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  • unity 编辑器和插件生产(四.2)

    上次 我们告诉编辑器制作,如何将图像加载到现场,如今 我们要告诉下。怎么样 制造UIButton以及UIimage交换。

    阿土。

    进入专题。

    首先,我们要明白 unity机制。button属性等。

    首先 我们先说下 unity的机制:


    unity中检測点击事件,使用NGUI的可能知道,NGUI使用的就是SendMessage的方式来进行事件的传递。

    没错,这也是 unity最为简便的方式。

    (要注意一个问题哦,这个方式 假设 你要使用 大于 万次循环的话 会有延迟的哦,一般也不会同一时候发送万条事件的)。


    我们知道了 事件的传送的方式,那么我们就開始制作这个规则。首先 要使用SendMessage的话我们要拿到gameobject的对象才干使用。

    所以我们要想办法拿到点击的那个物体。怎么坐那,原理事实上非常easy,就是射线。

    我们都知道,unity的射线是用来探測使用的 正好。我们全部能够看到的物体都是存在camera以下,那么我们就能够使用,从camera上发射射线,来达到检測物体的作用,物体要有碰撞体哦。

    先贴部分代码等这个章节完了我会贴完整的代码

    Ray cameraRay;
    	RaycastHit hit;
    	Vector3 touchPos,pressOffSet;
    	public static GameObject touchObj = null;
    	public static VKCamera shareVkCamera;


    void Update () {
    	#if UNITY_EDITOR
    		if(Input.GetMouseButtonDown(0)){
    			onPressDown(Input.mousePosition);	
    		}else if(Input.GetMouseButtonUp(0)){
    			onPressUp(Input.mousePosition);
    		}else if(Input.GetMouseButton(0)){
    			onDrag(Input.mousePosition);
    		}
    	#endif
    
    
    	#if UNITY_IPHONE || UNITY_ANDROID
    		Touch touch;
    		if(Input.touchCount==1){
    			touch = Input.GetTouch (0);
    			switch(touch.phase){
    			case TouchPhase.Began:
    				onPressDown(touch.position);
    				break;
    			case TouchPhase.Moved:
    				onPressUp(touch.position);
    				break;
    			case TouchPhase.Ended:
    			case TouchPhase.Canceled:
    				onDrag(touch.position);
    				break;
    			}
    		}
    	#else
    		if(Input.GetMouseButtonDown(0)){
    			onPressDown(Input.mousePosition);	
    		}else if(Input.GetMouseButtonUp(0)){
    			onPressUp(Input.mousePosition);
    		}else if(Input.GetMouseButton(0)){
    			onDrag(Input.mousePosition);
    		}
    
    	#endif
    	}

    public void onPressDown(Vector2 vec){
    		touchPos = vec;
    		for(int i=0 ; i<Camera.allCameras.Length;i++){
    			cameraRay = Camera.allCameras[i].ScreenPointToRay(touchPos);
    			if(Physics.Raycast(cameraRay,out hit,9999,Camera.allCameras[i].cullingMask) && touchObj == null){
    				touchObj = hit.transform.gameObject;
    				if(touchObj!=null && touchObj.GetComponent<VKButton>()){
    					touchPos = Camera.allCameras[i].ScreenToWorldPoint(touchPos);
    					pressOffSet =touchObj.transform.position-touchPos;
    					VKButton button = touchObj.GetComponent<VKButton>();
    					if(!iSNull(button.pressEventName) && button.eventObj!=null)
    						button.eventObj.SendMessage(button.pressEventName,button);
    					if(button.pressButtonTex!=null){
    						button.renderer.sharedMaterial.mainTexture = button.pressButtonTex;
    					}
    					if(button.isDrag && !iSNull(button.dragStartEventName)){
    						button.eventObj.SendMessage(button.dragStartEventName,vec);
    					}
    					if(button.isAni){
    						button.SendMessage("onPressAni");
    					}
    				}
    			}
    		}
    	}


