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  • Cocos2d-x 3.0final 终结者系列教程12-Vector&map&value

    北京时间昨天下午,温40度。中午12:16我来到了篮球场点。思维1分钟决定开站

    转球:

    我和另一个3队友半开始,

    我手中的球的那一刻我突然火爆球不稳,突然问,淡淡的味道橡胶和烧烤的味道混合。

    个腾空跳投,

    球---------爆炸了。。。。。。

    听新闻说昨天在路上都是 “熟人”

    一位老大爷不慎被车刮倒了,大爷二话没说立刻爬了起来,围观众人议论纷纷:

    “大爷人不错”,“大爷素养真高”。“大爷身体可真好”

    大爷说:

    “快拉 秦皇岛吧。烫腚”。

    预计昨天又有不少沿街乞讨人士和流浪狗失去生命(咋没人管管)

    ------------------------------------------------切割线---------------------------------------------------

    在做Cocos2d-x2.0人的人们预计正在使用CCArray,CCDirectionary,CCDouble,CCFloat这些正搞得非常爽,但不得不说

    它们在V3.0中不用了。

    看下3.0中的数据结合类Vector,Map,Value(建议大家自行阅读源代码,本文仅仅介绍怎样使用,关于引用计数的概念推荐大家看我的视频)。

    下面案例来自TestCpp:

    void TemplateVectorTest::onEnter()

    {

        UnitTestDemo::onEnter();

        Vector<Node*> vec;//定义一个向量。事实上是对stl Vector的封装,仅仅是增加了对象的内存计数管理

        CCASSERT(vec.empty(), "");

        CCASSERT(vec.capacity() == 0, "");

        CCASSERT(vec.size() == 0, "");

        CCASSERT(vec.max_size() > 0, "");

        auto node1 = Node::create();

        node1->setTag(1);

        vec.pushBack(node1);//在向量加入一个元素

        CCASSERT(node1->getReferenceCount() == 2, "");

        auto node2 = Node::create();

        node2->setTag(2);

        vec.pushBack(node2);//加入元素 编号会从0開始

        CCASSERT(vec.getIndex(node1) == 0, "");

        CCASSERT(vec.getIndex(node2) == 1, "");


        auto node3 = Node::create();

        node3->setTag(3);

        vec.insert(1, node3); //插入元素

        CCASSERT(vec.at(0)->getTag() == 1, "");

        CCASSERT(vec.at(1)->getTag() == 3, "");

        CCASSERT(vec.at(2)->getTag() == 2, "");


        // Test copy constructor

        Vector<Node*> vec2(vec);  //复制一个向量

        CCASSERT(vec2.size() == vec.size(), "");

        ssize_t size = vec.size();

        for (ssize_t i = 0; i < size; ++i)

        {

            CCASSERT(vec2.at(i) == vec.at(i), "");

            CCASSERT(vec.at(i)->getReferenceCount() == 3, "");

            CCASSERT(vec2.at(i)->getReferenceCount() == 3, "");

        }


        // Test copy assignment operator

        Vector<Node*> vec3;

        vec3 = vec2;

        CCASSERT(vec3.size() == vec2.size(), "");

        size = vec3.size();

        for (ssize_t i = 0; i < size; ++i)

        {

            CCASSERT(vec3.at(i) == vec2.at(i), "");

            CCASSERT(vec3.at(i)->getReferenceCount() == 4, "");

            CCASSERT(vec2.at(i)->getReferenceCount() == 4, "");

            CCASSERT(vec.at(i)->getReferenceCount() == 4, "");

        }


        // Test move constructor (Lambda 表达式,定义一个函数用于创建一个Vector,关于Lambda建议看我的视频)

        auto createVector = [this](){

            Vector<Node*> ret;

            for (int i = 0; i < 20; i++)

            {

                ret.pushBack(Node::create());

            }

            int j = 1000;

            for (auto& child : ret)

            {

                child->setTag(j++);

            }

            return ret;

        };

