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  • kubernetes events 事件机制源码分析

    更好的阅读体验建议点击下方原文链接。
    原文地址:http://maoqide.live/post/cloud/kubernetes-events/
    通过源码探究 kubernetes 如何记录和存储集群中的大量事件信息。

    一个 event 在 kubernetes 中的完整历程

    从 Kubelet 的 BirthCry 开始

    BirthCry

    // Kubelet BirthCry as example
    // BirthCry sends an event that the kubelet has started up.
    func (kl *Kubelet) BirthCry() {
    	// Make an event that kubelet restarted.
    	kl.recorder.Eventf(kl.nodeRef, v1.EventTypeNormal, events.StartingKubelet, "Starting kubelet.")
    }
    
    // vendor/k8s.io/client-go/tools/record/event.go
    type EventRecorder interface {}
    

    kubernetes 几乎每个组件都会发送事件信息,以 kubelet 为例,当 kubelet 启动时,会调用一个 BirthCry 方法,此方法会发送一个事件,方法命名非常形象,代表 kubelet 在启动。那么这个事件是如何发出的呢?
    通过源码阅读,发现发送事件通过Kubelet.recorder,该类实现了record.EventRecorder接口,接口具体定义在 client-go/tools/record/event.go中,主要定义了如下发送事件的几个方法。

    // EventRecorder knows how to record events on behalf of an EventSource.
    type EventRecorder interface {
    	// The resulting event will be created in the same namespace as the reference object.
    	Event(object runtime.Object, eventtype, reason, message string)
    
    	// Eventf is just like Event, but with Sprintf for the message field.
    	Eventf(object runtime.Object, eventtype, reason, messageFmt string, args ...interface{})
    
    	// PastEventf is just like Eventf, but with an option to specify the event's 'timestamp' field.
    	PastEventf(object runtime.Object, timestamp metav1.Time, eventtype, reason, messageFmt string, args ...interface{})
    
    	// AnnotatedEventf is just like eventf, but with annotations attached
    	AnnotatedEventf(object runtime.Object, annotations map[string]string, eventtype, reason, messageFmt string, args ...interface{})
    }
    

    makeEventRecorder

    recorder 的初始化过程调用了 makeEventRecorder 方法,eventBroadcaster.NewRecorder方法返回了一个record.EventRecorder接口的具体实现,并且指定的事件发送的来源,这里来源组件为 Kubelet。
    可以看到此方法先 New 了一个 record.EventBroadcaster,再通过 eventBroadcaster 生成一个 record.EventRecorder,这里 NewRecorder 时指定了该 recorder 发送的 Event 事件中的来源,即 Component 和 Host,StartLogging 和 StartRecordingToSink 都是 eventBroadcaster 的方法,会调用 StartEventWatcher,接受发送过来的事件信息,并调用 eventHandler 方法对事件进行处理,具体过程下面会分析,这里 StartLogging 主要用于 klog 记录日志,StartRecordingToSink 会对事件进行聚合并存储。

    // makeEventRecorder sets up kubeDeps.Recorder if it's nil. It's a no-op otherwise.
    func makeEventRecorder(kubeDeps *kubelet.Dependencies, nodeName types.NodeName) {
    	if kubeDeps.Recorder != nil {
    		return
    	}
    	eventBroadcaster := record.NewBroadcaster()
    	kubeDeps.Recorder = eventBroadcaster.NewRecorder(legacyscheme.Scheme, v1.EventSource{Component: componentKubelet, Host: string(nodeName)})
    	eventBroadcaster.StartLogging(klog.V(3).Infof)
    	if kubeDeps.EventClient != nil {
    		klog.V(4).Infof("Sending events to api server.")
    		eventBroadcaster.StartRecordingToSink(&v1core.EventSinkImpl{Interface: kubeDeps.EventClient.Events("")})
    	} else {
    		klog.Warning("No api server defined - no events will be sent to API server.")
    	}
    }
    

    recorder

    record.EventRecorder接口的定义已经在上面贴出来了,这里看一下 kubelet 中使用的 recorder 的具体实现。上面说到 kubelet 调用 makeEventRecorder New 出了一个record.EventRecorder 实例并赋值给了kubeDeps.Recorder,这就是 kubelet中使用的 recorder, 具体的实现为私有类recorderImpl,定义在client-go/tools/record/event.go
    私有方法 generateEvent 负责发送事件,执行 recorder.Action 将 event 加入 Broadcaster 的 incoming 队列,实现消息发送,这里 Action 是 recorder 结构体中包含的*watch.Broadcaster定义的方法, incoming 也是其中定义的一个带缓存的 channel。这个*watch.Broadcaster在下面的 EventBroadcaster 中还会提到,它是负责事件广播的组件。

    type recorderImpl struct {
    	scheme *runtime.Scheme
    	source v1.EventSource
    	*watch.Broadcaster
    	clock clock.Clock
    }
    
