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  • Android中的Touch事件

     

    Android中的Touch事件处理

     

    主要内容

      Activity或View类的onTouchEvent()回调函数会接收到touch事件。

      一个完整的手势是从ACTION_DOWN开始,到ACTION_UP结束。

      简单的情况下,我们只需要在onTouchEvent()中写个switch case语句,处理各种事件(Touch Down、 Touch Move、 Touch Up等),但是比较复杂的动作就需要更多的处理了。

      ViewGroup作为一个parent是可以截获传向它的child的touch事件的。

      如果一个ViewGroup的onInterceptTouchEvent()方法返回true,说明Touch事件被截获,子View不再接收到Touch事件,而是转向本ViewGroup的 onTouchEvent()方法处理。从Down开始,之后的Move,Up都会直接在onTouchEvent()方法中处理。

      先前还在处理touch event的child view将会接收到一个 ACTION_CANCEL

      如果onInterceptTouchEvent()返回false,则事件会交给child view处理。

      Android中提供了ViewGroup、View、Activity三个层次的Touch事件处理。

      处理过程是按照Touch事件从上到下传递,再按照是否消费的返回值,从下到上返回,即如果View的onTouchEvent返回false,将会向上传给它的parent的ViewGroup,如果ViewGroup不处理,将会一直向上返回到Activity。

      即隧道式向下分发,然后冒泡式向上处理

    Activity的Touch事件分发

      Activity的dispatchTouchEvent (MotionEvent ev):

        /**
         * Called to process touch screen events.  You can override this to
         * intercept all touch screen events before they are dispatched to the
         * window.  Be sure to call this implementation for touch screen events
         * that should be handled normally.
         *
         * @param ev The touch screen event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }

      处理屏幕触摸事件,你可以覆写这个方法来截获所有的触摸屏幕事件,是在它们分发到窗口之前截获。

      对于要正常处理的触摸屏幕事件,要确认调用这个实现。

      返回值为true的时候,表明这个事件被消费。

     

      Activity的onTouchEvent (MotionEvent event):

      

      

        /**
         * Called when a touch screen event was not handled by any of the views
         * under it.  This is most useful to process touch events that happen
         * outside of your window bounds, where there is no view to receive it.
         *
         * @param event The touch screen event being processed.
         *
         * @return Return true if you have consumed the event, false if you haven't.
         * The default implementation always returns false.
         */
        public boolean onTouchEvent(MotionEvent event) {
            if (mWindow.shouldCloseOnTouch(this, event)) {
                finish();
                return true;
            }
    
            return false;
        }

      如果一个屏幕触摸事件没有被这个Activity下的任何View所处理,Activity的onTouchEvent将会调用。

      这对于处理window边界之外的Touch事件非常有用,因为通常是没有View会接收到它们的。

      返回值为true表明你已经消费了这个事件,false则表示没有消费,默认实现中返回false。

    View的Touch事件

      View的dispatchTouchEvent (MotionEvent event):

        /**
         * Pass the touch screen motion event down to the target view, or this
         * view if it is the target.
         *
         * @param event The motion event to be dispatched.
         * @return True if the event was handled by the view, false otherwise.
         */
        public boolean dispatchTouchEvent(MotionEvent event) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    return true;
                }
    
                if (onTouchEvent(event)) {
                    return true;
                }
            }
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
            return false;
        }
    View --> dispatchTouchEvent

      将touch屏幕的事件向下传递到目标View,或者传递到本View,如果它就是目标View。

      如果事件被这个View处理,则返回true,否则返回false。

      onTouchEvent (MotionEvent event):

     /**
         * Implement this method to handle touch screen motion events.
         *
         * @param event The motion event.
         * @return True if the event was handled, false otherwise.
         */
        public boolean onTouchEvent(MotionEvent event) {
            final int viewFlags = mViewFlags;
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return (((viewFlags & CLICKABLE) == CLICKABLE ||
                        (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
            }
    
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    
            if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true);
                           }
    
                            if (!mHasPerformedLongPress) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
                            removeTapCallback();
                        }
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        mHasPerformedLongPress = false;
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true);
                            checkForLongClick(0);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        setPressed(false);
                        removeTapCallback();
                        removeLongPressCallback();
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        final int x = (int) event.getX();
                        final int y = (int) event.getY();
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
    