        Vector<Node*> vec4(createVector());

        for (const auto& child : vec4)

        {

            CC_UNUSED_PARAM(child);

            CCASSERT(child->getReferenceCount() == 2, "");

        }


        // Test init Vector<T> with capacity

        Vector<Node*> vec5(10);

        CCASSERT(vec5.capacity() == 10, "");

        vec5.reserve(20);

        CCASSERT(vec5.capacity() == 20, "");


        CCASSERT(vec5.size() == 0, "");

        CCASSERT(vec5.empty(), "");


        auto toRemovedNode = Node::create();

        vec5.pushBack(toRemovedNode);

        CCASSERT(toRemovedNode->getReferenceCount() == 2, "");


        // Test move assignment operator

        vec5 = createVector();

        CCASSERT(toRemovedNode->getReferenceCount() == 1, "");

        CCASSERT(vec5.size() == 20, "size should be 20");


        for (const auto& child : vec5)    //这也是C++11新特性,好用吧,不像STL用迭代器那么麻烦

        {

            CC_UNUSED_PARAM(child);

            CCASSERT(child->getReferenceCount() == 2, "");

        }


        // Test Vector<T>::find

        CCASSERT(vec.find(node3) == (vec.begin() + 1), "");

        CCASSERT(std::find(std::begin(vec), std::end(vec), node2) == (vec.begin() + 2), "");


        CCASSERT(vec.front()->getTag() == 1, "");

        CCASSERT(vec.back()->getTag() == 2, "");


        CCASSERT(vec.getRandomObject(), "");

        CCASSERT(!vec.contains(Node::create()), "");

        CCASSERT(vec.contains(node1), "");

        CCASSERT(vec.contains(node2), "");

        CCASSERT(vec.contains(node3), "");

        CCASSERT(vec.equals(vec2), "");

        CCASSERT(vec.equals(vec3), "");


        // Insert

        vec5.insert(2, node1);

        CCASSERT(vec5.at(2)->getTag() == 1, "");

        CCASSERT(vec5.size() == 21, "");

        vec5.back()->setTag(100);

        vec5.popBack();

        CCASSERT(vec5.size() == 20, "");

        CCASSERT(vec5.back()->getTag() != 100, "");


        // Erase and clear

        Vector<Node*> vec6 = createVector();

        Vector<Node*> vec7 = vec6;  // Copy for check


        CCASSERT(vec6.size() == 20, "");

        vec6.erase(vec6.begin() + 1);  //

        CCASSERT(vec6.size() == 19, "");

        CCASSERT((*(vec6.begin() + 1))->getTag() == 1002, "");

        vec6.erase(vec6.begin() + 2, vec6.begin() + 10);

        CCASSERT(vec6.size() == 11, "");

        CCASSERT(vec6.at(0)->getTag() == 1000, "");

        CCASSERT(vec6.at(1)->getTag() == 1002, "");

        CCASSERT(vec6.at(2)->getTag() == 1011, "");

        CCASSERT(vec6.at(3)->getTag() == 1012, "");

        vec6.erase(3);

        CCASSERT(vec6.at(3)->getTag() == 1013, "");

        vec6.eraseObject(vec6.at(2));

        CCASSERT(vec6.at(2)->getTag() == 1013, "");

        vec6.clear();

        

        auto objA = Node::create(); // retain count is 1

        auto objB = Node::create();

        auto objC = Node::create();

        {

            Vector<Node*> array1;

            Vector<Node*> array2;

            

            // push back objA 3 times

            array1.pushBack(objA); // retain count is 2

            array1.pushBack(objA); // retain count is 3

            array1.pushBack(objA); // retain count is 4

            

            array2.pushBack(objA); // retain count is 5

            array2.pushBack(objB);

            array2.pushBack(objC);

            

            for (auto obj : array1) {

                array2.eraseObject(obj);

            }

            CCASSERT(objA->getReferenceCount() == 4, "");

        }

        CCASSERT(objA->getReferenceCount() == 1, "");

        {    //这是一个代码块。出了块引用计数会恢复。是一个AutoReleasePool

            Vector<Node*> array1;

            // push back objA 3 times

            array1.pushBack(objA); // retain count is 2

            array1.pushBack(objA); // retain count is 3

            array1.pushBack(objA); // retain count is 4

            CCASSERT(objA->getReferenceCount() == 4, "");

            array1.eraseObject(objA, true); // Remove all occurrences in the Vector.

