寒假大模拟加训。
直接贴代码。
一遍过样例,一遍AC,开心~
#include <bits/stdc++.h>
using namespace std;
typedef pair<int,int> pii;
int _w;
enum { plain = 0, swamp = 1, mountain = 2, island = 3, forest = 4 };
queue<int> deck[2];
int hand[2][5], field[2][5], grave[2][5];
void draw_card( int p ) {
queue<int> &dck = deck[p];
int *hnd = hand[p];
if( !dck.empty() ) {
int x = dck.front();
dck.pop();
++hnd[x];
}
}
bool draw() {
if( !deck[0].empty() ) return false;
if( !deck[1].empty() ) return false;
for( int i = 0; i < 2; ++i )
for( int j = 0; j < 5; ++j )
if( hand[i][j] ) return false;
return true;
}
bool win( int p ) {
int *fld = field[p];
for( int i = 0; i < 5; ++i )
if( !fld[i] )
return false;
return true;
}
bool empty( int p, int cd[2][5] ) {
for( int i = 0; i < 5; ++i )
if( cd[p][i] )
return false;
return true;
}
bool have_effect( int p, int c ) {
queue<int> &dck = deck[p];
if( c == plain ) {
return !dck.empty();
} else if( c == swamp ) {
return !empty(p^1, hand);
} else if( c == mountain ) {
return !empty(p^1, field);
} else if( c == island ) {
return false;
} else if( c == forest ) {
return !empty(p, grave);
} else {
return assert(0), false;
}
}
int select_card( int p ) {
static const int prior[] = { swamp, plain, mountain, forest, island };
int *hnd = hand[p];
int *fld = field[p];
vector<int> high, mid;
for( int i = 0; i < 5; ++i )
if( hnd[i] ) {
if( !fld[i] ) {
if( have_effect(p, i) ) {
high.push_back(i);
} else {
mid.push_back(i);
}
}
}
if( !high.empty() ) {
for( int i = 0; i < 5; ++i ) {
int id = prior[i];
for( int x : high )
if( id == x ) {
--hnd[x];
return x;
}
}
return assert(0), -1;
} else if( !mid.empty() ) {
for( int i = 0; i < 5; ++i ) {
int id = prior[i];
for( int x : mid )
if( x == id ) {
--hnd[x];
return x;
}
}
return assert(0), -1;
} else {
return -1;
}
}
int count( int p, int cd[2][5] ) {
int cnt = 0;
for( int i = 0; i < 5; ++i )
cnt += cd[p][i];
return cnt;
}
void discard( int p ) {
static const int prior[] = { island, mountain, plain, swamp, forest };
int *hnd = hand[p];
int *grv = grave[p];
vector<int> cnt[6];
for( int i = 0; i < 5; ++i )
cnt[hnd[i]].push_back(i);
for( int i = 5; i > 0; --i ) {
for( int j = 0; j < 5; ++j ) {
int id = prior[j];
for( int x : cnt[i] )
if( x == id ) {
--hnd[x];
++grv[x];
return;
}
}
}
assert(0);
}
void do_mountain( int p ) {
static const int prior[] = { forest, island, mountain, plain, swamp };
vector<int> cnt[6];
for( int i = 0; i < 5; ++i )
cnt[field[p^1][i]].push_back(i);
for( int i = 1; i <= 5; ++i ) {
for( int j = 0; j < 5; ++j ) {
int id = prior[j];
for( int x : cnt[i] )
if( x == id ) {
--field[p^1][x];
++grave[p^1][x];
return;
}
}
}
assert(0);
}
void do_forest( int p ) {
static const int prior[] = { forest, swamp, mountain, island, plain };
int *hnd = hand[p];
int *fld = field[p];
int *grv = grave[p];
vector<int> cnt[6];
for( int i = 0; i < 5; ++i )
cnt[hnd[i] + fld[i]].push_back(i);
for( int i = 0; i < 5; ++i ) {
for( int j = 0; j < 5; ++j ) {
int id = prior[j];
for( int x : cnt[i] )
if( x == id ) {
if( grv[x] ) {
--grv[x];
++hnd[x];
return;
}
}
}
}
assert(0);
}
bool counter_attack( int p ) {
int last = -1;
for( int i = 0; i < 5; ++i )
if( !field[p^1][i] ) {
if( last == -1 ) last = i;
else return false;
}
assert( last != -1 );
if( grave[p^1][last] == 5 ) {
return false;
} else {
if( hand[p][island] && count(p, hand) >= 2 ) {
--hand[p][island];
++grave[p][island];
discard(p);
return true;
} else {
return false;
}
}
}
void play_card( int p, int cd ) {
if( counter_attack(p^1) ) {
++grave[p][cd];
} else {
++field[p][cd];
if( cd == plain ) {
draw_card(p);
} else if( cd == swamp ) {
if( !empty(p^1, hand) )
discard(p^1);
} else if( cd == mountain ) {
if( !empty(p^1, field) )
do_mountain(p);
} else if( cd == island ) {
;
} else if( cd == forest ) {
if( !empty(p, grave) )
do_forest(p);
} else {
assert(0);
}
}
}
void main_phase( int p ) {
int card = select_card(p);
if( card != -1 )
play_card(p, card);
}
void play( int p ) {
queue<int> &dck = deck[p];
int *hnd = hand[p];
if( !dck.empty() ) {
int x = dck.front();
dck.pop();
++hnd[x];
}
main_phase(p);
}
pii solve() {
for( int i = 0; i < 5; ++i )
draw_card(0);
for( int i = 0; i < 5; ++i )
draw_card(1);
for( int i = 1; i <= 100; ++i ) {
int p = !(i & 1);
play(p);
if( win(p) ) return pii(p, i);
if( draw() ) return pii(-1, i);
}
return pii(-1, 100);
}
void clean() {
while( !deck[0].empty() ) deck[0].pop();
while( !deck[1].empty() ) deck[1].pop();
memset(hand, 0, sizeof hand);
memset(field, 0, sizeof field);
memset(grave, 0, sizeof grave);
}
int main() {
int T;
_w = scanf( "%d", &T );
for( int kase = 1; kase <= T; ++kase ) {
for( int i = 0; i < 25; ++i ) {
int x;
_w = scanf( "%d", &x );
deck[0].push(x);
}
for( int i = 0; i < 25; ++i ) {
int x;
_w = scanf( "%d", &x );
deck[1].push(x);
}
pii ans = solve();
printf( "Case %d: ", kase );
if( ans.first == 0 ) printf( "Alice %d
", ans.second );
else if( ans.first == 1 ) printf( "Bob %d
", ans.second );
else printf( "Draw %d
", ans.second );
clean();
}
return 0;
}