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  • 如何通过npm编译Typescript代码

    通过 npm 按安装的步骤:

    1、安装 TypeScript npm 包:

    $ npm install -g typescript

    安装完成后我们就可以使用 TypeScript 编译器,名称叫 tsc,可将编译结果生成 js 文件。

    要编译 TypeScript 文件,可使用如下命令:

    tsc filename.ts

    一旦编译成功,就会在相同目录下生成一个同名 js 文件,你也可以通过命令参数来修改默认的输出名称。

    默认情况下编译器以ECMAScript 3(ES3)为目标但ES5也是受支持的一个选项。TypeScript增加了对为即将到来的ECMAScript 6标准所建议的特性的支持。

    如下是ts的代码, 这里定义了sharp类, 并继承了sharp3D 和 sharp4D 两个子类

     1 //class.ts
     2 
     3 class Shape {
     4  
     5     area: number;
     6     color: string;
     7     text: string;
     8  
     9     constructor (public name: string,  number, height: number ) {
    10         this.area = width * height;
    11         this.color = "pink";
    12         this.text = 'I am a 2D object:';
    13     };
    14  
    15     shoutout() {
    16         return this.text + this.color + " " + this.name +  " with an area of " + this.area + " cm squared.";
    17     }
    18 }
    19 
    20 class Shape3D extends Shape {
    21  
    22     volume: number;
    23     
    24  
    25     constructor ( public name: string,  number, height: number, length: number ) {
    26         super( name, width, height );
    27         this.volume = length * this.area;
    28         this.text = 'I am a 3D object:';
    29     };
    30  
    31     shoutout() {
    32         return this.text + this.name +  " with a volume of " + this.volume + " cm cube.";
    33     }
    34  
    35     superShout() {
    36         return super.shoutout();
    37     }
    38 }
    39 
    40 class Shape4D extends Shape3D {
    41     
    42     d4volume: number;
    43     constructor ( public name: string,  number, height: number, length: number, d4: number ){
    44         super(name, width, height, length);
    45         this.d4volume = d4 * this.volume;
    46         this.text = 'I am a 4D object';
    47     };
    48     
    49     shoutout() {
    50         return this.text + this.name +  " with a d4volume of " + this.d4volume + " cm d4cube.";
    51     }
    52     
    53     superShout(){
    54         return super.shoutout();
    55     }
    56 }
    57 
    58 var cube = new Shape3D("cube", 30, 30, 30);
    59 console.log( cube.shoutout() );
    60 console.log( cube.superShout());
    61 
    62 var d4cube = new Shape4D("d4cube", 30, 30, 30, 30);
    63 console.log( d4cube.shoutout() );
    64 console.log( d4cube.superShout() );

    编译好的代码:

     1 //class.js
     2 var __extends = (this && this.__extends) || (function () {
     3     var extendStatics = function (d, b) {
     4         extendStatics = Object.setPrototypeOf ||
     5             ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
     6             function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
     7         return extendStatics(d, b);
     8     };
     9     return function (d, b) {
    10         extendStatics(d, b);
    11         function __() { this.constructor = d; }
    12         d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    13     };
    14 })();
    15 var Shape = /** @class */ (function () {
    16     function Shape(name, width, height) {
    17         this.name = name;
    18         this.area = width * height;
    19         this.color = "pink";
    20         this.text = 'I am a 2D object:';
    21     }
    22     ;
    23     Shape.prototype.shoutout = function () {
    24         return this.text + this.color + " " + this.name + " with an area of " + this.area + " cm squared.";
    25     };
    26     return Shape;
    27 }());
    28 var Shape3D = /** @class */ (function (_super) {
    29     __extends(Shape3D, _super);
    30     function Shape3D(name, width, height, length) {
    31         var _this = _super.call(this, name, width, height) || this;
    32         _this.name = name;
    33         _this.volume = length * _this.area;
    34         _this.text = 'I am a 3D object:';
    35         return _this;
    36     }
    37     ;
    38     Shape3D.prototype.shoutout = function () {
    39         return this.text + this.name + " with a volume of " + this.volume + " cm cube.";
    40     };
    41     Shape3D.prototype.superShout = function () {
    42         return _super.prototype.shoutout.call(this);
    43     };
    44     return Shape3D;
    45 }(Shape));
    46 var Shape4D = /** @class */ (function (_super) {
    47     __extends(Shape4D, _super);
    48     function Shape4D(name, width, height, length, d4) {
    49         var _this = _super.call(this, name, width, height, length) || this;
    50         _this.name = name;
    51         _this.d4volume = d4 * _this.volume;
    52         _this.text = 'I am a 4D object';
    53         return _this;
    54     }
    55     ;
    56     Shape4D.prototype.shoutout = function () {
    57         return this.text + this.name + " with a d4volume of " + this.d4volume + " cm d4cube.";
    58     };
    59     Shape4D.prototype.superShout = function () {
    60         return _super.prototype.shoutout.call(this);
    61     };
    62     return Shape4D;
    63 }(Shape3D));
    64 var cube = new Shape3D("cube", 30, 30, 30);
    65 console.log(cube.shoutout());
    66 console.log(cube.superShout());
    67 var d4cube = new Shape4D("d4cube", 30, 30, 30, 30);
    68 console.log(d4cube.shoutout());
    69 console.log(d4cube.superShout());
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  • 原文地址:https://www.cnblogs.com/montai/p/13357022.html
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