                                setPressed(false);
                            }
                        }
                        break;
                }
                return true;
            }
    
            return false;
        }
    View --> onTouchEvent

      实现这个方法来处理touch屏幕的事件。

      返回true如果这个事件被处理了。

    ViewGroup的Touch事件

      因为ViewGroup是View的子类,所以它覆写方法时会加上Override注解,如果没有覆写,则沿用父类实现,如onTouchEvent()。

      dispatchTouchEvent (MotionEvent ev): 

    /**
         * {@inheritDoc}
         */
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final View[] children = mChildren;
    
                            final boolean customOrder = isChildrenDrawingOrderEnabled();
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder ?
                                        getChildDrawingOrder(childrenCount, i) : i;
                                final View child = children[childIndex];
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    mLastTouchDownIndex = childIndex;
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
                            }
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    ViewGroup --> dispatchTouchEvent

      将Touch事件向下传递到目标View,因为自身也是View,所以目标View如果是自己,则传递给自己。

      返回true,如果这个事件是被本View所处理。

      onInterceptTouchEvent (MotionEvent ev)

      ViewGroup中比较特殊的一个方法。默认实现如下:

        public boolean onInterceptTouchEvent(MotionEvent ev) {
            return false;
        }

      这个方法注释很长:

        /**
         * Implement this method to intercept all touch screen motion events.  This
         * allows you to watch events as they are dispatched to your children, and
         * take ownership of the current gesture at any point.
         *
         * <p>Using this function takes some care, as it has a fairly complicated
         * interaction with {@link View#onTouchEvent(MotionEvent)
         * View.onTouchEvent(MotionEvent)}, and using it requires implementing
         * that method as well as this one in the correct way.  Events will be
         * received in the following order:
         *
         * <ol>
         * <li> You will receive the down event here.
         * <li> The down event will be handled either by a child of this view
         * group, or given to your own onTouchEvent() method to handle; this means
         * you should implement onTouchEvent() to return true, so you will
         * continue to see the rest of the gesture (instead of looking for
         * a parent view to handle it).  Also, by returning true from
         * onTouchEvent(), you will not receive any following
         * events in onInterceptTouchEvent() and all touch processing must
         * happen in onTouchEvent() like normal.
         * <li> For as long as you return false from this function, each following
         * event (up to and including the final up) will be delivered first here
         * and then to the target's onTouchEvent().
         * <li> If you return true from here, you will not receive any
         * following events: the target view will receive the same event but
         * with the action {@link MotionEvent#ACTION_CANCEL}, and all further
         * events will be delivered to your onTouchEvent() method and no longer
         * appear here.
         * </ol>
         *
         * @param ev The motion event being dispatched down the hierarchy.
         * @return Return true to steal motion events from the children and have
         * them dispatched to this ViewGroup through onTouchEvent().
         * The current target will receive an ACTION_CANCEL event, and no further
         * messages will be delivered here.
         */
    ViewGroup onInterceptTouchEvent

      实现这个方法可以截获所有的Touch事件。这样你就可以控制向child分发的Touch事件。

      一般实现这个方法,需要同时实现View.onTouchEvent(MotionEvent)方法。

      事件是按照如下的顺序被接收的:

      1.首先在onInterceptTouchEvent()中接收到Down事件。

      2.Down事件将会:要么给这个ViewGroup的一个child view处理,要么是这个ViewGroup自己的onTouchEvent()处理。

      处理意味着你应该在onTouchEvent()的实现中返回true,这样你就可以继续看到这个gesture的其他部分,如果返回false,将会返回寻找一个parent view去处理它。

      如果在onTouchEvent()中返回true,你将不会再在onInterceptTouchEvent()再收到接下来的事件,所有的Touch处理必须放在onTouchEvent()中正常处理。

      3.如果你在onInterceptTouchEvent()中返回false,接下来的每一个事件都会先传到onInterceptTouchEvent(),之后传递到目标view的onTouchEvent()中。

      4.如果你在onInterceptTouchEvent()中返回true,将不会再接收到手势中的其他事件,当前的目标view将会接收到同一个事件,但是动作是 ACTION_CANCEL。其他所有的事件将会被直接传递到onTouchEvent()中,并且不再在onInterceptTouchEvent()中出现。