    	public void onPressUp(Vector2 vec){
    		if(touchObj!=null){
    			VKButton button = touchObj.GetComponent<VKButton>();
    			if(button!=null){
    				if(button.buttonTex!=null){
    					touchObj.renderer.sharedMaterial.mainTexture = 	touchObj.GetComponent<VKButton>().buttonTex;
    				}
    				if(!iSNull(button.clickEventName) && button.eventObj!=null){
    
    					button.eventObj.SendMessage(button.clickEventName,button);
    				}
    
    				if(button.isDrag && !iSNull(button.dragEndEventName)){
    					button.SendMessage(button.dragEndEventName,vec);
    				}
    				if(button.isAni){
    					button.SendMessage("onClickAni");
    				}
    			}
    			touchObj = null;
    		}
    	}

    	public void onDrag(Vector2 vec){
    		if(touchObj!=null){
    			VKButton button = touchObj.GetComponent<VKButton>();
    			if(button!=null && button.isDrag){
    				for(int i= 0;i<Camera.allCameras.Length;i++){
    					Vector2 worldVec =  Camera.allCameras[i].ScreenToWorldPoint(vec);
    					touchObj.transform.position = new Vector3(worldVec.x+pressOffSet.x,worldVec.y+pressOffSet.y,touchObj.transform.position.z);
    					if(!iSNull(button.dragEventName))
    						button.eventObj.SendMessage(button.dragEventName,worldVec);
    				}
    
    			}
    		}
    
    	}


    	bool iSNull(string eventName){
    		bool buttonIsNull = false;
    		if(eventName== null || eventName.Equals("null")){
    			buttonIsNull  =true;
    		}
    		return buttonIsNull;
    	}

    这些是camera的部分,另一点这个 我们没有贴我的适配方案 摄像机的适配方案。这里统配是1420*800的设计方案。由于这里我预计还要改下,发现这个摄像机适配方案,超出了unity的物理引擎的范围。不建议。只是能够參考。

    public void initVKCamere(){
    		gameObject.name = "VKCamere";
    		this.camera.orthographic = true;
    		this.camera.backgroundColor = Color.black;
    		this.camera.nearClipPlane = 0;
    		this.camera.farClipPlane = 9999;
    		this.camera.orthographic =true;
    		this.camera.orthographicSize = getCameraSize ();
    		this.transform.position = new Vector3(0,0,-1000);
    		this.transform.rotation = Quaternion.Euler(Vector3.zero);
    		this.transform.localScale = Vector3.one;
    		Application.targetFrameRate=60;
    		if(GetComponent<AudioListener>()){
    			//DestroyImmediate(GetComponent<AudioListener>());
    		}
    
    	}
    	int getCameraSize(){
    		int size = 384;
    		bool isLandscape=(Camera.main.pixelWidth>Camera.main.pixelHeight);
    		float rad = Camera.main.pixelWidth/Camera.main.pixelHeight;
    		bool isIPad= (Mathf.Abs(rad-1.3333f)<0.001f) || (Mathf.Abs(rad-0.75f)<0.001f);
    		if(isIPad){
    			if(isLandscape){
    				size=400;
    			}else{
    				size=533;
    			}
    		}else{
    			if(isLandscape){
    				size=400;
    			}else{
    				//iPhone 5
    				if(Camera.main.pixelHeight/Camera.main.pixelWidth>1.6){
    					size=710;
    				}else{
    					size=600;
    				}
    			}
    		}
    		return size;
    	}


    camera的编辑器类

    using UnityEditor;
    using UnityEngine;
    using System.Collections;
    
    [CustomEditor(typeof(VKCamera))]
    public class VKCameraEditor : Editor {
    	
    	public override void OnInspectorGUI (){
    
    		base.OnInspectorGUI();
    		VKCamera vkCamere = (VKCamera)target;
    
    		if(GUILayout.Button("ReSetCamera")){
    			vkCamere.initVKCamere();
    		}
    		EditorUtility.SetDirty(vkCamere);
    		EditorUtility.UnloadUnusedAssets();
    	}
    