    // generateEvent 调用 recorder.Action 发送事件
    func (recorder *recorderImpl) generateEvent(object runtime.Object, annotations map[string]string, timestamp metav1.Time, eventtype, reason, message string) {
    	ref, err := ref.GetReference(recorder.scheme, object)
    	if err != nil {
    		klog.Errorf("Could not construct reference to: '%#v' due to: '%v'. Will not report event: '%v' '%v' '%v'", object, err, eventtype, reason, message)
    		return
    	}
    
    	if !util.ValidateEventType(eventtype) {
    		klog.Errorf("Unsupported event type: '%v'", eventtype)
    		return
    	}
    
    	event := recorder.makeEvent(ref, annotations, eventtype, reason, message)
    	event.Source = recorder.source
    
    	go func() {
    		// NOTE: events should be a non-blocking operation
    		defer utilruntime.HandleCrash()
    		recorder.Action(watch.Added, event)
    	}()
    }
    func (recorder *recorderImpl) Event(object runtime.Object, eventtype, reason, message string) {
    	recorder.generateEvent(object, nil, metav1.Now(), eventtype, reason, message)
    }
    func (recorder *recorderImpl) Eventf(object runtime.Object, eventtype, reason, messageFmt string, args ...interface{}) {
    	recorder.Event(object, eventtype, reason, fmt.Sprintf(messageFmt, args...))
    }
    func (recorder *recorderImpl) PastEventf(object runtime.Object, timestamp metav1.Time, eventtype, reason, messageFmt string, args ...interface{}) {
    	recorder.generateEvent(object, nil, timestamp, eventtype, reason, fmt.Sprintf(messageFmt, args...))
    }
    func (recorder *recorderImpl) AnnotatedEventf(object runtime.Object, annotations map[string]string, eventtype, reason, messageFmt string, args ...interface{}) {
    	recorder.generateEvent(object, annotations, metav1.Now(), eventtype, reason, fmt.Sprintf(messageFmt, args...))
    }
    
    // ... ...
    // Action distributes the given event among all watchers.
    func (m *Broadcaster) Action(action EventType, obj runtime.Object) {
    	m.incoming <- Event{action, obj}
    }
    

    EventBroadcaster

    eventBroadcasterImpl 是 record.EventBroadcaster 的具体实现,结构体定义如下,包含了一个*watch.Broadcaster,kubelet 中 makeEventRecorder 中调用了 eventBroadcaster.StartRecordingToSink 方法,该方法又调用了 StartEventWatcher,进行 event 监听。
    event aggregator

    type eventBroadcasterImpl struct {
    	*watch.Broadcaster
    	sleepDuration time.Duration
    	options       CorrelatorOptions
    }
    
    // StartRecordingToSink starts sending events received from the specified eventBroadcaster to the given sink.
    // The return value can be ignored or used to stop recording, if desired.
    // TODO: make me an object with parameterizable queue length and retry interval
    func (e *eventBroadcasterImpl) StartRecordingToSink(sink EventSink) watch.Interface {
    	eventCorrelator := NewEventCorrelatorWithOptions(e.options)
    	return e.StartEventWatcher(
    		func(event *v1.Event) {
    			recordToSink(sink, event, eventCorrelator, e.sleepDuration)
    		})
    }
    
    // StartEventWatcher starts sending events received from this EventBroadcaster to the given event handler function.
    // The return value can be ignored or used to stop recording, if desired.
    func (e *eventBroadcasterImpl) StartEventWatcher(eventHandler func(*v1.Event)) watch.Interface {
    	watcher := e.Watch()
    	go func() {
    		defer utilruntime.HandleCrash()
    		for watchEvent := range watcher.ResultChan() {
    			event, ok := watchEvent.Object.(*v1.Event)
    			if !ok {
    				// This is all local, so there's no reason this should
    				// ever happen.
    				continue
    			}
    			eventHandler(event)
    		}
    	}()
    	return watcher
    }
    

    watch.Broadcaster

    根据上面的分析,recorder 通过调用*watch.Broadcaster的 Action 方法将 event 发送到 Broadcaster 的 incoming 队列完成发送,EventBroadcaster 的 StartRecordingToSink 方法,最终调用到了*watch.Broadcaster的 Watch 方法,对事件进行监听。可以看到在事件的传递中,*watch.Broadcaster是一个非常重要的部分,根据命名可以猜到,它的作用就是对事件进行广播。那么 *watch.Broadcaster 是如何接收 recorder 发送的事件并广播给所有的 watcher 呢?
    *watch.Broadcaster定义在apimachinery/pkg/watch/mux.go。下面贴出了结构体定义和初始化的方法。
    可以看到 incoming 队列是通过 make(chan Event, incomingQueueLength) 初始化,这是一个带缓存的通道,缓存大小为 incomingQueueLength,值固定为25。对 incomingQueueLength 的定义,代码里解释为通常情况下传入的队列很少会阻塞,这里加上缓冲,是为了防止万一在一个很短的窗口内接收到事件导致Broadcaster无法及时处理。还有一个重要的 map 类型 watchers,它用来存储已经注册进来的 watcher,当 incoming 队列中收到消息,会对 watchers 中所有的 broadcasterWatcher 进行广播,int64 类型的nextWatcher作为 map 中 watcher 的 key,每新增一个 watcher,nextWatcher 自增加一,并作为新增 watcher 的 id,同时可以看到为了防止并发产生异常,watcher 相关的操作都做了加锁操作,这就是*watch.Broadcaster广播的基本原理。具体的实现可以看下 Watch 方法的逻辑,EventBroadcaster 最终调用到 Watch 方法,Watch 方法创建一个 broadcasterWatcher 加入 watchers,并返回给调用方,调用方拿到 watcher 调用 watcher.ResultChan() 监听事件。
    到这里事件如何通过 Broadcaster 进行发送和监听就已经比较清晰了,还有一个问题,就是 Broadcaster 进行广播的动作,是在何时开始的呢?其实在 NewBroadcaster() 的时候,已经在最后执行了go m.loop(),loop() 方法中做的事情,就是从 incoming 队列中取出队列,并推送给所有的 watcher,代码也贴出在下面,可以自己看下方法中的具体逻辑。

