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  • glRenderbufferStorageMultisample

    https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml

    https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorageMultisample.xhtml

    glRenderbufferStorage — establish data storage, format and dimensions of a renderbuffer object's image

    有点像descriptor

    bind前后用 sample

     //渲染缓冲区作为颜色缓冲区

     glGenRenderbuffers(1,& colorBuffer); 

     glBindRenderbuffer(GL_RENDERBUFFER,colorBuffer); 

     glRenderbufferStorage(GL_RENDERBUFFER,GL_RGBA,width,height); 

     glBindRenderbuffer(GL_RENDERBUFFER,0); 

     //将渲染缓冲区作为颜色缓冲区附加到fbo 

     glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_RENDERBUFFER,colorBuffer); 

    有了扩展就可以用glRenderbufferStorageMultisample 作为ogles上msaa stay in tile 的解决方案(memoryless)

    kGL_EXT_multisampled_render_to_texture

    kGL_IMG_multisampled_render_to_texture

    kGL_APPLE_framebuffer_multisample(apple现在用metal 

    kGL_NV_framebuffer_multisample kGL_NV_framebuffer_blit

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  • 原文地址:https://www.cnblogs.com/minggoddess/p/11393300.html
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