    }


    好以下我们来讲述下,button的一些东西,事实上就非常easy了。

    仅仅是在编辑器方面可能会有些麻烦。


    说白了 就是button就来处理 摄像机发来的东西。

    尽管非常easy的一句话。但我们写得东西还是有非常多的。

    依旧,button还是继承前面的view

    using UnityEngine;
    using System.Collections;
    using Holoville.HOTween;
    
    //[RequireComponent(typeof(BoxCollider))]
    public class VKButton : VKView {
    
    	[HideInInspector] public Material buttonDefultMat;
    	[HideInInspector] public Mesh buttonDefultMesh;
    	[HideInInspector] public Texture buttonTex,pressButtonTex;
    	[HideInInspector] public string pressEventName = null;
    	[HideInInspector] public string clickEventName = null;
    	[HideInInspector] public string dragStartEventName = null;
    	[HideInInspector] public string dragEventName = null;
    	[HideInInspector] public string dragEndEventName = null;
    	[HideInInspector] public GameObject eventObj = null;
    	[HideInInspector] public string eventScript = null;
    	[HideInInspector] public bool isDrag = false;
    	[HideInInspector] public float scale = 1;
    	[HideInInspector] public string info= null;
    	[HideInInspector] public string[] animatorType = new string[]{"null","bigger","smaller","moveLeft","moveRight"};
    	[HideInInspector] public int currentAnimator = 0;
    	[HideInInspector] public bool isAni = false;
    	void Start () {
    		buttonDefultMat = new Material(Shader.Find("VK/VKButtonShader"));
    		gameObject.GetComponent<MeshRenderer> ().material = buttonDefultMat;
    		buttonDefultMesh = new Mesh ();
    		gameObject.GetComponent<MeshFilter> ().mesh = buttonDefultMesh;
    		if(GetComponent<BoxCollider>()== null)
    			gameObject.AddComponent<BoxCollider>();
    		updateButton();
    
    	}
    
    	public float setScale{
    		set{
    			scale = value;	
    		}get{
    			return scale;
    		}
    	}
    
    	public void updateButton(){
    
    		if(buttonTex!=null){
    			if(buttonDefultMat!=null)
    				buttonDefultMat.mainTexture = buttonTex;
    			if(buttonDefultMesh!=null)
    				buttonDefultMesh.vertices = InitBase.initVertice(buttonTex.width *scale,buttonTex.height*scale,ancPointx,ancPointy);
    			if(this!=null&&gameObject.GetComponent<BoxCollider>()!=null){
    				gameObject.GetComponent<BoxCollider>().size = new Vector3(buttonTex.width*scale,buttonTex.height*scale,0);
    			}
    
    		}else{
    			if(buttonDefultMat!=null)
    				buttonDefultMat.mainTexture = null;
    			if(buttonDefultMesh!=null)
    				buttonDefultMesh.vertices = InitBase.initVertice(width*scale,height*scale,ancPointx,ancPointy);
    			gameObject.GetComponent<BoxCollider>().size = new Vector3(width,height,0);
    		}
    		if(buttonDefultMesh!= null){
    			buttonDefultMesh.triangles = InitBase.initTri ();
    			buttonDefultMesh.normals = InitBase.initNormal();
    			buttonDefultMesh.uv = InitBase.initUV();
    		}
    	}
    	
