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  • cocos2d-x 音乐/音效设置

    cocos2d-x 游戏中声音 有两种 一种是背景音乐一种是音效 载入音乐 或者音效的时候 我们须要先缓存声音

    #include "SimpleAudioEngine.h"
    using namespace CocosDenshion;
    #define EFFECT_FILE       "effect1.wav"  //音效
    #define MUSIC_FILE       "background.mp3"  //音乐
    
    //这两个宏代表了 音乐和音效的名称或者文件夹
    
    SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE) );//缓存音乐
    
    SimpleAudioEngine::sharedEngine()->preloadEffect( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE) );//缓存音效
    
    //set default volume
    SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5);//设置音效声音
    
    SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);//设置音乐声音


     

    音乐部分

    1.播放背景音乐
    
    SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE)).c_str(), true);
    
    
    
    2.也能够推断眼下有没有背景音乐
    
    if (SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
    
          {
    
           CCLOG("背景音乐正在播放");
    
          }
    
          else
    
          {
    
           CCLOG("没有背景音乐播放");
    
          }
    
     
    
    3.停止背景音乐
    
    SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
    
     
    
    4.暂停背景音乐
    
    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
    
     
    
    5.恢复背景音乐
    
    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
    
     
    
    6.重头调用背景音乐
    
    
    SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic();
    


    音效部分

    1.播放音效
    
    m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str());
    
     
    
    2.反复播放音效
    
    
    m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str(), true);
    
     
    
    3.停止播放音效
    
    SimpleAudioEngine::sharedEngine()->stopEffect(m_nSoundId);
    
     
    
    4.卸载音效
    
    SimpleAudioEngine::sharedEngine()->unloadEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str());
    
     
    
    5.暂停音效
    
    
    SimpleAudioEngine::sharedEngine()->pauseEffect(m_nSoundId);
    
     
    
    6.恢复音效
    
    SimpleAudioEngine::sharedEngine()->resumeEffect(m_nSoundId);
    
     
    
    7.暂停全部音效
    
    SimpleAudioEngine::sharedEngine()->pauseAllEffects();
    
     
    
    8.恢复全部音效
    
       SimpleAudioEngine::sharedEngine()->resumeAllEffects();
    
     
    
    9.停止全部音效
    
       SimpleAudioEngine::sharedEngine()->stopAllEffects();
    


     

     

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  • 原文地址:https://www.cnblogs.com/mfrbuaa/p/5057010.html
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