以下两个方法分别用来完成对图片的存储以及还原显示:
一:存储图片
public static string ImageSave(string ISFileName, Image SLImage)
{
var ISAccErr = "独立存储文件系统访问失败。";
var Rlt = "";
var WBmp = new WriteableBitmap(SLImage.Source as BitmapSource);
var Buf = new byte[2 * 4 + WBmp.Pixels.Length * 4];
BitConverter.GetBytes(WBmp.PixelWidth).CopyTo(Buf, 0);
BitConverter.GetBytes(WBmp.PixelHeight).CopyTo(Buf, 4);
for (var I = 0; I < WBmp.Pixels.Length; I++)
{
BitConverter.GetBytes(WBmp.Pixels[I]).CopyTo(Buf, I * 4 + 8);
}
try
{
var FO = IsolatedStorageFile.GetUserStoreForApplication();
var FS = FO.OpenFile(ISFileName, System.IO.FileMode.OpenOrCreate);
FS.Write(Buf, 0, Buf.Length); FS.Close(); FS.Dispose();
}
catch
{
Rlt = ISAccErr;
}
return Rlt;
}
二:还原显示图片
public static string ImageRestore(string ISFileName, Image SLImage)
{
var ISAccErr = "独立存储文件系统访问失败。";
var ISFileErr = "独立存储文件格式错误。";
var Rlt = ""; var Buf = null as byte[];
try
{
var FO = IsolatedStorageFile.GetUserStoreForApplication();
var FS = FO.OpenFile(ISFileName, System.IO.FileMode.OpenOrCreate);
Buf = new byte[FS.Length]; FS.Read(Buf, 0, Buf.Length);
FS.Close(); FS.Dispose();
}
catch
{
Rlt = ISAccErr;
}
if (Rlt == "")
{
if (!(Buf.Length >= 2 * 4))
{
Rlt = ISFileErr;
}
else
{
var PixelWidth = BitConverter.ToInt32(Buf, 0);
var PixelHeight = BitConverter.ToInt32(Buf, 4);
var WBmp = new WriteableBitmap(PixelWidth, PixelHeight);
if (!(Buf.Length >= (2 * 4 + WBmp.Pixels.Length * 4)))
{
Rlt = ISFileErr;
}
else
{
for (var I = 0; I < WBmp.Pixels.Length; I++)
{
WBmp.Pixels[I] = BitConverter.ToInt32(Buf, I * 4 + 8);
}
SLImage.Source = WBmp;
}
}
}
return Rlt;
}
另外:
在给图片赋值的时候,不能直接写成 ImgA=ImgB;
Image对象在定义的时候有一个SOURCE和STRETCH属性,在赋值的时候需要使用SOURCE属性来对Image对象赋值,例如:
ImageSource source=ImgB.source as ImageSource;
ImgA.source=source;