    	Vector3 pressScale= Vector3.zero;
    	Vector3 pressPos = Vector3.zero;
    	Tweener tw = null;
    	void onPressAni(){
    		if(tw!=null && !tw.isComplete){
    			return;
    		}
    		pressScale = transform.localScale;
    		pressPos = transform.position;
    		switch(currentAnimator){
    			case 1:
    				tw = VKAnimator.scaleBy(gameObject,0.3f,Vector3.one*0.2f,VkAniDuration.AnimationCurve,null);
    				break;
    			case 2:
    				tw = VKAnimator.scaleBy(gameObject,0.3f,Vector3.one*-0.2f,VkAniDuration.AnimationCurve,null);
    				break;
    			case 3:
    				tw = VKAnimator.moveBy(gameObject,0.3f,new Vector3(-10f,0,0),false,VkAniDuration.AnimationCurve,null);
    			break;
    			case 4:
    				tw = VKAnimator.moveBy(gameObject,0.3f,new Vector3(10f,0,0),false,VkAniDuration.AnimationCurve,null);
    			break;
    		}
    	}
    
    	void onClickAni(){
    		if(currentAnimator == 1 || currentAnimator==2){
    			VKAnimator.scaleTo(gameObject,0.3f,pressScale,VkAniDuration.AnimationCurve,null);
    		} else if(currentAnimator == 3 || currentAnimator==4){
    			VKAnimator.moveTo(gameObject,0.3f,pressPos,false,VkAniDuration.AnimationCurve,null);
    		}
    	}
    
    	public void switchImageView(){
    		VKImageView imgView = gameObject.AddComponent<VKImageView> ();
    		imgView.imgViewTex = buttonTex;
    		imgView.highLightedTex = pressButtonTex;
    		imgView.ancPointx = ancPointx;
    		imgView.ancPointy = ancPointy;
    		imgView.scale = scale;
    		imgView.updateImageView ();
    		if(GetComponent<BoxCollider>()){
    			DestroyImmediate(GetComponent<BoxCollider>());
    		}
    
    		DestroyImmediate (GetComponent<VKButton>());
    	}
    
    }
    

    这里有个 动画效果 我是自己使用的hotween整合的一些东西,假设你想用自己的能够自己去做。hotween插件 我就不用发布了,能够去官网进行下载,各大论坛也有下载资源。

    using UnityEngine;
    using System.Collections;
    using Holoville.HOTween;
    
    public enum VkAniDuration{
    	AnimationCurve = EaseType.AnimationCurve,
    	EaseInBack=EaseType.EaseInBack,
    	EaseInBounce=EaseType.EaseInBounce,
    	EaseInCirc=EaseType.EaseInCirc,
    	EaseInCubic=EaseType.EaseInCubic,
    	EaseInElastic=EaseType.EaseInElastic,
    	EaseInExpo=EaseType.EaseInExpo,
    	EaseInOutBack=EaseType.EaseInOutBack,
    	EaseInOutBounce=EaseType.EaseInOutBounce,
    	EaseInOutCirc=EaseType.EaseInOutCirc,
    	EaseInOutCubic=EaseType.EaseInOutCubic,
    	EaseInOutElastic=EaseType.EaseInOutElastic,
    	EaseInOutExpo=EaseType.EaseInOutExpo,
    	EaseInOutQuad=EaseType.EaseInOutQuad,
    	EaseInOutQuart=EaseType.EaseInOutQuart,
    	EaseInOutQuint=EaseType.EaseInOutQuint,
    	EaseInOutSine=EaseType.EaseInOutSine,
    	EaseInQuad=EaseType.EaseInQuad,
    	EaseInQuart=EaseType.EaseInQuart,
    	EaseInQuint=EaseType.EaseInQuint,
    	EaseInSine=EaseType.EaseInSine,
    	EaseOutBack=EaseType.EaseOutBack,
    	EaseOutBounce=EaseType.EaseOutBounce,
    	EaseOutCirc=EaseType.EaseOutCirc,
    	EaseOutCubic=EaseType.EaseOutCubic,
    	EaseOutElastic=EaseType.EaseOutElastic,
    	EaseOutExpo=EaseType.EaseOutExpo,
    	EaseOutQuad=EaseType.EaseOutQuad,
    	EaseOutQuart=EaseType.EaseOutQuart,
    	EaseOutQuint=EaseType.EaseOutQuint,
    	EaseOutSine=EaseType.EaseOutSine,
    	Linear=EaseType.Linear
    };
    