    // Broadcaster distributes event notifications among any number of watchers. Every event
    // is delivered to every watcher.
    type Broadcaster struct {
    	// TODO: see if this lock is needed now that new watchers go through
    	// the incoming channel.
    	lock sync.Mutex
    
    	watchers     map[int64]*broadcasterWatcher
    	nextWatcher  int64
    	distributing sync.WaitGroup
    
    	incoming chan Event
    
    	// How large to make watcher's channel.
    	watchQueueLength int
    	// If one of the watch channels is full, don't wait for it to become empty.
    	// Instead just deliver it to the watchers that do have space in their
    	// channels and move on to the next event.
    	// It's more fair to do this on a per-watcher basis than to do it on the
    	// "incoming" channel, which would allow one slow watcher to prevent all
    	// other watchers from getting new events.
    	fullChannelBehavior FullChannelBehavior
    }
    // NewBroadcaster creates a new Broadcaster. queueLength is the maximum number of events to queue per watcher.
    // It is guaranteed that events will be distributed in the order in which they occur,
    // but the order in which a single event is distributed among all of the watchers is unspecified.
    func NewBroadcaster(queueLength int, fullChannelBehavior FullChannelBehavior) *Broadcaster {
    	m := &Broadcaster{
    		watchers:            map[int64]*broadcasterWatcher{},
    		incoming:            make(chan Event, incomingQueueLength),
    		watchQueueLength:    queueLength,
    		fullChannelBehavior: fullChannelBehavior,
    	}
    	m.distributing.Add(1)
    	go m.loop()
    	return m
    }
    
    // Action distributes the given event among all watchers.
    func (m *Broadcaster) Action(action EventType, obj runtime.Object) {
    	m.incoming <- Event{action, obj}
    }
    
    // watcher 的注册和维护
    // Watch adds a new watcher to the list and returns an Interface for it.
    // Note: new watchers will only receive new events. They won't get an entire history
    // of previous events.
    func (m *Broadcaster) Watch() Interface {
    	var w *broadcasterWatcher
    	m.blockQueue(func() {
    		m.lock.Lock()
    		defer m.lock.Unlock()
    		id := m.nextWatcher
    		m.nextWatcher++
    		w = &broadcasterWatcher{
    			result:  make(chan Event, m.watchQueueLength),
    			stopped: make(chan struct{}),
    			id:      id,
    			m:       m,
    		}
    		m.watchers[id] = w
    	})
    	return w
    }
    // Execute f, blocking the incoming queue (and waiting for it to drain first).
    // The purpose of this terrible hack is so that watchers added after an event
    // won't ever see that event, and will always see any event after they are
    // added.
    func (b *Broadcaster) blockQueue(f func()) {
    	var wg sync.WaitGroup
    	wg.Add(1)
    	b.incoming <- Event{
    		Type: internalRunFunctionMarker,
    		Object: functionFakeRuntimeObject(func() {
    			defer wg.Done()
    			f()
    		}),
    	}
    	wg.Wait()
    }
    
    // 事件的广播
    // loop receives from m.incoming and distributes to all watchers.
    func (m *Broadcaster) loop() {
    	// Deliberately not catching crashes here. Yes, bring down the process if there's a
    	// bug in watch.Broadcaster.
    	for event := range m.incoming {
    		if event.Type == internalRunFunctionMarker {
    			event.Object.(functionFakeRuntimeObject)()
    			continue
    		}
    		m.distribute(event)
    	}
    	m.closeAll()
    	m.distributing.Done()
    }
    // distribute sends event to all watchers. Blocking.
    func (m *Broadcaster) distribute(event Event) {
    	m.lock.Lock()
    	defer m.lock.Unlock()
    	if m.fullChannelBehavior == DropIfChannelFull {
    		for _, w := range m.watchers {
    			select {
    			case w.result <- event:
    			case <-w.stopped:
    			default: // Don't block if the event can't be queued.
    			}
    		}
    	} else {
    		for _, w := range m.watchers {
    			select {
    			case w.result <- event:
    			case <-w.stopped:
    			}
    		}
    	}
    }
    

    EventSink

    分析完一个事件在 kubernetes 中的发送和接收流程,还有最后一个问题,event 最终是如何存储到 ETCD 中,以什么形式存储到 ETCD 中的呢?再深一层追踪代码,可以发现一个 EventSink 的 interface,这个就是 kubernetes 提供的存储 Event 的接口,定义如下。

    // EventSink knows how to store events (client.Client implements it.)
    // EventSink must respect the namespace that will be embedded in 'event'.
    // It is assumed that EventSink will return the same sorts of errors as
    // pkg/client's REST client.
    type EventSink interface {
    	Create(event *v1.Event) (*v1.Event, error)
    	Update(event *v1.Event) (*v1.Event, error)
    	Patch(oldEvent *v1.Event, data []byte) (*v1.Event, error)
    }
    

