zoukankan      html  css  js  c++  java
  • Java线程池ThreadPoolExecuter:execute()原理

    一、线程池执行任务的流程

    1. 如果线程池工作线程数<corePoolSize,创建新线程执行task,并不断轮训t等待队列处理task。

    2. 如果线程池工作线程数>=corePoolSize并且等待队列未满,将task插入等待队列。

    3. 如果线程池工作流程数>=corePoolSize并且等待队列已满,且工作线程数<maximumPoolSize,创建新线程执行task。

    4. 如果线程池工作流程数>=corePoolSize并且等待队列已满,且工作线程数=maximumPoolSize,执行拒绝策略。

    二、execute()原理 

    public void execute(Runnable command) {        if (command == null)
                throw new NullPointerException();
            /*
             * Proceed in 3 steps:
             *
             * 1. If fewer than corePoolSize threads are running, try to
             * start a new thread with the given command as its first
             * task.  The call to addWorker atomically checks runState and
             * workerCount, and so prevents false alarms that would add
             * threads when it shouldn't, by returning false.
             * 如果运行的线程数小于corePoolSize,尝试创建一个新线程(Worker),并执行它的第一个任务command
          
             * 2. If a task can be successfully queued, then we still need
             * to double-check whether we should have added a thread
             * (because existing ones died since last checking) or that
             * the pool shut down since entry into this method. So we
             * recheck state and if necessary roll back the enqueuing if
             * stopped, or start a new thread if there are none.
             * 如果task成功插入等待队列,我们仍需要进行双重校验是否可以成功添加一个线程
          (因为有的线程可能在我们上次检查以后已经死掉了)或者在我们进入这个方法后线程池已经关闭了
    
             * 3. If we cannot queue task, then we try to add a new
             * thread.  If it fails, we know we are shut down or saturated
             * and so reject the task.
            如果等待队列已满,我们尝试新创建一个线程。如果创建失败,我们知道线程已关闭或者已饱和,因此我们拒绝改任务。
             */
            int c = ctl.get();
          //工作线程小于核心线程数,创建新的线程
            if (workerCountOf(c) < corePoolSize) {
            //创建新的worker立即执行command,并且轮训workQueue处理task
                if (addWorker(command, true)) 
                    return;
                c = ctl.get();
            }
         //线程池在运行状态且可以将task插入队列
         //第一次校验线程池在运行状态
            if (isRunning(c) && workQueue.offer(command)) {
                int recheck = ctl.get();
            //第二次校验,防止在第一次校验通过后线程池关闭。如果线程池关闭,在队列中删除task并拒绝task
                if (! isRunning(recheck) && remove(command))
                    reject(command);
                //如果线程数=0(线程都死掉了,比如:corePoolSize=0),新建线程且未指定firstTask,仅仅去轮训workQueue
                else if (workerCountOf(recheck) == 0)
                    addWorker(null, false);
            }
         //线程队列已满,尝试创建新线程执行task,创建失败后拒绝task
            //创建失败原因:1.线程池关闭;2.线程数已经达到maxPoolSize
            else if (!addWorker(command, false))
                reject(command);
        }

    1.  addWorker(Runnable firstTask, boolean core)

    private boolean addWorker(Runnable firstTask, boolean core) {
            retry:
         //外层循环判断线程池的状态
            for (;;) {
                int c = ctl.get();
                int rs = runStateOf(c);//线程池状态
         
                // Check if queue empty only if necessary.
           //线程池状态:RUNNING = -1、SHUTDOWN = 0、STOP = 1、TIDYING = 2、TERMINATED = 3 
                
            //线程池至少是shutdown状态
            if (rs >= SHUTDOWN &&
              //除了线程池正在关闭(shutdown),队列里还有未处理的task的情况,其他都不能添加
                    ! (rs == SHUTDOWN &&
                       firstTask == null &&
                       ! workQueue.isEmpty()))
                    return false;
                //内层循环判断是否到达容量上限,worker+1
                for (;;) {
                    int wc = workerCountOf(c);//worker数量
                    //worker大于Integer最大上限
                    //或到达边界上限
                    if (wc >= CAPACITY ||
                        wc >= (core ? corePoolSize : maximumPoolSize))
                        return false;
                    //CAS worker+1
                    if (compareAndIncrementWorkerCount(c))
                        break retry;//成功了跳出循环
                    c = ctl.get();  // Re-read ctl
                    if (runStateOf(c) != rs) //如果线程池状态发生变化,重试外层循环
                        continue retry;
                    // else CAS failed due to workerCount change; retry inner loop 
             // CAS失败workerCount被其他线程改变,重新尝试内层循环CAS对workerCount+1
    } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { final ReentrantLock mainLock = this.mainLock; w = new Worker(firstTask); //1.state置为-1,Worker继承了AbstractQueuedSynchronizer //2.设置firstTask属性 //3.Worker实现了Runable接口,将this作为入参创建线程 final Thread t = w.thread; if (t != null) {
              //addWorker需要加锁 mainLock.lock();
    try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int c = ctl.get(); int rs = runStateOf(c); if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); workers.add(w);//workers是HashSet<Worker>
                  //设置最大线程池大小
    int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start(); workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted; }

    addWorker(Runnable firstTask, boolean core)
    参数:
        firstTask:    worker线程的初始任务,可以为空
        core:           true:将corePoolSize作为上限,false:将maximumPoolSize作为上限

    addWorker方法有4种传参的方式:

