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  • js使用canvas的画笔位置在页面需要滚动的时候获取值问题

    首先是html层

     <van-cell-group class="margin_top">
          <van-cell
            v-if="!signSrc"
            title="请您签名"
            class="span_bold placeholder_sign"
            v-model="ClickSign"
            @click="gotoSign"
          />
          <van-cell v-else title="请您签名" class="span_bold" v-model="ClickSign" @click="gotoSign">
            <div class="mySign">
              <img :src="signSrc" alt />
              <div class="ChangeSign" @click="resetSign">修改签名</div>
            </div>
          </van-cell>
        </van-cell-group>
        <!-- 提交的弹出框 -->
        <van-button type="default" round class="nextStep" size="large" @click="nextStep">提交</van-button>
        <van-dialog v-model="show" title="签名" class="sign_box">
          <van-icon name="cross" @click="closeDialog" />
          <div class="sign_text">
            <canvas id="myCanvas" style="height:100%;100%"></canvas>
          </div>
          <van-button plain type="primary" @click="resetSign">重签</van-button>
          <van-button plain type="info" @click="saveSign" class="float_r">保存</van-button>
        </van-dialog>

    然后是触发事件

     // 点击签名
        gotoSign() {
          let that = this;
          that.show = true;
          setTimeout(() => {
            that.lineCanvas();
          }, 10);
        },

    重点来了,画图方法,

     // 封装电子签名
        lineCanvas() {
          this.canvas = document.getElementById("myCanvas");
          this.cxt = this.canvas.getContext("2d");this.cxt.fillStyle = "#ffffff";
          this.canvas.width = document.querySelector("#myCanvas").scrollWidth;
            this.canvas.height = document.querySelector("#myCanvas").scrollHeight;
    this.cxt.fillRect(0, 0, this.canvas.width, this.canvas.height);
          // 设置线条颜色
          this.cxt.strokeStyle = "#000";
          //  设置线条宽度
          this.cxt.lineWidth = 1;
          //  改变线条末端线帽的样式,为每个末端添加圆形线帽,减少线条的生硬感
          this.cxt.lineCap = "round";
          //  指定条线交汇时为圆形边角
          this.cxt.lineJoin = "round";
          //  锯齿问题
          this.cxt.shadowBlur = 2;
          this.cxt.shadowColor = "#000";
    //开始绘制
          this.canvas.addEventListener(
            "touchstart",
            function(e) {
              this.showTip = false;
              let rectObject = this.canvas.getBoundingClientRect();
              this.cxt.beginPath();
              // debugger
              this.cxt.moveTo(
                e.targetTouches[0].clientX - rectObject.left,
                e.targetTouches[0].clientY - rectObject.top
              );
            }.bind(this),
            false
          );
          //绘制中
          this.canvas.addEventListener(
            "touchmove",
            function(e) {
              let rectObject = this.canvas.getBoundingClientRect();
              // debugger;
              this.cxt.lineTo(
                e.targetTouches[0].clientX - rectObject.left,
                e.targetTouches[0].clientY - rectObject.top
              );
              this.cxt.stroke();
            }.bind(this),
            false
          );
    //结束绘制
          this.canvas.addEventListener(
            "touchend",
            function() {
              this.cxt.closePath();
              let imgBase64 = this.canvas.toDataURL();
              this.FinishedImg = imgBase64;
              this.IsSign = true;
            }.bind(this),
            false
          );
        },

    最后是保存canvas画的图

    // 提交
        saveSign() {
          if (this.IsSign) {
            let imgBase64 = this.canvas.toDataURL();
            this.signSrc = imgBase64;
            this.IsSign = this.signSrc;
            this.show = false;
            //  清除画布
            this.cxt.clearRect(0, 0, this.canvas.width, this.canvas.height);
          } else {
            this.show = false;
          }
          console.log("保存");
        },

    因为是业务代码,不是自己写的demo,所以可能会有些没有的参数和没有定义的参数,如有需要,请自行修改。主要内容已经在上面了,其他的小细节,自己扣一下,也算对这块代码有理解。

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  • 原文地址:https://www.cnblogs.com/maruihua/p/12567765.html
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