    record.EventBroadcasterStartRecordingToSink(sink EventSink) watch.Interface{}方法,接收一个 EventSink 类型作为参数,这里回到 kubelet,看到 kubelet 初始化时在 makeEventRecorder 方法中调用这样调用eventBroadcaster.StartRecordingToSink(&v1core.EventSinkImpl{Interface: kubeDeps.EventClient.Events("")})
    传入的 EventSinkImpl,kubernetes 1.17 版本中结构体定义的注释中写了 TODO,后面要将所有 client 都移到 clientset 中。再往深层追踪,传入的kubeDeps.EventClient.Events("")kubeDeps.EventClient初始化方法为kubeDeps.EventClient, err = v1core.NewForConfig(&eventClientConfig),熟悉 kubernetes sdk 的可以看出来,这里创建的corev1.CoreV1Client,就是 clientset 中的客户端,
    CoreV1Client.Event("") 返回的就是针对 Event 这一资源操作的 REST Client,封装了对 Event 增删改查的操作。由此可以看出,EventSink 其实就是连接 recorder 和底层存储的中间层,所以存入 ETCD 的操作,自然是 EventSink 来执行,甚至,如果你想将 kubernetes 的 event 存入其他数据库,只要封装一个对应的客户端,并实现 EventSink 的方法,就可以做到。

    // TODO: This is a temporary arrangement and will be removed once all clients are moved to use the clientset.
    type EventSinkImpl struct {
    	Interface EventInterface
    }
    func (e *EventSinkImpl) Create(event *v1.Event) (*v1.Event, error) {
    	return e.Interface.CreateWithEventNamespace(event)
    }
    func (e *EventSinkImpl) Update(event *v1.Event) (*v1.Event, error) {
    	return e.Interface.UpdateWithEventNamespace(event)
    }
    func (e *EventSinkImpl) Patch(event *v1.Event, data []byte) (*v1.Event, error) {
    	return e.Interface.PatchWithEventNamespace(event, data)
    }
    

    EventCorrelator

    此时再回头看一下 StartRecordingToSink 方法。

    // StartRecordingToSink starts sending events received from the specified eventBroadcaster to the given sink.
    // The return value can be ignored or used to stop recording, if desired.
    // TODO: make me an object with parameterizable queue length and retry interval
    func (e *eventBroadcasterImpl) StartRecordingToSink(sink EventSink) watch.Interface {
    	eventCorrelator := NewEventCorrelatorWithOptions(e.options)
    	return e.StartEventWatcher(
    		func(event *v1.Event) {
    			recordToSink(sink, event, eventCorrelator, e.sleepDuration)
    		})
    }
    
    func recordToSink(sink EventSink, event *v1.Event, eventCorrelator *EventCorrelator, sleepDuration time.Duration) {
    	// Make a copy before modification, because there could be multiple listeners.
    	// Events are safe to copy like this.
    	eventCopy := *event
    	event = &eventCopy
    	result, err := eventCorrelator.EventCorrelate(event)
    	if err != nil {
    		utilruntime.HandleError(err)
    	}
    	if result.Skip {
    		return
    	}
    	tries := 0
    	for {
    		if recordEvent(sink, result.Event, result.Patch, result.Event.Count > 1, eventCorrelator) {
    			break
    		}
    		tries++
    		if tries >= maxTriesPerEvent {
    			klog.Errorf("Unable to write event '%#v' (retry limit exceeded!)", event)
    			break
    		}
    		// Randomize the first sleep so that various clients won't all be
    		// synced up if the master goes down.
    		if tries == 1 {
    			time.Sleep(time.Duration(float64(sleepDuration) * rand.Float64()))
    		} else {
    			time.Sleep(sleepDuration)
    		}
    	}
    }
    
    // recordEvent attempts to write event to a sink. It returns true if the event
    // was successfully recorded or discarded, false if it should be retried.
    // If updateExistingEvent is false, it creates a new event, otherwise it updates
    // existing event.
    func recordEvent(sink EventSink, event *v1.Event, patch []byte, updateExistingEvent bool, eventCorrelator *EventCorrelator) bool {
    	var newEvent *v1.Event
    	var err error
    	if updateExistingEvent {
    		newEvent, err = sink.Patch(event, patch)
    	}
    	// Update can fail because the event may have been removed and it no longer exists.
    	if !updateExistingEvent || (updateExistingEvent && util.IsKeyNotFoundError(err)) {
    		// Making sure that ResourceVersion is empty on creation
    		event.ResourceVersion = ""
    		newEvent, err = sink.Create(event)
    	}
    	if err == nil {
    		// we need to update our event correlator with the server returned state to handle name/resourceversion
    		eventCorrelator.UpdateState(newEvent)
    		return true
    	}
    
    	// If we can't contact the server, then hold everything while we keep trying.
    	// Otherwise, something about the event is malformed and we should abandon it.
    	switch err.(type) {
    	case *restclient.RequestConstructionError:
    		// We will construct the request the same next time, so don't keep trying.
    		klog.Errorf("Unable to construct event '%#v': '%v' (will not retry!)", event, err)
    		return true
    	case *errors.StatusError:
    		if errors.IsAlreadyExists(err) {
    			klog.V(5).Infof("Server rejected event '%#v': '%v' (will not retry!)", event, err)
    		} else {
    			klog.Errorf("Server rejected event '%#v': '%v' (will not retry!)", event, err)
    		}
    		return true
    	case *errors.UnexpectedObjectError:
    		// We don't expect this; it implies the server's response didn't match a
    		// known pattern. Go ahead and retry.
    	default:
    		// This case includes actual http transport errors. Go ahead and retry.
    	}
    	klog.Errorf("Unable to write event: '%v' (may retry after sleeping)", err)
    	return false
    }
    