    public class VKAnimator {
    
    //	public static Tweener moveTo(GameObject obj,float time,Vector3 target,bool isLocal,VkAniDuration vkDurType = VkAniDuration.AnimationCurve){
    //		Tweener tw = null;
    //		if(isLocal)
    //			tw = startVkAnimote(obj,time,"localPosition",target,vkDurType,null);
    //			
    //		else
    //			tw = startVkAnimote(obj,time,"position",target,vkDurType,null);
    //		return tw;
    //	}
    
    	public static Tweener moveTo(GameObject obj,float time,Vector3 target,bool isLocal,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		if(isLocal)
    			tw =startVkAnimote(obj,time,"localPosition",target,vkDurType,completeObj);
    		
    		else
    			tw = startVkAnimote(obj,time,"position",target,vkDurType,completeObj);
    		return tw;
    	}
    
    
    
    	public static Tweener moveBy(GameObject obj,float time,Vector3 offset,bool isLocal,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		if(isLocal){
    			Vector3 tLocalPos = obj.transform.localPosition + offset;
    			tw = startVkAnimote(obj,time,"localPosition",tLocalPos,vkDurType,completeObj);
    		}else{
    			Vector3 tPos = obj.transform.position + offset;
    			tw = startVkAnimote(obj,time,"position",tPos,vkDurType,completeObj);
    		}
    		return tw;
    	}
    
    
    
    	public static Tweener scaleTo(GameObject obj,float time,Vector3 scale,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		tw = startVkAnimote(obj,time,"localScale",scale,vkDurType,completeObj);
    		return tw;
    	}
    
    
    	public static Tweener scaleBy(GameObject obj,float time,Vector3 offsetScale,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		Vector3 targetScale = obj.transform.localScale+offsetScale;
    		tw = startVkAnimote(obj,time,"localScale",targetScale,vkDurType,completeObj);
    		return tw;
    
    	}
    
    
    	public static Tweener routeTo(GameObject obj,float time,Vector3 routeEulerTarget,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		tw = startVkAnimote(obj,time,"localEulerAngles",routeEulerTarget,vkDurType,completeObj);
    		return tw;
    	}
    
    
    
    	public static Tweener routeBy(GameObject obj,float time,Vector3 routeEulerOffset,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		Vector3 target = obj.transform.localEulerAngles+ routeEulerOffset;
    		tw = startVkAnimote(obj,time,"localEulerAngles",target,vkDurType,completeObj);
    		return tw;
    	}
    
    	//localEulerAngles
    	
    	private static Tweener startVkAnimote(GameObject obj,float time,string key,object target,VkAniDuration vkDurType = VkAniDuration.AnimationCurve,VKAniComplete completeObj = null){
    		Tweener tw = null;
    		TweenParms twp = new TweenParms();
    		twp.Prop(key,target);
    		twp.Ease((EaseType)vkDurType);
    		if(completeObj!=null){
    			twp.OnComplete(completeObj.sendTargetObj,completeObj.methodName,completeObj.sendobj,SendMessageOptions.DontRequireReceiver);
    		}
    		tw =  HOTween.To(obj.transform,time,twp);
    		return tw;
    	}
    }
    
    

    using UnityEngine;
    using System.Collections;
    
    public class VKAniComplete{
    	public GameObject sendTargetObj = null;
    	public string methodName = null;
    	public object sendobj = null;
    	
    	public VKAniComplete(GameObject sendTargetObj,string methodName,object sendobj){
    		this.sendTargetObj = sendTargetObj;
    		this.methodName = methodName;
    		this.sendobj = sendobj;
    	}
    }