            CCASSERT(objA->getReferenceCount() == 1, "");

            

            array1.pushBack(objA); // retain count is 2

            array1.pushBack(objA); // retain count is 3

            array1.pushBack(objA); // retain count is 4

            

            array1.eraseObject(objA, false);

            CCASSERT(objA->getReferenceCount() == 3, ""); // Only remove the first occurrence in the Vector.

        }


        // Check the retain count in vec7

        CCASSERT(vec7.size() == 20, "");

        for (const auto& child : vec7)

        {

            CC_UNUSED_PARAM(child);

            CCASSERT(child->getReferenceCount() == 2, "");

        }


        // Sort  排序。结合Lambda

        Vector<Node*> vecForSort = createVector();

        std::sort(vecForSort.begin(), vecForSort.end(), [](Node* a, Node* b){

            return a->getTag() >= b->getTag();

        });


        for (int i = 0; i < 20; ++i)

        {

            CCASSERT(vecForSort.at(i)->getTag() - 1000 == (19 - i), "");

        }


        // Reverse

        vecForSort.reverse();

        for (int i = 0; i < 20; ++i)

        {

            CCASSERT(vecForSort.at(i)->getTag() - 1000 == i, "");

        }


        // Swap

        Vector<Node*> vecForSwap = createVector();

        vecForSwap.swap(2, 4);

        CCASSERT(vecForSwap.at(2)->getTag() == 1004, "");

        CCASSERT(vecForSwap.at(4)->getTag() == 1002, "");

        vecForSwap.swap(vecForSwap.at(2), vecForSwap.at(4));

        CCASSERT(vecForSwap.at(2)->getTag() == 1002, "");

        CCASSERT(vecForSwap.at(4)->getTag() == 1004, "");


        // shrinkToFit

        Vector<Node*> vecForShrink = createVector();

        vecForShrink.reserve(100);

        CCASSERT(vecForShrink.capacity() == 100, "");

        vecForShrink.pushBack(Node::create());

        vecForShrink.shrinkToFit();

        CCASSERT(vecForShrink.capacity() == 21, "");


        // get random object

        // Set the seed by time

        srand((unsigned)time(nullptr));

        Vector<Node*> vecForRandom = createVector();

        log("<--- begin ---->");

        for (int i = 0; i < vecForRandom.size(); ++i)

        {

            log("Vector: random object tag = %d", vecForRandom.getRandomObject()->getTag());

        }

        log("<---- end  ---->");


        // Self assignment

        Vector<Node*> vecSelfAssign = createVector();

        vecSelfAssign = vecSelfAssign;

        CCASSERT(vecSelfAssign.size() == 20, "");


        for (const auto& child : vecSelfAssign)

        {

            CC_UNUSED_PARAM(child);

            CCASSERT(child->getReferenceCount() == 2, "");

        }


        vecSelfAssign = std::move(vecSelfAssign);

        CCASSERT(vecSelfAssign.size() == 20, "");


        for (const auto& child : vecSelfAssign)

        {

            CC_UNUSED_PARAM(child);

            CCASSERT(child->getReferenceCount() == 2, "");

        }


        // const at

        Vector<Node*> vecConstAt = createVector();

        constFunc(vecConstAt);

    }


    //---------------------------下面是Map的使用-----------------------------------


    void TemplateMapTest::onEnter()

    {

        UnitTestDemo::onEnter();

        auto createMap = [this](){

            Map<std::string, Node*> ret;

            for (int i = 0; i < 20; ++i)