    NewEventCorrelator

    在 StartEventWatcher 中传入的处理方法为 recordToSink,也就是说,当 watcher 接收到一个事件,会通过调用 recordToSink 进行处理。这里有一个新的结构体 EventCorrelator,顾名思义,它负责事件记录时的关联,作用主要是事件的过滤、聚合和计数。它有一个关键成员 aggregator,它用来对传入的事件进行聚合。关于 EventCorrelator 关联事件的具体规则,可以通过 populateDefaults 方法看到它的默认参数配置。具体每个参数的作用,后面再具体分析。

    // EventCorrelator 初始化
    // EventCorrelator processes all incoming events and performs analysis to avoid overwhelming the system.  It can filter all
    // incoming events to see if the event should be filtered from further processing.  It can aggregate similar events that occur
    // frequently to protect the system from spamming events that are difficult for users to distinguish.  It performs de-duplication
    // to ensure events that are observed multiple times are compacted into a single event with increasing counts.
    type EventCorrelator struct {
    	// the function to filter the event
    	filterFunc EventFilterFunc
    	// the object that performs event aggregation
    	aggregator *EventAggregator
    	// the object that observes events as they come through
    	logger *eventLogger
    }
    // EventAggregator identifies similar events and aggregates them into a single event
    type EventAggregator struct {
    	sync.RWMutex
    
    	// The cache that manages aggregation state
    	cache *lru.Cache
    
    	// The function that groups events for aggregation
    	keyFunc EventAggregatorKeyFunc
    
    	// The function that generates a message for an aggregate event
    	messageFunc EventAggregatorMessageFunc
    
    	// The maximum number of events in the specified interval before aggregation occurs
    	maxEvents uint
    
    	// The amount of time in seconds that must transpire since the last occurrence of a similar event before it's considered new
    	maxIntervalInSeconds uint
    
    	// clock is used to allow for testing over a time interval
    	clock clock.Clock
    }
    
    // EventAggregatorByReasonFunc aggregates events by exact match on event.Source, event.InvolvedObject, event.Type and event.Reason
    func EventAggregatorByReasonFunc(event *v1.Event) (string, string) {
    	return strings.Join([]string{
    		event.Source.Component,
    		event.Source.Host,
    		event.InvolvedObject.Kind,
    		event.InvolvedObject.Namespace,
    		event.InvolvedObject.Name,
    		string(event.InvolvedObject.UID),
    		event.InvolvedObject.APIVersion,
    		event.Type,
    		event.Reason,
    	},
    		""), event.Message
    }
    // EventAggregratorByReasonMessageFunc returns an aggregate message by prefixing the incoming message
    func EventAggregatorByReasonMessageFunc(event *v1.Event) string {
    	return "(combined from similar events): " + event.Message
    }
    
    // NewEventCorrelator returns an EventCorrelator configured with default values.
    //
    // The EventCorrelator is responsible for event filtering, aggregating, and counting
    // prior to interacting with the API server to record the event.
    //
    // The default behavior is as follows:
    //   * Aggregation is performed if a similar event is recorded 10 times in a
    //     in a 10 minute rolling interval.  A similar event is an event that varies only by
    //     the Event.Message field.  Rather than recording the precise event, aggregation
    //     will create a new event whose message reports that it has combined events with
    //     the same reason.
    //   * Events are incrementally counted if the exact same event is encountered multiple
    //     times.
    //   * A source may burst 25 events about an object, but has a refill rate budget
    //     per object of 1 event every 5 minutes to control long-tail of spam.
    func NewEventCorrelator(clock clock.Clock) *EventCorrelator {
    	cacheSize := maxLruCacheEntries
    	spamFilter := NewEventSourceObjectSpamFilter(cacheSize, defaultSpamBurst, defaultSpamQPS, clock)
    	return &EventCorrelator{
    		filterFunc: spamFilter.Filter,
    		aggregator: NewEventAggregator(
    			cacheSize,
    			EventAggregatorByReasonFunc,
    			EventAggregatorByReasonMessageFunc,
    			defaultAggregateMaxEvents,
    			defaultAggregateIntervalInSeconds,
    			clock),
    
    		logger: newEventLogger(cacheSize, clock),
    	}
    }
    func NewEventCorrelatorWithOptions(options CorrelatorOptions) *EventCorrelator {
    	optionsWithDefaults := populateDefaults(options)
    	spamFilter := NewEventSourceObjectSpamFilter(optionsWithDefaults.LRUCacheSize,
    		optionsWithDefaults.BurstSize, optionsWithDefaults.QPS, optionsWithDefaults.Clock)
    	return &EventCorrelator{
    		filterFunc: spamFilter.Filter,
    		aggregator: NewEventAggregator(
    			optionsWithDefaults.LRUCacheSize,
    			optionsWithDefaults.KeyFunc,
    			optionsWithDefaults.MessageFunc,
    			optionsWithDefaults.MaxEvents,
    			optionsWithDefaults.MaxIntervalInSeconds,
    			optionsWithDefaults.Clock),
    		logger: newEventLogger(optionsWithDefaults.LRUCacheSize, optionsWithDefaults.Clock),
    	}
    }
    // populateDefaults populates the zero value options with defaults
    func populateDefaults(options CorrelatorOptions) CorrelatorOptions {
    	if options.LRUCacheSize == 0 {
    		// maxLruCacheEntries = 4096
    		options.LRUCacheSize = maxLruCacheEntries
    	}
    	if options.BurstSize == 0 {
    		// by default, allow a source to send 25 events about an object
    		// but control the refill rate to 1 new event every 5 minutes
    		// this helps control the long-tail of events for things that are always
    		// unhealthy. defaultSpamBurst = 25
    		// defaultSpamQPS   = 1. / 300.
    		options.BurstSize = defaultSpamBurst
    	}
    	if options.QPS == 0 {
    		options.QPS = defaultSpamQPS
    	}
    	if options.KeyFunc == nil {
    		options.KeyFunc = EventAggregatorByReasonFunc
    	}
    	if options.MessageFunc == nil {
    		options.MessageFunc = EventAggregatorByReasonMessageFunc
    	}
    	if options.MaxEvents == 0 {
    		// if we see the same event that varies only by message
    		// more than 10 times in a 10 minute period, aggregate the event.
    		// defaultAggregateMaxEvents         = 10
    		// defaultAggregateIntervalInSeconds = 600
    		options.MaxEvents = defaultAggregateMaxEvents
    	}
    	if options.MaxIntervalInSeconds == 0 {
    		options.MaxIntervalInSeconds = defaultAggregateIntervalInSeconds
    	}
    	if options.Clock == nil {
    		options.Clock = clock.RealClock{}
    	}
    	return options
    }
    

