = Bitmap.createBitmap(reflecteBitmap, 0, 0, wBitmap, hBitmap, matrix,
                    true);
            Camera localCamera = new Camera();
            localCamera.save();
            Matrix localMatrix = new Matrix();
            localCamera.rotateY(rotate);
            localCamera.getMatrix(localMatrix);
            localCamera.restore();
            localMatrix.preTranslate(-reflecteBitmap.getWidth() >> 1,
                    -reflecteBitmap.getHeight() >> 1);
            Bitmap localBitmap2 = Bitmap.createBitmap(reflecteBitmap, 0, 0,
                    reflecteBitmap.getWidth(), reflecteBitmap.getHeight(), localMatrix,
                    true);
            Bitmap localBitmap3 = Bitmap.createBitmap(localBitmap2.getWidth(),
                    localBitmap2.getHeight(), Bitmap.Config.ARGB_8888);
            Canvas localCanvas = new Canvas(localBitmap3);
            Paint localPaint = new Paint();
            localPaint.setAntiAlias(true);
            localPaint.setFilterBitmap(true);
            localCanvas.drawBitmap(localBitmap2, 0.0F, 0.0F, localPaint);
            if (null != reflecteBitmap && !reflecteBitmap.isRecycled()) {
                reflecteBitmap.recycle();
                reflecteBitmap = null;
            }
            if (null != localBitmap2 && !localBitmap2.isRecycled()) {
                localBitmap2.recycle();
                localBitmap2 = null;
            }
            localCanvas.save();
            localCanvas.restore();
            return localBitmap3;
        }
         
         
        /**
         *
         * TODO<图片模糊化处理>
         * @throw
         * @return Bitmap
         * @param bitmap 源图片
         * @param radius The radius of the blur Supported range 0 < radius <= 25
         * @param context 上下文
         */
        @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
        @SuppressLint("NewApi")
        public static Bitmap blurBitmap(Bitmap bitmap,float radius,Context context){ 
             
            //Let's create an empty bitmap with the same size of the bitmap we want to blur 
            Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); 
               
            //Instantiate a new Renderscript 
            RenderScript rs = RenderScript.create(context); 
               
            //Create an Intrinsic Blur Script using the Renderscript 
            ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); 
               
            //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps 
            Allocation allIn = Allocation.createFromBitmap(rs, bitmap); 
            Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); 
               
            //Set the radius of the blur 
            if(radius > 25){
                radius = 25.0f;
            }else if (radius <= 0){
                radius = 1.0f;
            }
            blurScript.setRadius(radius); 
               
            //Perform the Renderscript 
            blurScript.setInput(allIn); 
            blurScript.forEach(allOut); 
               
            //Copy the final bitmap created by the out Allocation to the outBitmap 
            allOut.copyTo(outBitmap); 
               
            //recycle the original bitmap 
            bitmap.recycle(); 
            bitmap = null;
            //After finishing everything, we destroy the Renderscript. 
            rs.destroy(); 
               
            return outBitmap; 
               
               
        }
         
         
        /**
         * TODO<给图片添加指定颜色的边框>
         * @param srcBitmap 原图片
         * @param borderWidth 边框宽度
         * @param color 边框的颜色值
         * @return
         */ 
        public static Bitmap addFrameBitmap(Bitmap srcBitmap,int borderWidth,int color) 
        
            if (srcBitmap == null){
                Log.e(TAG, "the srcBitmap or borderBitmap is null");
                return null;
            }
             
            int newWidth = srcBitmap.getWidth() + borderWidth ;
            int newHeight = srcBitmap.getHeight() + borderWidth ;
             
            Bitmap outBitmap = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888);
             
            Canvas canvas = new Canvas(outBitmap);
             
            Rect rec = canvas.getClipBounds(); 
            rec.bottom--; 
            rec.right--; 
            Paint paint = new Paint(); 
            //设置边框颜色 
            paint.setColor(color); 
            paint.setStyle(Paint.Style.STROKE); 
            //设置边框宽度 
            paint.setStrokeWidth(borderWidth); 
            canvas.drawRect(rec, paint);
             
            canvas.drawBitmap(srcBitmap, borderWidth/2, borderWidth/2, null);
            canvas.save(Canvas.ALL_SAVE_FLAG);
            canvas.restore();
            if (srcBitmap !=null && !srcBitmap.isRecycled()){
                srcBitmap.recycle();
                srcBitmap = null;
            }
             
            return outBitmap;
        
           
    }

    以上代码经验证可以直接使用。

    分享。

    完结。

    来自:http://www.2cto.com/kf/201409/335681.html

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  • 原文地址:https://www.cnblogs.com/manmanlu/p/6599084.html
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