            {

                auto node = Node::create();

            

                node->setTag(1000 + i);

                ret.insert(StringUtils::toString(i), node);

            }


            return ret;

        };

        // Default constructor

        Map<std::string, Node*> map1;

        CCASSERT(map1.empty(), "");

        CCASSERT(map1.size() == 0, "");

        CCASSERT(map1.keys().empty(), "");

        CCASSERT(map1.keys(Node::create()).empty(), "");

        // Move constructor

        Map<std::string, Node*> map2 = createMap();

        for (const auto& e : map2)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 2, "");

        }

        // Copy constructor

        Map<std::string, Node*> map3(map2);

        for (const auto& e : map3)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 3, "");

        }

        // Move assignment operator

        Map<std::string, Node*> map4;

        auto unusedNode = Node::create();

        map4.insert("unused",unusedNode);

        map4 = createMap();

        CCASSERT(unusedNode->getReferenceCount() == 1, "");

        for (const auto& e : map4)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 2, "");

        }

        // Copy assignment operator

        Map<std::string, Node*> map5;

        map5 = map4;

        for (const auto& e : map5)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 3, "");

        }

        // Check size

        CCASSERT(map4.size() == map5.size(), "");

        for (const auto& e : map4)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second == map5.find(e.first)->second, "");

        }

        // bucket_count, bucket_size(n), bucket

        log("--------------");

        log("bucket_count = %d", static_cast<int>(map4.bucketCount()));

        log("size = %d", static_cast<int>(map4.size()));

        for (int i = 0; i < map4.bucketCount(); ++i)

        {

            log("bucket_size(%d) = %d", i, static_cast<int>(map4.bucketSize(i)));

        }

        for (const auto& e : map4)

        {

            log("bucket("%s"), bucket index = %d", e.first.c_str(), static_cast<int>(map4.bucket(e.first)));

        }

        log("----- all keys---------");

        // keys and at

        auto keys = map4.keys();

        for (const auto& key : keys)

        {

            log("key = %s", key.c_str());

        }


        auto node10Key = map4.at("10");

        map4.insert("100", node10Key);

        map4.insert("101", node10Key);

        map4.insert("102", node10Key);


        log("------ keys for object --------");

        auto keysForObject = map4.keys(node10Key);

        for (const auto& key : keysForObject)

        {

            log("key = %s", key.c_str());

        }

        log("--------------");


        // at in const function

        constFunc(map4);


        // find

        auto nodeToFind = map4.find("10");

        CC_UNUSED_PARAM(nodeToFind);

        CCASSERT(nodeToFind->second->getTag() == 1010, "");


        // insert

        Map<std::string, Node*> map6;

        auto node1 = Node::create();

        node1->setTag(101);

        auto node2 = Node::create();

        node2->setTag(102);

        auto node3 = Node::create();

        node3->setTag(103);

        map6.insert("insert01", node1);

        map6.insert("insert02", node2);

        map6.insert("insert03", node3);


        CCASSERT(node1->getReferenceCount() == 2, "");

        CCASSERT(node2->getReferenceCount() == 2, "");

        CCASSERT(node3->getReferenceCount() == 2, "");

        CCASSERT(map6.at("insert01") == node1, "");

        CCASSERT(map6.at("insert02") == node2, "");

        CCASSERT(map6.at("insert03") == node3, "");


        // erase

        Map<std::string, Node*> mapForErase = createMap();

        mapForErase.erase(mapForErase.find("9"));

        CCASSERT(mapForErase.find("9") == mapForErase.end(), "");

        CCASSERT(mapForErase.size() == 19, "");


        mapForErase.erase("7");

        CCASSERT(mapForErase.find("7") == mapForErase.end(), "");

        CCASSERT(mapForErase.size() == 18, "");


        std::vector<std::string> itemsToRemove;

        itemsToRemove.push_back("2");

        itemsToRemove.push_back("3");

        itemsToRemove.push_back("4");

        mapForErase.erase(itemsToRemove);

