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  • selfshadow

    realtime rendering v3 page 351

    Moire pattern

    sruface acne

    artifacts

    -----------------------

    用 setstate

    dx

    depthslopescalebias

    depthbias

    gl

    setPolygonOffset(depthslopescalebias,depthbias,clamp)

    depthslopescalebias 

    depthbias经验值,。。。。。wip

    /// The offset is computed by multiplying the maximum depth slope of
    /// the primitive [sqrt((dz/dx)^2 + (dz/dy)^2)] by _factor_, adding in
    /// the minimum resolvable difference in depth values multiplied by
    /// _units_, and clamping the result as described in the documentation
    /// for _clamp_.

    /// param factor Value multiplied by the maximum depth slope when
    /// computing offset.
    ///
    /// param units Value multiplied by the minimum resolvable depth
    /// difference when computing offset.
    ///
    /// param clamp Value used to clamp the computed offset.
    /// If `clamp` is positive, the computed depth offset will be clamped
    /// to a value less than or equal to `clamp`. If `clamp` is negative,
    /// the computed depth offset will be clamped to a value greater than
    /// or equal to `clamp`. If `clamp` is zero, the computed depth offset
    /// will not be clamped.

    void SetPolygonOffsetClamp(float factor,
    float units,
    float clamp);

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  • 原文地址:https://www.cnblogs.com/minggoddess/p/6678712.html
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