      

      onInterceptTouchEvent()的返回值:true将会从子view中偷取运动事件,把它们分配到这个ViewGroup的onTouchEvent()中,当前目标view将会接收到取消动作,并且接下来的动作都不会再经过onInterceptTouchEvent()。

      ViewGroup的onTouchEvent()是采用父类View的默认实现,有需要的话可以覆写。

     

    代码示例

       写了一个Demo观察输出和调用关系,代码如下:

    package com.mengdd.hellotouch;
    
    import android.util.Log;
    import android.view.MotionEvent;
    
    public class Utils {
    
        public static void showMotionEventType(MotionEvent event, String logTag,
                String methodName) {
    
            final int action = event.getActionMasked();
            switch (action) {
                case MotionEvent.ACTION_DOWN:
                    Log.i(logTag, methodName + ": " + action + ": ACTION_DOWN");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.i(logTag, methodName + ": " + action + ": ACTION_MOVE");
                    break;
                case MotionEvent.ACTION_UP:
                    Log.i(logTag, methodName + ": " + action + ": ACTION_UP");
                    break;
                case MotionEvent.ACTION_CANCEL:
                    Log.i(logTag, methodName + ": " + action + ": ACTION_CANCEL");
                    break;
    
                default:
                    break;
            }
    
        }
    
        public static void showReturnValue(boolean returnValue, String logTag,
                String methodName) {
            Log.w(logTag, methodName + " return: " + returnValue);
        }
    
        public static void showInfo(String info, String logTag, String methodName) {
            Log.e(logTag, methodName + " info: " + info);
        }
    }
    Utils
    package com.mengdd.hellotouch;
    
    import com.example.helloscroller.R;
    
    import android.app.Activity;
    import android.os.Bundle;
    import android.view.MotionEvent;
    
    public class HelloTouchActivity extends Activity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_hello_scroller);
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            Utils.showMotionEventType(ev, "Activity", "dispatchTouchEvent");
            boolean result = super.dispatchTouchEvent(ev);
    
            Utils.showReturnValue(result, "Activity", "dispatchTouchEvent");
            return result;
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
    
            Utils.showMotionEventType(event, "Activity", "onTouchEvent");
            boolean result = super.onTouchEvent(event);
            Utils.showReturnValue(result, "Activity", "onTouchEvent");
            return result;
        }
    
    }
    Activity
    package com.mengdd.hellotouch;
    
    import android.content.Context;
    import android.util.AttributeSet;
    import android.view.MotionEvent;
    import android.view.View;
    import android.widget.LinearLayout;
    
    public class MyViewGroup extends LinearLayout {
    
        public MyViewGroup(Context context, AttributeSet attrs) {
            super(context, attrs);
            init();
        }
    
        public MyViewGroup(Context context) {
            super(context);
            init();
        }
    
        private void init() {
    
            setOnClickListener(mOnClickListener);
            setOnLongClickListener(mOnLongClickListener);
        }
    
        @Override
        public boolean onInterceptTouchEvent(MotionEvent event) {
            Utils.showMotionEventType(event, "ViewGroup", "onInterceptTouchEvent");
            boolean returnValue = super.onInterceptTouchEvent(event);
    
            // This method JUST determines whether we want to intercept the motion.
            // If we return true, onTouchEvent will be called
    
            Utils.showReturnValue(returnValue, "ViewGroup", "onInterceptTouchEvent");
            return returnValue;
    
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            Utils.showMotionEventType(event, "ViewGroup", "dispatchTouchEvent");
            boolean returnValue = super.dispatchTouchEvent(event);
            Utils.showReturnValue(returnValue, "ViewGroup", "dispatchTouchEvent");
            return returnValue;
        }
    
        // ViewGroup自己的Touch事件处理,如果在onInterceptTouchEvent返回true,则会到这里处理,不传入child
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            Utils.showMotionEventType(event, "ViewGroup", "onTouchEvent");
    
            boolean returnValue = super.onTouchEvent(event);
            Utils.showReturnValue(returnValue, "ViewGroup", "onTouchEvent");
            return returnValue;
        }
    
        private OnClickListener mOnClickListener = new OnClickListener() {
    
            @Override
            public void onClick(View v) {
                Utils.showInfo("onClick", "ViewGroup", "mOnClickListener");
                // onClick是ACTION_UP后调用的
    