    以下就是button的编辑器方面了。

    ok,这里可能有点麻烦。

    只是还是能够解决的。

    首先我们要获取脚本里面的方法怎么获取那。依据c#的MSDN的描写叙述我们能够看到。就是下面方法。这就是 为什么 NGUI 仅仅能找到public属性的方法。

    using UnityEngine;
    using System.Collections;
    using System.Reflection;
    
    public class GetPublic : MonoBehaviour {
    
    	static public  MethodInfo[] GetObjectMethods(string selectedObjClass){
    		if(selectedObjClass==null)return null;
    		MethodInfo[] methodInfos=null;
    		if(System.Type.GetType(selectedObjClass)==null){
    			return methodInfos;
    		}
    		methodInfos =  System.Type.GetType(selectedObjClass).GetMethods(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
    		return methodInfos;
    	}
    
    }
    

    这里就是button编辑器的一些属性的传递,和界面的改动哈。

    using UnityEngine;
    using System.Collections;
    using UnityEditor;
    using System.Reflection;
    
    [CustomEditor(typeof(VKButton))]
    public class VKButtonEditor : Editor {
    
    	public override void OnInspectorGUI ()
    	{
    
    		int pressEventNum= 0;
    		int selectScriptNum = 0;
    		int clickEventNum = 0;
    		int dragStartEveNum = 0;
    		int dragEveNum = 0;
    		int dragEndEveNum = 0;
    
    
    		VKButton button = (VKButton)target;
    		button.buttonTex = EditorGUILayout.ObjectField ("Texture",button.buttonTex,typeof(Texture),true)as Texture;
    		button.pressButtonTex = EditorGUILayout.ObjectField ("PressButtonTex",button.pressButtonTex,typeof(Texture),true)as Texture;
    		button.eventObj = EditorGUILayout.ObjectField("eventObj",button.eventObj,typeof(GameObject),true) as GameObject;
    		
    		button.info = EditorGUILayout.TextField("info",button.info);
    
    		button.ancPointx = EditorGUILayout.Slider("AnchorX",button.ancPointx,0.0f,1.0f);
    		button.ancPointy = EditorGUILayout.Slider("AnchorY",button.ancPointy,0.0f,1.0f);
    		if(button.buttonTex == null){
    			button.width=EditorGUILayout.IntField("Width",button.width);
    			button.height=EditorGUILayout.IntField("Height",button.height);
    		}
    		GUILayout.BeginHorizontal();
    		if(GUILayout.Button("2X")){
    			button.setScale = 0.5f;
    		}
    		if(GUILayout.Button("1X")){
    			button.setScale = 1f;
    		}
    		if(GUILayout.Button("1.5X")){
    			button.setScale = 0.75f;
    		}
    		GUILayout.EndHorizontal();
    
    		GUILayout.BeginHorizontal();
    		if(GUILayout.Button("ChangeName")){
    			if(button.buttonTex!=null){
    				button.name = button.buttonTex.name;
    			}
    		}
    		if(GUILayout.Button("Switch ImageView")){
    			button.switchImageView();
    		}
    		GUILayout.EndHorizontal();
    
    		if(button.eventObj!=null){
    			MonoBehaviour[]	monoScriptArry =new MonoBehaviour[button.eventObj.GetComponents<MonoBehaviour>().Length+1];// button.eventObj.GetComponents<MonoBehaviour>();
    			for(int i=0;i<monoScriptArry.Length;i++){
    				if(i<monoScriptArry.Length-1)
    					monoScriptArry [i] = button.eventObj.GetComponents<MonoBehaviour>()[i];
    				if(i == monoScriptArry.Length-1){
    					monoScriptArry [i] = null;
    				}
    			}
    
    			if(monoScriptArry !=null&& monoScriptArry.Length>0){
    				string [] scriptName = new string[monoScriptArry.Length];
    
    				for(int i=0;i<scriptName.Length;i++){
    					if(monoScriptArry[i]!=null){
    						scriptName[i] = monoScriptArry[i].GetType().ToString();
    						if(scriptName[i].Equals("VKCamera")){
    							scriptName[i] = "null";
    						}
    					}else{
    						scriptName[i] = "null";
    					}
    
    					if(scriptName[i].Equals(button.eventScript)){
    						selectScriptNum = i;
    					}
    				}
    