        CCASSERT(mapForErase.size() == 15, "");


        // clear

        Map<std::string, Node*> mapForClear = createMap();

        auto mapForClearCopy = mapForClear;

        mapForClear.clear();


        for (const auto& e : mapForClearCopy)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 2, "");

        }


        // get random object

        // Set the seed by time

        srand((unsigned)time(nullptr));

        Map<std::string, Node*> mapForRandom = createMap();

        log("<--- begin ---->");

        for (int i = 0; i < mapForRandom.size(); ++i)

        {

            log("Map: random object tag = %d", mapForRandom.getRandomObject()->getTag());

        }

        log("<---- end  ---->");


        // Self assignment

        Map<std::string, Node*> mapForSelfAssign = createMap();

        mapForSelfAssign = mapForSelfAssign;

        CCASSERT(mapForSelfAssign.size() == 20, "");


        for (const auto& e : mapForSelfAssign)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 2, "");

        }


        mapForSelfAssign = std::move(mapForSelfAssign);

        CCASSERT(mapForSelfAssign.size() == 20, "");


        for (const auto& e : mapForSelfAssign)

        {

            CC_UNUSED_PARAM(e);

            CCASSERT(e.second->getReferenceCount() == 2, "");

        }

    }



    //--------------------------下面是Value的使用,它完毕基本数据类型到对象的包装--------


    void ValueTest::onEnter()

    {

        UnitTestDemo::onEnter();

        

        Value v1;

        CCASSERT(v1.getType() == Value::Type::NONE, "");

        CCASSERT(v1.isNull(), "");

        

        Value v2(100);

        CCASSERT(v2.getType() == Value::Type::INTEGER, "");

        CCASSERT(!v2.isNull(), "");

        

        Value v3(101.4f);

        CCASSERT(v3.getType() == Value::Type::FLOAT, "");

        CCASSERT(!v3.isNull(), "");

        

        Value v4(106.1);

        CCASSERT(v4.getType() == Value::Type::DOUBLE, "");

        CCASSERT(!v4.isNull(), "");

        

        unsigned char byte = 50;

        Value v5(byte);

        CCASSERT(v5.getType() == Value::Type::BYTE, "");

        CCASSERT(!v5.isNull(), "");

        

        Value v6(true);

        CCASSERT(v6.getType() == Value::Type::BOOLEAN, "");

        CCASSERT(!v6.isNull(), "");

        

        Value v7("string");

        CCASSERT(v7.getType() == Value::Type::STRING, "");

        CCASSERT(!v7.isNull(), "");

        

        Value v8(std::string("string2"));

        CCASSERT(v8.getType() == Value::Type::STRING, "");

        CCASSERT(!v8.isNull(), "");


        auto createValueVector = [&](){

            ValueVector ret;

            ret.push_back(v1);

            ret.push_back(v2);

            ret.push_back(v3);

            return ret;

        };

        

        

        Value v9(createValueVector());

        CCASSERT(v9.getType() == Value::Type::VECTOR, "");

        CCASSERT(!v9.isNull(), "");


        auto createValueMap = [&](){

            ValueMap ret;

            ret["aaa"] = v1;

            ret["bbb"] = v2;

            ret["ccc"] = v3;

            return ret;

        };

        

        Value v10(createValueMap());

        CCASSERT(v10.getType() == Value::Type::MAP, "");

        CCASSERT(!v10.isNull(), "");

        

        auto createValueMapIntKey = [&](){

            ValueMapIntKey ret;

            ret[111] = v1;

            ret[222] = v2;

            ret[333] = v3;

            return ret;

        };

        

        Value v11(createValueMapIntKey());

        CCASSERT(v11.getType() == Value::Type::INT_KEY_MAP, "");

        CCASSERT(!v11.isNull(), "");

    }

    ----------------------------亲,学会了没----------------------------



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  • 原文地址:https://www.cnblogs.com/mengfanrong/p/4689948.html
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