            }
        };
    
        private OnLongClickListener mOnLongClickListener = new OnLongClickListener() {
    
            @Override
            public boolean onLongClick(View v) {
                // onLongClick按下到一定的时间就调用了
                Utils.showInfo("onLongClick", "ViewGroup", "mOnLongClickListener");
                // 如果返回false,则长按结束的ACTION_UP调用onClick
                // 如果返回true,onLongClick后不再调用onClick
                return true;
            }
        };
    
    }
    ViewGroup
    package com.mengdd.hellotouch;
    
    import android.content.Context;
    import android.util.AttributeSet;
    import android.view.MotionEvent;
    import android.view.View;
    import android.widget.TextView;
    
    public class MyView extends TextView {
    
        public MyView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            init();
        }
    
        public MyView(Context context, AttributeSet attrs) {
            super(context, attrs);
            init();
        }
    
        public MyView(Context context) {
            super(context);
        }
    
        private void init() {
    
            setOnClickListener(mOnClickListener);
            setOnLongClickListener(mOnLongClickListener);
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            Utils.showMotionEventType(event, "View", "dispatchTouchEvent");
            boolean returnValue = super.dispatchTouchEvent(event);
            Utils.showReturnValue(returnValue, "View", "dispatchTouchEvent");
            return returnValue;
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            Utils.showMotionEventType(event, "View", "onTouchEvent");
            boolean returnValue = super.onTouchEvent(event);
            Utils.showReturnValue(returnValue, "View", "onTouchEvent");
    
            return returnValue;
        }
    
        private OnClickListener mOnClickListener = new OnClickListener() {
    
            @Override
            public void onClick(View v) {
                Utils.showInfo("onClick", "View", "mOnClickListener");
    
            }
        };
    
        private OnLongClickListener mOnLongClickListener = new OnLongClickListener() {
    
            @Override
            public boolean onLongClick(View v) {
                Utils.showInfo("onLongClick", "View", "mOnLongClickListener");
    
                // 如果返回false,则长按结束的ACTION_UP调用onClick
                return false;
            }
        };
    
    }
    View
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:paddingBottom="@dimen/activity_vertical_margin"
        android:paddingLeft="@dimen/activity_horizontal_margin"
        android:paddingRight="@dimen/activity_horizontal_margin"
        android:paddingTop="@dimen/activity_vertical_margin"
        tools:context=".HelloTouchActivity" >
    
        <com.mengdd.hellotouch.MyViewGroup
            android:layout_width="match_parent"
            android:layout_height="match_parent" 
            android:orientation="vertical">
    
            <com.mengdd.hellotouch.MyView
                android:layout_width="100dp"
                android:layout_height="100dp"
                android:layout_gravity="center"
                android:text="Hello"
                android:background="#FFBBFFBB" />
        </com.mengdd.hellotouch.MyViewGroup>
    
    </RelativeLayout>
    layout


     

    Click事件处理

      Click事件:View的短按和长按都是注册监听器的(setListener):

      onClick是在ACTION_UP之后执行的。

      onLongClick则是按下到一定时间之后执行的,这个时间是ViewConfiguration中的:

      private static final int TAP_TIMEOUT = 180; //180毫秒

      这里需要注意onLongClick的返回值,如果是false,则onLongClick之后,手指抬起,ACTION_UP之后还是回执行到onClick;但是如果onLongClick返回true,则不会再调用onClick。

    参考资料

      本博客中:

      Android 触摸手势基础 官方文档概览

      http://www.cnblogs.com/mengdd/p/3335508.html

      Android的Touch事件处理机制

      http://www.cnblogs.com/frydsh/archive/2012/11/08/2760408.html 

      Android FrameWork——Touch事件派发过程详解

      http://blog.csdn.net/stonecao/article/details/6759189

      Android事件传递机制【Touch事件】

      http://orgcent.com/android-touch-event-mechanism/

      Android 编程下 Touch 事件的分发和消费机制

      http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html

     

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  • 原文地址:https://www.cnblogs.com/mengdd/p/3394345.html
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