    EventCorrelate

    EventCorrelator 的关键方法是 EventCorrelate,它接收一个新的 Event 事件,并返回一个 EventCorrelateResult,代表关联后的结果。EventCorrelate 中首先执行了c.aggregator.EventAggregate(newEvent)方法进行事件聚合,它根据上面初始化 EventCorrelator 时的配置,检查是否已经有和传入的事件类似的事件。

    // EventCorrelateResult is the result of a Correlate
    type EventCorrelateResult struct {
    	// the event after correlation
    	Event *v1.Event
    	// if provided, perform a strategic patch when updating the record on the server
    	Patch []byte
    	// if true, do no further processing of the event
    	Skip bool
    }
    // aggregateRecord holds data used to perform aggregation decisions
    type aggregateRecord struct {
    	// we track the number of unique local keys we have seen in the aggregate set to know when to actually aggregate
    	// if the size of this set exceeds the max, we know we need to aggregate
    	localKeys sets.String
    	// The last time at which the aggregate was recorded
    	lastTimestamp metav1.Time
    }
    
    // EventCorrelate filters, aggregates, counts, and de-duplicates all incoming events
    func (c *EventCorrelator) EventCorrelate(newEvent *v1.Event) (*EventCorrelateResult, error) {
    	if newEvent == nil {
    		return nil, fmt.Errorf("event is nil")
    	}
    	aggregateEvent, ckey := c.aggregator.EventAggregate(newEvent)
    	observedEvent, patch, err := c.logger.eventObserve(aggregateEvent, ckey)
    	if c.filterFunc(observedEvent) {
    		return &EventCorrelateResult{Skip: true}, nil
    	}
    	return &EventCorrelateResult{Event: observedEvent, Patch: patch}, err
    }
    

    这里具体梳理一下 EventAggregate 方法的流程。

    1. 首先,基于 event 事件的属性构建 key。
      通过 getEventKey 方法基于 Event 的的source, involvedObject, reason, message的值构建一个该事件的唯一 key 作为 eventKey,然后通过EventAggregator.keyFunc生成aggregateKey 和 localKey,这里的 keyfunc 就是 NewEventCorrelator 传入的 keyFunc,即 EventAggregatorByReasonFunc,它基于 Event 的event.Source, event.InvolvedObject, event.Typeevent.Reason的值构建 key,返回的 key 作为 aggregateKey,event.Message 作为 localKey。
    2. 接着,通过 aggregateKey 从 cache 中获取缓存的 record ,或新建一个 record。
      e.cache 是一个 LRU 缓存,这里存储的值的类型是 aggregateRecord,取出值后,若该记录的时间即 aggregateRecord.lastTimestamp 距当前超过了 maxIntervalInSeconds(默认600s),那么该缓存无效。若缓存无效或缓存未空,则新建一个新的 record。
    3. 将第一步构建出的 localKey 加入 上一步得到的 record 的 localKeys,并更新缓存。这里 localKeys 为字符串集合,localKey即为 event.message,所以 c.cache 中实际上保存了同一 aggregateKey 下的事件的 message。
    4. 返回 event 和 cache key。
      若当前 record 的record.localKeys的长度小于 maxEvents(默认10),即同一 aggregateKey 下的 localKeys 数量没达到最大阈值,这代表以 event.reason 维度做聚合产生的事件数没达到需要做关联聚合的阈值,那么此时不需对该事件进行聚合,直接返回传入的 event 不做需改,并直接以 eventKey 作为 cache key 返回,可以回顾一下第一步中生成 eventKey 的方法,是以完整的 reason 和 message 拼接成的 key。
      否则的话,当record.localKeys长度大于maxEvents,说明此时在一段时间内同一 reason 产生的事件较多,这时会先从 localKeys 中删除最老的值(PopAny)以保证长度不会大于maxEvents,并对事件进行聚合,组装一个新的事件返回,并以 aggregateKey 作为 cache key 返回。
    // EventAggregate checks if a similar event has been seen according to the
    // aggregation configuration (max events, max interval, etc) and returns:
    //
    // - The (potentially modified) event that should be created
    // - The cache key for the event, for correlation purposes. This will be set to
    //   the full key for normal events, and to the result of
    //   EventAggregatorMessageFunc for aggregate events.
    func (e *EventAggregator) EventAggregate(newEvent *v1.Event) (*v1.Event, string) {
    	now := metav1.NewTime(e.clock.Now())
    	var record aggregateRecord
    	// eventKey is the full cache key for this event
    	eventKey := getEventKey(newEvent)
    	// aggregateKey is for the aggregate event, if one is needed.
    	aggregateKey, localKey := e.keyFunc(newEvent)
    