        1、addWorker(command, true)

        2、addWorker(command, false)

        3、addWorker(null, false)

        4、addWorker(null, true)

    在execute方法中就使用了前3种,结合这个核心方法进行以下分析

    1、线程数小于corePoolSize。判断workers(HashSet<Worker>)大小,如果worker数量>=corePoolSize 返回false,否则创建worker添加到workers,并执行worker的run方法(执行firstTask并轮询tworkQueue);

    2、线程数大于corePoolSize且workQueue已满。如果worker数量>=maximumPoolSize返回false,否则创建worker添加到workers,并执行worker的run方法(执行firstTask并轮询tworkQueue);

    3.、没有worker存活,创建worker去轮询workQueue,长度限制maximumPoolSize。

    4、prestartAllCoreThreads()方法调用,启动所有的核心线程去轮询workQueue。因为addWorker是需要上锁的,预启动核心线程可以提高执行效率。

    2. ThreadPoolExecutor 内部类Worker 

        /** 
       * Class Worker mainly maintains interrupt control state for
    * threads running tasks, along with other minor bookkeeping. * This class opportunistically extends AbstractQueuedSynchronizer * to simplify acquiring and releasing a lock surrounding each * task execution. This protects against interrupts that are * intended to wake up a worker thread waiting for a task from * instead interrupting a task being run. We implement a simple * non-reentrant mutual exclusion lock rather than use * ReentrantLock because we do not want worker tasks to be able to * reacquire the lock when they invoke pool control methods like * setCorePoolSize. Additionally, to suppress interrupts until * the thread actually starts running tasks, we initialize lock * state to a negative value, and clear it upon start (in * runWorker).
       * 1.Worker类主要负责运行线程状态的控制。
       * 2.Worker继承了AQS实现了简单的获取锁和释放所的操作。来避免中断等待执行任务的线程时,中断正在运行中的线程(线程刚启动,还没开始执行任务)。
       * 3.自己实现不可重入锁,是为了避免在实现线程池控状态控制的方法,例如:setCorePoolSize的时候中断正在开始运行的线程。
       * setCorePoolSize可能会调用interruptIdleWorkers(),该方法中会调用worker的tryLock()方法中断线程,自己实现锁可以确保工作线程启动之前不会被中断
    */ private final class Worker extends AbstractQueuedSynchronizer implements Runnable { /** * This class will never be serialized, but we provide a * serialVersionUID to suppress a javac warning. */ private static final long serialVersionUID = 6138294804551838833L; /** Thread this worker is running in. Null if factory fails. */ final Thread thread; /** Initial task to run. Possibly null. */ Runnable firstTask; /** Per-thread task counter */ volatile long completedTasks; /** * Creates with given first task and thread from ThreadFactory. * @param firstTask the first task (null if none) */ Worker(Runnable firstTask) { setState(-1); // inhibit interrupts until runWorker //状态置为-1,如果中断线程需要CAS将state 从0->1,以此来保证能只中断从workerQueue getTask的线程 this.firstTask = firstTask; this.thread = getThreadFactory().newThread(this); } /** Delegates main run loop to outer runWorker */ public void run() { runWorker(this); //首先执行w.unlock,就是把state置为0,对该线程的中断就可以进行了 } // Lock methods // // The value 0 represents the unlocked state. // The value 1 represents the locked state. protected boolean isHeldExclusively() { return getState() != 0; } //在setCorePoolSize/shutdown等方法中断worker线程时需要调用该方法,确保中断的是从workerQueue getTask的线程 protected boolean tryAcquire(int unused) { if (compareAndSetState(0, 1)) { setExclusiveOwnerThread(Thread.currentThread()); return true; } return false; } protected boolean tryRelease(int unused) { setExclusiveOwnerThread(null); setState(0); return true; } public void lock() { acquire(1); } public boolean tryLock() { return tryAcquire(1); } public void unlock() { release(1); } //调用tryRelease修改state=0,LockSupport.unpark(thread)下一个等待锁的线程 public boolean isLocked() { return isHeldExclusively(); } void interruptIfStarted() { Thread t; if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) { try { t.interrupt(); } catch (SecurityException ignore) { } } } }
  • 相关阅读:
    POJ 1860 Currency Exchange (Bellman ford)
    POJ 1502 MPI Maelstrom (最短路)
    2015 Multi-University Training Contest 2 1006(DFS)
    HDU 1495 非常可乐(枚举+DFS)
    HDU 5289 Assignment(单调队列)
    ACDream 1734 Can you make a water problem?(贪心)
    ACDream 1735 输油管道
    ACDream 1726 A Math game (折半查找)
    CSU 1602 Needle Throwing Game (投针问题)
    CSU 1604 SunnyPig (BFS)
  • 原文地址:https://www.cnblogs.com/monkey0307/p/9701573.html
Copyright © 2011-2022 走看看