    				selectScriptNum = EditorGUILayout.Popup("EventScript",selectScriptNum,scriptName);
    				button.eventScript = scriptName[selectScriptNum];
    				MethodInfo[] publicMethodArry;
    				if(button.eventScript == null || button.eventScript.Equals("null")){
    					publicMethodArry = new MethodInfo[1];
    				}else{
    					publicMethodArry = new MethodInfo[GetPublic.GetObjectMethods(button.eventScript).Length+1];
    				}
    					
    
    				for(int i = 0;i<publicMethodArry.Length;i++){
    					if(i<publicMethodArry.Length-1){
    						publicMethodArry[i] =GetPublic.GetObjectMethods(button.eventScript)[i];
    					}else{
    						publicMethodArry[i] = null;
    					}
    				} 
    
    				if(publicMethodArry!=null && publicMethodArry.Length>0){
    					string[] methodArry = new string[publicMethodArry.Length];
    					for(int i=0;i<methodArry.Length;i++){
    						if(publicMethodArry[i]!=null){
    							methodArry[i] = publicMethodArry[i].Name;
    						}else{
    							methodArry[i] ="null";
    						}
    
    						if(button.pressEventName !=null && button.pressEventName.Equals(methodArry[i])){
    							pressEventNum = i;
    						}
    						if(button.clickEventName != null && button.clickEventName.Equals(methodArry[i])){
    							clickEventNum = i;
    						}
    
    						if(button.isDrag){
    							if(button.dragStartEventName != null && button.dragStartEventName.Equals(methodArry[i])){
    								dragStartEveNum = i;
    							}
    							if(button.dragEventName != null && button.dragEventName.Equals(methodArry[i])){
    								dragEveNum = i;
    							}
    							if(button.dragEndEventName != null && button.dragEndEventName.Equals(methodArry[i])){
    								dragEndEveNum = i;
    							}
    						}
    					}
    
    					pressEventNum = EditorGUILayout.Popup("PressEvent",pressEventNum,methodArry);
    					clickEventNum = EditorGUILayout.Popup("ClickEvent",clickEventNum,methodArry);
    					button.pressEventName = methodArry[pressEventNum];
    					button.clickEventName = methodArry[clickEventNum];
    					button.isAni = EditorGUILayout.Toggle ("ISAimator",button.isAni);
    					if(button.isAni){
    						button.currentAnimator = EditorGUILayout.Popup("ButtonAnimator",button.currentAnimator,button.animatorType);
    					}
    				
    					button.isDrag =  EditorGUILayout.Toggle ("ISDrag",button.isDrag);
    
    					if(button.isDrag){
    //						EditorGUILayout.LabelField("---------------------------------------------");
    						dragStartEveNum = EditorGUILayout.Popup("DragStartEvent",dragStartEveNum,methodArry);
    						dragEveNum = EditorGUILayout.Popup("DragEvent",dragEveNum,methodArry);
    						dragEndEveNum = EditorGUILayout.Popup("DragEndEvent",dragEndEveNum,methodArry);
    
    						button.dragStartEventName = methodArry[dragStartEveNum];
    						button.dragEventName = methodArry[dragEveNum];
    						button.dragEndEventName  =methodArry[dragEndEveNum];
    					}
    
    				}else{
    					pressEventNum = EditorGUILayout.Popup("PressEvent",pressEventNum,new string[]{"null"});
    					clickEventNum = EditorGUILayout.Popup("ClickEvent",clickEventNum,new string[]{"null"});
    				}
    			}
    
    		}else{
    			button.isAni =false;
    			button.isDrag =false;
    		}
    
    		button.updateButton ();
    		if(button!=null){
    			EditorUtility.SetDirty(button);
    		}
    		EditorUtility.UnloadUnusedAssets();
    	}
    }
    
    我在这里扩展一些功能。像移动啊。什么。

    。其实还可以添加一些功能 。这里只是学习。

    有兴趣的东西可以添加你自己。






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  • 原文地址:https://www.cnblogs.com/mengfanrong/p/5029228.html
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