    	// Do we have a record of similar events in our cache?
    	e.Lock()
    	defer e.Unlock()
    	value, found := e.cache.Get(aggregateKey)
    	if found {
    		record = value.(aggregateRecord)
    	}
    
    	// Is the previous record too old? If so, make a fresh one. Note: if we didn't
    	// find a similar record, its lastTimestamp will be the zero value, so we
    	// create a new one in that case.
    	maxInterval := time.Duration(e.maxIntervalInSeconds) * time.Second
    	interval := now.Time.Sub(record.lastTimestamp.Time)
    	if interval > maxInterval {
    		record = aggregateRecord{localKeys: sets.NewString()}
    	}
    
    	// Write the new event into the aggregation record and put it on the cache
    	record.localKeys.Insert(localKey)
    	record.lastTimestamp = now
    	e.cache.Add(aggregateKey, record)
    
    	// If we are not yet over the threshold for unique events, don't correlate them
    	if uint(record.localKeys.Len()) < e.maxEvents {
    		return newEvent, eventKey
    	}
    
    	// do not grow our local key set any larger than max
    	record.localKeys.PopAny()
    
    	// create a new aggregate event, and return the aggregateKey as the cache key
    	// (so that it can be overwritten.)
    	eventCopy := &v1.Event{
    		ObjectMeta: metav1.ObjectMeta{
    			Name:      fmt.Sprintf("%v.%x", newEvent.InvolvedObject.Name, now.UnixNano()),
    			Namespace: newEvent.Namespace,
    		},
    		Count:          1,
    		FirstTimestamp: now,
    		InvolvedObject: newEvent.InvolvedObject,
    		LastTimestamp:  now,
    		Message:        e.messageFunc(newEvent),
    		Type:           newEvent.Type,
    		Reason:         newEvent.Reason,
    		Source:         newEvent.Source,
    	}
    	return eventCopy, aggregateKey
    }
    
    // getEventKey builds unique event key based on source, involvedObject, reason, message
    func getEventKey(event *v1.Event) string {
    	return strings.Join([]string{
    		event.Source.Component,
    		event.Source.Host,
    		event.InvolvedObject.Kind,
    		event.InvolvedObject.Namespace,
    		event.InvolvedObject.Name,
    		event.InvolvedObject.FieldPath,
    		string(event.InvolvedObject.UID),
    		event.InvolvedObject.APIVersion,
    		event.Type,
    		event.Reason,
    		event.Message,
    	},
    		"")
    }
    

    继续来看 EventCorrelate 方法,执行完 EventAggregate 并获取到聚合后(可能被更改)的事件和 cache key 之后,调用c.logger.eventObserve(aggregateEvent, ckey)进行事件记录,更新缓存。
    同样梳理下 eventObserve 的流程。

    1. 首先,通过 EventAggregate 返回的cache key 调用e.lastEventObservationFromCache(key)查询 cache,注意这个 cache 和 EventAggregate 中的 cache 并不是同一个,EventAggregate 中的 cache 是EventAggregator.cache即 EventAggregator 结构体中定义,而 eventObserve 的是EventCorrelator.logger.cache,是在 EventCorrelator 中定义。存的值也不是同一类型,这里保存的是 eventLog。
    2. 如果缓存不为空,那么要对事件 count 加一,并进行 merge 生成 patch。
    3. 最后将事件的 eventLog 加入缓存。
    // eventObserve records an event, or updates an existing one if key is a cache hit
    func (e *eventLogger)eventObserve(newEvent *v1.Event, key string) (*v1.Event, []byte, error) {
    	var (
    		patch []byte
    		err   error
    	)
    	eventCopy := *newEvent
    	event := &eventCopy
    
    	e.Lock()
    	defer e.Unlock()
    
    	// Check if there is an existing event we should update
    	lastObservation := e.lastEventObservationFromCache(key)
    
    	// If we found a result, prepare a patch
    	if lastObservation.count > 0 {
    		// update the event based on the last observation so patch will work as desired
    		event.Name = lastObservation.name
    		event.ResourceVersion = lastObservation.resourceVersion
    		event.FirstTimestamp = lastObservation.firstTimestamp
    		event.Count = int32(lastObservation.count) + 1
    
    		eventCopy2 := *event
    		eventCopy2.Count = 0
    		eventCopy2.LastTimestamp = metav1.NewTime(time.Unix(0, 0))
    		eventCopy2.Message = ""
    
    		newData, _ := json.Marshal(event)
    		oldData, _ := json.Marshal(eventCopy2)
    		patch, err = strategicpatch.CreateTwoWayMergePatch(oldData, newData, event)
    	}
    
    	// record our new observation
    	e.cache.Add(
    		key,
    		eventLog{
    			count:           uint(event.Count),
    			firstTimestamp:  event.FirstTimestamp,
    			name:            event.Name,
    			resourceVersion: event.ResourceVersion,
    		},
    	)
    	return event, patch, err
    }
    

