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  • Cocos2d-X中实现批处理精灵

    使用普通方法实现批处理精灵

    在Sprite.h中加入以下的代码

    #ifndef __Sprite_SCENE_H__
    #define __Sprite_SCENE_H__
    
    #include "cocos2d.h"
    USING_NS_CC;
    
    class Sprite : public CCLayer
    {
    public:
    
        //初始化层
        bool init();  
    
        //创建场景
        static CCScene* scene();
    
        //响应触摸
        bool Sprite::ccTouchBegan(CCTouch* touch, CCEvent*);
        
        //用于创建:场景、菜单、层等东西
        CREATE_FUNC(Sprite);
    };
    
    #endif // __Sprite_SCENE_H__
    


    在Sprite.cpp中加入以下的代码

    #include "Sprite.h"
    
    USING_NS_CC;
    
    //创建场景
    CCScene* Sprite::scene()
    {
        //创建场景
        CCScene *scene = CCScene::create();
        
        //创建层
        Sprite *layer = Sprite::create();
    
        //将层加到场景上
        scene->addChild(layer);
    
        //返回场景
        return scene;
    }
    
    //初始化实例句柄
    bool Sprite::init()
    {
        //初始化父类CCLayer
        CCLayer::init();
    
        //得到窗体的尺寸
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
        //设置坐标
        CCPoint ptCenter = ccp(winSize.width / 2, winSize.height / 2);
    
        //创建一个批处理结点容器
        CCSpriteBatchNode* batch = CCSpriteBatchNode::create("CloseNormal.png");
    
        //将精灵加到层中
        addChild(batch);
    
        //使用纹理创建精灵
        CCSprite* sprite = CCSprite::createWithTexture(batch->getTexture());
    
        //将精灵加到容器上
        batch->addChild(sprite);
    
        //设置精灵的位置
        sprite->setPosition(ptCenter);
    
        //设置触摸
        setTouchEnabled(true);
        setTouchMode(kCCTouchesOneByOne);
    
        return true;
    }
    
    //响应触摸
    bool Sprite::ccTouchBegan(CCTouch* touch, CCEvent*)
    {
         //得到窗体的尺寸
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    	
        //循环100次,创建1000个精灵
        for (int i = 0; i < 1000; i++)
    	{
            //创建精灵
            CCSprite* sprite = CCSprite::create("CloseNormal.png");
            
            //将精灵加入到层上
            addChild(sprite);
            
            //设置精灵的位置
            sprite->setPosition(ccp(CCRANDOM_0_1()*winSize.width, CCRANDOM_0_1()* winSize.height));
    	}
    
    	return true;
    }
    

    运行结果:

    1、打开程序后的效果:启动程序后帧率为58.7

                                          


    2、单击3次鼠标后的效果:单击三次鼠标后实现了批处理精灵帧率降低


    使用纹理实现批处理精灵

    在Sprite.h中加入以下的代码

    #ifndef __Sprite_SCENE_H__
    #define __Sprite_SCENE_H__
    
    #include "cocos2d.h"
    USING_NS_CC;
    
    class Sprite : public CCLayer
    {
    public:
    
        //初始化层
        bool init();  
    
        //创建场景
        static CCScene* scene();
    
        //响应触摸
        bool Sprite::ccTouchBegan(CCTouch* touch, CCEvent*);
    
        CCSpriteBatchNode* _batch;
        
        //用于创建:场景、菜单、层等东西
        CREATE_FUNC(Sprite);
    };
    
    #endif // __Sprite_SCENE_H__
    

    Sprite.cpp中的代码

    #include "Sprite.h"
    
    USING_NS_CC;
    
    //创建场景
    CCScene* Sprite::scene()
    {
        //创建场景
        CCScene *scene = CCScene::create();
        
        //创建层
        Sprite *layer = Sprite::create();
    
        //将层加到场景上
        scene->addChild(layer);
    
        //返回场景
        return scene;
    }
    
    //初始化实例句柄
    bool Sprite::init()
    {
        //初始化父类CCLayer
        CCLayer::init();
    
        //得到窗体的尺寸
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
        //设置坐标
        CCPoint ptCenter = ccp(winSize.width / 2, winSize.height / 2);
    
        //批处理精灵
        CCSpriteBatchNode* batch = CCSpriteBatchNode::create("CloseNormal.png");
    	addChild(batch);
    	
        _batch = batch;
    
    	CCSprite* sprite = CCSprite::createWithTexture(batch->getTexture());
    	
        batch->addChild(sprite);
    
    	sprite->setPosition(ptCenter);
    
    	setTouchEnabled(true);
    	setTouchMode(kCCTouchesOneByOne);
    
    	return true;
    }
    
    //响应触摸
    bool Sprite::ccTouchBegan(CCTouch* touch, CCEvent*)
    {
       CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    	
         for (int i = 0; i < 1000; i++)
    	{
    		CCSprite* sprite = CCSprite::createWithTexture(_batch->getTexture());
    		
            _batch->addChild(sprite);
    	
            sprite->setPosition(ccp(CCRANDOM_0_1()*winSize.width, CCRANDOM_0_1()* winSize.height));
    	}
    
    	return true;
    }
    
    

    运行结果:

    1、打开程序后的效果:启动程序后帧率为58.7


    2、单击多次后的效果,帧率没有明显变化


    说明:CCSpriteBatchNode也是一个容器,可是它仅仅能包容CCSprite对象,并且要求这些精灵来自同一个纹理

    
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  • 原文地址:https://www.cnblogs.com/mengfanrong/p/4047929.html
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