    比较一下 EventAggregate 和 eventObserve 方法,大致流程都是会根据 Event 来搜索缓存,根据缓存是否存在来决定操作。但是在这里面,两类缓存的作用是不同的,EventAggregate 中的缓存,是为了对事件进行聚合,将相同 reason 的事件进行关联。而 eventObserve 是为了事件最终的存储,为将要存储的 event 保存 FirstTimestamp 和进行计数,并据此生成 patch bytes,最后由 EventSink 进行 Patch 操作。

    SpamFilter

    最后,在 EventCorrelate 中,还会调用一下 filterFunc,即过滤方法,判断是不是要跳过这个事件,不进行记录。具体调用的方法是 EventSourceObjectSpamFilter.Filter。Filter 同样维护了一个缓存,生成 key 的方法是 getSpamKey,它只基于event.Sourceevent.InvolvedObject来构建,缓存中存储的值为 spamRecord,它包含一个flowcontrol.RateLimiter对象,顾名思义,这是一个流量限制器,用途就是限流,具体实现在client-go/util/flowcontrol/throttle.go,这里不多做分析,有兴趣的同学可以自己看一下。
    简单解释一下,kubernetes 中实现的flowcontrol.RateLimiter基于 token bucket(即令牌桶)算法来完成限流。该算法原理是系统会以一个恒定的速度往桶里放入令牌,而如果请求需要被处理,则需要先从桶里获取一个令牌,当桶里没有令牌可取时,则拒绝服务。这里 NewTokenBucketRateLimiterWithClock 时,桶中的令牌的最大数量是brust,往桶中放入令牌的速率是qps,初始化时会向桶中放入brust个令牌。TryAccept()会尝试去桶中获取令牌,能过获取到则返回 true,反之返回 false。
    在 Filter 方法中,如果调用record.rateLimiter.TryAccept()返回了 false,说明此时 ratelimiter 不能立即获取到令牌,那么就 skip 事件。
    NewTokenBucketRateLimiterWithClock 时相应的配置,也是在 NewEventCorrelator 时传入的参数(defaultSpamBurst、defaultSpamQPS)。

    // getSpamKey builds unique event key based on source, involvedObject
    func getSpamKey(event *v1.Event) string {
    	return strings.Join([]string{
    		event.Source.Component,
    		event.Source.Host,
    		event.InvolvedObject.Kind,
    		event.InvolvedObject.Namespace,
    		event.InvolvedObject.Name,
    		string(event.InvolvedObject.UID),
    		event.InvolvedObject.APIVersion,
    	},
    		"")
    }
    
    // NewEventSourceObjectSpamFilter allows burst events from a source about an object with the specified qps refill.
    func NewEventSourceObjectSpamFilter(lruCacheSize, burst int, qps float32, clock clock.Clock) *EventSourceObjectSpamFilter {
    	return &EventSourceObjectSpamFilter{
    		cache: lru.New(lruCacheSize),
    		burst: burst,
    		qps:   qps,
    		clock: clock,
    	}
    }
    
    // spamRecord holds data used to perform spam filtering decisions.
    type spamRecord struct {
    	// rateLimiter controls the rate of events about this object
    	rateLimiter flowcontrol.RateLimiter
    }
    
    // Filter controls that a given source+object are not exceeding the allowed rate.
    func (f *EventSourceObjectSpamFilter) Filter(event *v1.Event) bool {
    	var record spamRecord
    
    	// controls our cached information about this event (source+object)
    	eventKey := getSpamKey(event)
    
    	// do we have a record of similar events in our cache?
    	f.Lock()
    	defer f.Unlock()
    	value, found := f.cache.Get(eventKey)
    	if found {
    		record = value.(spamRecord)
    	}
    
    	// verify we have a rate limiter for this record
    	if record.rateLimiter == nil {
    		record.rateLimiter = flowcontrol.NewTokenBucketRateLimiterWithClock(f.qps, f.burst, f.clock)
    	}
    
    	// ensure we have available rate
    	filter := !record.rateLimiter.TryAccept()
    
    	// update the cache
    	f.cache.Add(eventKey, record)
    
    	return filter
    }
    

    最终,经过这一系列处理,EventCorrelate 最终返回了 EventCorrelateResult 给调用者,并有调用者根据结果进行事件的最终记录,另外有一点需要注意,在最终更新/新建完事件后,调用者还要调用eventCorrelator.UpdateState(newEvent)来更新缓存的状态,这里更新的缓存是EventCorrelator.logger.cache,即 eventObserve 方法中记录的缓存。

    // EventCorrelateResult is the result of a Correlate
    type EventCorrelateResult struct {
    	// the event after correlation
    	Event *v1.Event
    	// if provided, perform a strategic patch when updating the record on the server
    	Patch []byte
    	// if true, do no further processing of the event
    	Skip bool
    }
    
    // UpdateState based on the latest observed state from server
    // 主要更新的事件的 name/resourceversion
    func (c *EventCorrelator) UpdateState(event *v1.Event) {
    	c.logger.updateState(event)
    }
    

    summary

    本文通过从 kubelet 的 'BirthCry' 入手,分析了一个事件在 kubernetes 中的全部流程,以及如何对事件进行关联、聚合和过滤,同时其他组件的事件发送流程,也是大同小异,感兴趣的话可以自己选一个进行分析。另外,自己开发自定义的 controller 或其他自定义组件的时候,也可以尝试通过这一流程,将自己需要记录的事件,通过 kubernetes Event 的形式发送。
    附:kubernetes 事件整体流程

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  • 原文地址:https://www.cnblogs.com/maoqide/p/12829819.html
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